@Tesla said:
@golguin: Sure your level 111 guy doesn't have to use any magic, but he probably has a few sorceries and miracles collected along the way in addition the the pyromancies. My biggest point remains that character class as a concept in any game is rendered moot when any class can become anything. I think they should give each class some unique attributes that have an effect on your talent tree progression throughout the whole game. Either that or remove the classes all together.
I think it would make for a more interesting game if there were trade offs. Say you had the choice to make your pyromancies more powerful but you're effectiveness with swords was decreased. You now have the possibility for two types of pyro dex characters where there was only one before. If there were modifiers like this similar to the Traits in Fallout games with good and bad side effects, I think it would allow for a lot more specialization and diversity in the characters.
My SL 111 character has every spell in the game, but that doesn't mean I invested the stats into faith or intelligence to use them. You are absolutely wrong in thinking that any class can become anything at the drop of a hat. Every starting character at the beginning of the game has the potential to become anything the player wants at the start of the game, but roads start to close off to you as you increase your soul level and start to make decide what weapons you'll want to use and what type of spells you'd like to able to use effectively.
The trade off is that specializing in one particular combat decision (strength, dex, faith, intelligence, health, and endurance) is what makes you unique to other people. My choices on my SL 111 character means that I am much weaker than I normally would be if I had known what I wanted to be when I first created this character. I put points into a variety of stats that are of no use to me. I have 8 attunement slots that were very useful in PVE, but are essentially useless in the way I PVP.
I want to emphasize that if you have only experienced PVP as high as SL 60 you have no idea what you are talking about. Builds take shape at SL100-120 for PVP. This talk of unique class attributes on a talent tree show a gross misunderstanding of the PVP that actually happens in the game.
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