EDIT: I suppose some of this last update vid has to do with loot collection so I can just throw it into here. The main changes that you can see are the combo counter and the loot counter. Various other things have been changed but. . . iono, everything is in such a state of flux that I can't remember it all. Specific deets in the last post or in the video's description.
I was going to post this as an update to a different thread but I think I'm gonna be updating this specific area enough that I might as well start a new one based on the loot.
Well, not exactly loot just yet but points.
I decided that collecting things from dead enemies is the best way to gain points to be spent on upgrades and items and whatnot so I needed to make a system where loot can be dropped by enemies. Right now, it's set to drop one piece per hit but that's just for testing. In the end, I'm thinkin it'll be dropped from dead enemies and the amount will be somewhat randomized.
I've got my class set up so that I can vary the points per piece of loot and I can do various things such as mess around with the size and color of the loot on a per drop basis. The loot is in a pool so that I don't need to instantiate any more once the game is loaded.
The loot also has rudimentary collision detection so it'll bounce off stuff and fall off cliffs but obviously I toned it down since it won't be climbing ladders or taking treadmills or anything like that. -_-;;
Anyhow, it's in there, and it's functioning. Now that this is there, I can work on the actual upgrade system as well as everything else. . . Though really, I should add more player moves before I think about unlocking or locking any. Still, progress is progress.
In any case, loot. As I update that specifically, I'll put them in as edits and replys to this thread. =D
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