Loving it, played about 12 hours in beta too. Felt pretty crippled for the first hour not having access to the loadout I had in beta, but after about 2-3 hours I was back to level 17.
New Impressions:
1) Quad Stryder is pretty incredible in open spaces and 1-1 titan combat. That Dash Core feels amazing, like you're god of the battlefield. Just 1 pip of armor left against 2 titans, activated dash core and hung in there long enough to kill one titan, and bring the other halfway down. Get trapped in a tight area, or boxed in on two sides and it dies in just seconds though. It's a high risk high reward that's really fun to play.
2) Smart pistol doesn't suck as much as I thought. Thought it was the most useless gun of the 5 in the beta, but if you parkour harder in combat you'll live long enough to fire off a few locked-in rounds, then you can just finish with direct fire (or go straight to direct fire from the start if the enemy isn't moving around). It's long time to kill, but it's very consistent, so if you move around a lot to extend the time it takes them to kill you, it's not a terrible choice. Definitely can't bring it out directly against decent players though, so I don't know how long it'll take until people figure out how easy it is to break lock-on.
3) Ogre is really great at holding down chokepoints. But that's not really the kind of gameplay I enjoy. I don't think I'll include it in any of my custom loadouts.
4) I still can't figure out which is better, rocket salvo or slaved warheads.
5) Having so many new maps makes me feel really lost in navigating the terrain. Had things figured out pretty well in beta, now I find myself spending too much time on the ground, not knowing the shortcuts. Just need to give it some time.
6) Didn't really have time to listen carefully to the "plot" in the campaign mode. I'll have to play through it a few times to hear wtf is the link between one map and the other, but I don't know if I care enough to try. I'd hoped for at least more of those mini-videos in the top right to put faces to names.
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