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Icemael

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Icemael

6901

Forum Posts

40352

Wiki Points

161

Followers

Reviews: 20

User Lists: 20

#1  Edited By Icemael

Hell yes!

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Icemael

6901

Forum Posts

40352

Wiki Points

161

Followers

Reviews: 20

User Lists: 20

#2  Edited By Icemael

If it wasn't for Project Zero IV, I too would get it on day one. But with all the games coming out soon, I won't be able to afford it for about 5 months unless I don't buy PZIV(And there's no way in hell that's gonna happen).

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Icemael

6901

Forum Posts

40352

Wiki Points

161

Followers

Reviews: 20

User Lists: 20

#3  Edited By Icemael

I don't hate Halo. The game is pretty good - what I hate is the fanboys who go "OMG Halo is teh best FPS EVAR!!!!".

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Icemael

6901

Forum Posts

40352

Wiki Points

161

Followers

Reviews: 20

User Lists: 20

#4  Edited By Icemael

IGN: How has the situation with this license changed since the game's initial pitch? Was it originally designed as a one-time game, or was there always a possibility for sequels? Now that the game has sold surprisingly well, may we see another game in the series?
 

Kando: The game's concept has not seen any drastic changes since its inception, but it was the first time our team decided to develop for the Nintendo DS hardware, so figuring out how to bring out the best in this hardware was a constant process of trial and error. Our objective was first to create a complete product, so we never really had a sequel in mind during development. 

IGN: Many fans of the game have now put in plenty of time with the game, and we've of course said our piece on it with our awards. Is it time to start thinking about a sequel? Can fans expect one, or is that something that's still being worked out internally? 

Kando: We're very thankful that this title has been received so well, and as we see that there is demand from both Japanese and American fans, we would definitely like to consider the possibility of a sequel. Since it is not possible to get right into development at this moment, please give us a little more time. 

IGN: The dual-screen presentation in The World Ends With You is obviously a huge part of the game, along with controlling two characters at once. Can a game like this make a jump to a system like Wii? Do you find the same synergy between IR control and traditional buttons as you do with a stylus and two screens? 

Kando: Since The World Ends With You was specifically created for the DS, it would probably take on a very different form if it entered the console scene. Even though the Wii and DS seem similar, the stylus and Wii-remote are completely different, so naturally some alterations would become necessary to adjust the game for the Wii. Of course, the dual-screen element would have to be interpreted differently as well, but the most important thing would be to retain the essence of what makes The World Ends With You YOU what it is. The exhilarating high-speed action is a vital part of the game, so we would probably be careful to preserve that aspect when adjusting it for a new console. 

IGN: On a different note, what is your view on the Wii in general? So many aspects of the system (integrating the weather channel and time-based aspects to games, the message board, Wii Connect 24) are being underused in our opinion. If there's one team that's ambitious enough to dig in with functionality, it'd be The World Ends With You team. 

Kando: Thank you very much. The Wii is an extremely appealing hardware, so if our team did create a game for it, much like with The World Ends With You, we would make it our mission to examine how we could create a game that utilizes all aspects of the hardware. 

IGN: Obviously you can't share everything with us, but what could the future hold for The World Ends With You? Obviously we'd love a sequel, but the soundtrack, pre-release comic… there's a lot to work with here. Perhaps an anime or manga series? 

Kando: Personally, I think we've created a game that has a lot of potential to expand, so if given the opportunity it would be wonderful to take on the challenge. It would be such a waste if this was the end for The World Ends With You! 

Full interview. I'd love to see these guys make a game for the Wii, but if they make a sequel to TWEWY it should definitely be on the DS. It shouldn't be a direct sequel either - new location, new characters, same world.
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Icemael

6901

Forum Posts

40352

Wiki Points

161

Followers

Reviews: 20

User Lists: 20

#5  Edited By Icemael

I'm getting Project Zero IV: Mask of the Lunar Eclipse next month.

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Icemael

6901

Forum Posts

40352

Wiki Points

161

Followers

Reviews: 20

User Lists: 20

#6  Edited By Icemael

I couldn't get into it. I found the characters and dialogue really annoying, and it felt like the battles pretty much played themselves. I didn't have any technical problems with lag and such though. Maybe it got better later on, but I'll never know - I returned it and got TWEWY and AW: DS instead...

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Icemael

6901

Forum Posts

40352

Wiki Points

161

Followers

Reviews: 20

User Lists: 20

Avatar image for icemael
Icemael

6901

Forum Posts

40352

Wiki Points

161

Followers

Reviews: 20

User Lists: 20

#8  Edited By Icemael

I don't feel like paying for a demo when it's probably coming to Silver members sooner or later...

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Icemael

6901

Forum Posts

40352

Wiki Points

161

Followers

Reviews: 20

User Lists: 20

#9  Edited By Icemael

The 360 demo is for Gold members only. Any idea when it'll be accessible by everyone?

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Icemael

6901

Forum Posts

40352

Wiki Points

161

Followers

Reviews: 20

User Lists: 20

#10  Edited By Icemael

Street Fighter II is in 2D. 2D graphics age extremely well - if they look good once, they always look good - but 3D games will inevitably get uglier and uglier the more advanced the graphics of new games become. Some 3D games with stylized graphics(like Okami or that new Naruto game that looks exactly like the anime, even when in motion) will age well though.