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jeffrud

You should check out the Deep Listens Podcast.

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Scratched Off 201-300

Let's keep this crazy gaming thing going.

List items

  • Picked up in Okinawa. Damn shame it was never localized, but on the other hand the Japanese text to a non-speaker makes the game even more craaaaaazy or whatever. Great stuff, fine send off for the GBA.

  • Lot of heart, technically dodgy, writing slowly builds steam around a family split by social and political lines in revolutionary Iran. Good stuff. ***

  • Specifically Bomberman GB, which was rebranded as Wario Blast! in the west.

  • Specifically the PS3 remastered edition. What a great Saturday morning cartoon of a game.

  • Bundled in Rare Replay. The last level and boss would be bullshit without infinite quarters.

  • Murdered the shit out of those duck horses with that arrow.

  • I have beaten as much of RUNNER as I care to beat.

  • An absolute BOY of a game. Hard to hate it, despite its laughably shallow...everything.

  • Certainly not a bad game, but paying a few bucks for this on XBLA versus a few hundreds on the Saturn is a fairer price.

  • Didn't get good end. What a wonderful excuse to make this my first real NG+ experience!

  • 92% completion, not gonna bother with the last few races as they are for actual lunatics and Jeff Gerstmann.

  • First started playing in 2004 or so, finally beat it after a years-stalled playthrough with my then best friend and now girlfriend, plus my friend who became my housemate. Good gate, though the last boss is bookended by some of the most paddy bullshit ever.

  • I finished the final boss seconds too slow to win with all twelve chests, but I also finished it and enjoyed my time enough to be in no hurry at all to go back through the whole thing again. Also, the music in this game is BONKERS.

  • I had forgotten how much of a "Friends of the Site" project this was, including the Memorial Statue. gl;hb <> etc.

  • An absolutely essential Vita game, one that would probably work just as well on other mobile platforms or Switch. 5*

  • Splendid, short, clever puzzle/action noir game that makes you feel like a genius when you pull off missions without being seen. Alternate paths and modes of accomplishing goals lend this game tons of replay value. 4*

  • Goofy premise and the insane feat of being both an Xbox and a 360 game on one disk can't cover for the teaspoon of mechanics the game stretches over 80 repetitive and increasingly lengthy missions. 2*

  • It absolutely loses some steam by the end and has some knocks against it, but the opening hours of Breath of the Wild are probably the most fun I've ever had with a game. A masterpiece. 5*

  • Fitting send off for 8-bit Mega Man...or was it? Brief, but the levels are done a service by that length in that being kicked in the teeth occasionally never results in much lost progress. Pluto Man is a pretty crappy boss but the rest of the bosses range from passable to great. Some very impressive Game Boy music as well. 4*

  • Cut 90% of the content and turn this game into a gorgeous boss rush, and it would deserve *most* of the praise it receives. Also, there's maybe five minutes of music. Baffling that people hold it so dear. 3*

  • ha ha ha yeah only hit ending [a] so far but this game continues to deliver the damn goods. 5*

  • Game becomes a lot easier once you abandon getting 3 stars on every challenge. I managed that feat on perhaps 80% of the game, but ultimately I just wanted to finish it so I can box up my Wii U.

  • Bless your stupid little heart.

  • Still trying to decide how effusive to be with my praise for this, the first Ys game I have ever played. For some reference, I'm now actively considering playing any and all entries in the Ys franchise. The boss fights in this game are so good!

  • The worst 3D Mario game in a walk, fraught with puzzling design decisions and a camera that will make you wish for your death. A few clever levels and the impressive water effects aren't enough to salvage it. 2*

  • Immersive theater, but a game. Named after my transplanted home town, made by a guy who showed up on my podcast earlier this year and seems delightful. Covers a broader ranger of topics than Gone Home, but perhaps ones more well suited to the current socioeconomic climate. 4*

  • The PS1 port is on Japanese PSN. Fascinating as an artifact, shockingly slight as a game. 2*

  • The worst things I can say about ALBW are the bosses are a bit on the easy side, and it is a little cheeky that they just repurposed the map from a then 22 year old game. Otherwise an essential 3DS game. 5*

  • 4* 53 games scratched off in 2017, a new record and one that I probably won't be able to touch in 2018.

  • First game beaten in 2018. I enjoyed the story mode, but the B plot (which tries to be A plot?) drags it down. Being a great version of Tekken elevates the hell out of it. 4*

  • Redeemed only by the first few levels being alright. An archetypal euro platformer. 2*

  • Fundamentally sound multiplayer shooter weighed down by microtransaction hooks and some overly rigid mission design in single player. 3*

  • You can see the kernel of FH3 here, a sequel that eclipses this game. Limited car selection, radio stations with five or six songs, and holy shit even some of the tracks are recycled throughout the game. It also has a "plot", and holy fuck is it the worst thing. Still, Forza. 3*

  • Idiot story and veers into torture porn a lot, but goddamn if the weapon play isn't spot on. Some nice set pieces as well. My 1060 6GB only spun fans when hair effects on, and this is still a looker. 4*

  • The margin for error on the normal difficulty seemed a bit more stringent than what I can recall in Elite Beat Agents, but otherwise this is one of the best things I picked up during my brief stint on Okinawa. 4*

  • Maybe I'm just over the formula. Maybe I just think the format is better suited to a genuine handheld as opposed to being tethered to a Wii U. Either way, this is certainly another set of Pushmo puzzles. 3*

  • The levels are fine, but navigating Gruntilda's Lair to find them is an enormous hassle and I personally found the end game to be an absolute nose dive in "fun factor". Rare tried something different to close this game out, but it doesn't do anything for me at all. The last boss fight relies on precise use of mechanics that the game doesn't really expect of you until that point. Has charm in spades though. 3*

  • That people even entertained the idea that DOOM was better than Titanfall 2 is astounding. Unbelievably good. 5*

  • Surprise, the first mainline Mario game for a new Nintendo platform is fantastic. I'll miss the 3D Land/World formula as it was a great melding of 2D philosophy with 3D levels, but this will also do just fine. 5*

  • Gets by on a lot of charm, very Katamari Damacy adjacent in that way. But playing this with the weird Wii motion control input delay basically breaks the game, especially as the levels hit their top speed. 2*

  • Bonkers. The Sonic guy made a game that's Wii Sports by way of Twin Peaks? Wii Sports with an infidelity subplot? You go to fucking space? This is probably in my yearly top ten. 3*

  • I wouldn't recommend that you play Sonic Heroes. **

  • Scorching hot take: Rogue is a better game. ***

  • Unbelievably good followup to the arcade legend, which they also just went ahead and included in the PS1 release. Brief, perhaps a bit shallow, but everything you do is amazing and doesn't overstay its welcome. ****

  • Holy shit I love this game. 5*

  • Slight, but experimental in a way that I enjoyed. A contemplative narrative game that actively challenges the player to reframe their thinking. 4*

  • Not as bad as it is made out to be, though the ending is a fart noise or five. Combat is surprisingly deep and modular, and the difficulty scales smartly for different sorts of players. I enjoyed it more often than not. 4*

  • Some stiff platform and some dodgy collision can't hold back this wonderful 2.5D Namco joint. 4*

  • Nice looking game, crafting system has some legs, more coloniali- I mean, tomb raiding. But holy shit, the story is even more of a joke than the first reboot game. 3*

  • Controls are a little loose, I had a hell of a time getting this to run on Win8 IIRC, and the last boss is kinda pants. The "strategy" layer can also break in some weird ways. But the Terry Gilliamesque stylings and core premise saw me through to the end. 3*

  • The levels themselves got larger, and the notion that I'd go through them to find fucking anything at all is almost insulting, but you can also run the hell through them. Bonus stages (in the remake) are pretty good, the boss battles are fantastic, and I think I'm a US soundtrack over JP soundtrack guy. 4*

  • A nice short choice-driven game that plays to my own AIM client experiences. Lighter experience than something like Digital: A Love Story, but in the same bucket. 4*

  • Hang gliding is a real bastard, and the whole game is maybe three hours long. Impossible to justify for $70, but for $10 on the second hand market it's good launch title fodder. 3*

  • Might surprise you to hear that this is exactly as inessential as you think it would be. 3*

  • Play as a future cop who gets to murder ethnic criminals with no due process. Also collect floating orbs? 3*

  • It's a thirty year old JRPG full of bullshit teleport mazes, gobsmackingly high random encounter rates, and the most bullshit penultimate boss in the series. I still love it, but would not recommend it to anybody. 3*

  • Last boss is a bit weak and I do think it loses some steam as it goes on, but I enjoyed my time being a happy little bug playing environmental pinball with a kazoo. 4*

  • More thoughtfully designed races and the dynamic seasonal weather really make this something special for me. 5*

  • Damn dog, this is a great adventure game! 5*

  • The campaign is entirely too long, and includes at least one chapter that feels like completely unnecessary padding, but the core gameplay conceit is fantastic. A nonpareil sort of game. 4*

  • The rightful Best Game of 2016. Absolutely incredible. A little silly that most of the unlockables are guns, which are the most useless tools of the killing trade in this fucked up universe. 5*

  • Last of 2018

  • First of 2019

  • 4*

  • 4*

  • 4*

  • 4*

  • 4*

  • 4*

  • A very soft 3*. Unlocking bonus levels (i.e. like a third of this game) is tedious indeed, and some of the puzzle designs are just insultingly obtuse. Lucky this thing has charm in spades and the creator seems very nice.

  • 3*. Have to go with my own experience, which was not in coop. Tons of the "combat puzzles" felt like they were designed and optimized around two or more people coordinating with each other, which I imagine is a blast. The gunplay is as good as it ever was, and yeah the jazzy soundtrack does give this game a cool tone. But the B-plot is a turd, the A-plot feels like a well-written fan fiction, and this might be the game where the Halo "repeat this level section a dozen times" level design finally broke for me.

  • 4*

  • 3*. For psycho fans only. Not nearly as bad as you have been lead to believe. In actuality, the "weird" mechanics are some of the highlights of the game. The rest of this is mired in 80s Famicom JRPG design decisions that would not fly even fifteen years ago now.

  • 3*. I guess my enjoyment or even comprehension of the plot here was contingent on reading some Halo lore. Absent that, half a dozen new unfun guns and three new enemy types lead by a monster of the week looking motherfucker didn't really do it for me. Also, holy shit, Cortana is just titties out now. Ridiculous look.

  • 4*.