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Lies

Writing new lies over at thisisyouth.org

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Lady GaGa's Telephone video aka LETS MAKE A SANDWHICH

So Lady GaGa makes crazy music videos. She released her latest one today. It is crazy as all hell but probably worth your time because lets face it you're on reading my blog right now. Still not convinced?
 

 Totally undoctored screencap
 Totally undoctored screencap


 
  Man I'm not the biggest Lady GaGa fan but I do appreciate her ability to go completely balls to the wall crazy in whatever it is she's doing. TO AVOID A LOCK what are your thoughts on Lady GaGa also what the hell is Lady GaGa Revenge and why is it in our database?
8 Comments

HEY LUCASARTS

 
 
THIS SHIT NEEDS TO BE ON VIRTUAL CONSOLE. LIKE SERIOUSLY IT'S PURE PROFIT. STOP SPENDING MILLIONS ON A TFU SEQUEL NOONE WANTS AND MAKE THE RIGHT CHOICE.
 Seriously, think back to before the Wii was released and the cynicism set in. Think about how sweet it sounded to be able to play any old game you wanted on your newest console. No need to keep old systems as long as you were willing to pay a small fee for the digital version of the game. As that amazing box above proclaims, NO LIMITS. Here we are, three years later, and I CAN'T PLAY EPISODE 1 RACER FFFFFFFUUUUUUUUUUUUUUU LUCASARTS. Such a brilliant concept crippled by lack of third party support. I really do enjoy the Nintendo offerings, but the Virtual Console never lived up to my expectations because we never got a lot of the third party classics I was hoping for
 
Shut your mouth Episode 1 Racer is the very definition of a classic and I will hear no other arguments in closing get your shit together Lucasarts and PUT THIS ON THE VIRTUAL CONSOLE SO I CAN PLAY IT AGAIN.

26 Comments

Everything you ever wanted to know about Mass Effect 2

AND MORE.
 
 http://www.giantbomb.com/guides/mass-effect-2-megaguide/1488/
 
Oh yes people, it's time for another MEGAGUIDE, courtesty of myself, Wallacethegreat, MasterofPenguins_Zell, macandcheese, and Llama. Our team of specialists has put together a document covering this massive game, including but not limited to:

  • No Caption Provided
    The main story
  • The character loyalty missions
  • The sidequests (including the N7 missions)
  • The upgrades
  • The resource levels for all planets- only mine the rich ones
  • How to keep everyone alive through the suicide mission
  • The 360 achievements
  • The powers
  • The bonuses and consequences of importing a save
  • Store inventories
  • Maybe even some other things I've forgotten!
We put this guy out as quickly as possible and hope to still fine tune it after we publish, but getting it out there seemed the best option, so more people will have the opportunity to use it. Hopefully you enjoy, and feel free to leave comments either here or on the guide itself. 
12 Comments

I like HALO too much

Yes friends, I do. I recently purchased and read all the way through another HALO book.

No Caption Provided
However, this is one of the best we've gotten in a while. Evolutions is a collection of short stories and one novella, all set in the Halo universe. We've been getting short-form projects for a while now (Evolutions, Legends, Helljumper, Halo: Blood Line), and Evolutions feels like they finally nailed it. It's a great compilation, and touches on all the aspects that a Halo book really needs to. It does somewhat assume previous knowledge of the Halo universe, and for sure there are some weird-ass stories in there (LOOKING AT YOU KAREN TRAVISS) but overall it's a great package and I really enjoyed it.
 
There is a problem though: this book has HALO in big bold letters on every side of it, making it impossible to pass off as something else. This is unfortunate, because see, I'd rather no one know I'm reading a Halo book, but these guys are determined to out me. The pictures may not convey it, but that is some big-ass lettering. It is a larger than normal jacket, bigger than standard paperback size by about an inch both ways, which may somewhat explain it. Pretty long too, clocking in at 526 pages for 12 stories, a few poems and pieces of art.

Once again, I just have to say that I really enjoyed it and if any of you enjoyed other Halo books or are interested in the fiction, it's definitely worth a look. Legends has been showing some pretty bad material recently, but Evolutions proves that you can do short, contained stories in the Halo universe well. 

Key Stories

 

The Mona Lisa

A terrific, occasionally terrifying novella detailing a team of UNSC marines investigating a derelict prison ship in the wreckage of Installation 04. Yes, it's essentially Aliens in the Halo universe- which itself was ripped pretty closely from the Aliens universe- but it's still a great story with a fantastic ending.
 

Dirt

The story of a Colonial Marine from Harvest and his odyssey through the Human-Covenant war. Written by Tobias S. Buckell, who was responsible for the less than stellar Halo: Cole Protocol, this one showcases his talents much better and spins an enjoyable tale.
 

Headhunters

A piece about two Spartan-IIIs on a mission deep behind enemy lines. There's some fun interplay between the two Spartans as they carry out their commando raids on this unnamed, Covenant-controlled moon. Interesting characters who flow nicely back and forth, punctuated with an action scene or two.
 

The Impossible Life and Possible Death of Preston J. Cole

Written by Halo vet Eric Nylund, this piece focuses on Admiral Cole, a character who has been referenced occasionally but never really too deeply explored. It provides some information on the pre-war Insurrection as well as a sweeping picture of the war with the Covenant and the toll it takes on Cole. Rad title too.
 
I know there are lots of people who brush off Halo, but I really enjoy it's story, and the expanded universe stuff is only showing us more interesting corners of the world. If you're interested by the Halo story but have never really picked up any of this stuff, I'd recommend you at least take a look at Fall of Reach before Halo: Reach comes out. It tells the story of the Spartan-II program and is actually a pretty good read (for a videogame book). If you can't find it at your local library, it's about five bucks at a bookstore- it's worth taking a chance on if you like the Halo story. If you decide you like that, there's plenty more, and this newest offering only hints at greater things to come.
42 Comments

Lies rambles on for far too long about his favorite games of 2009

 
Are you people all that interested in another GOTY 2009 list? Maybe not, but I like to think I had something unique to say about every game on this list in a way that makes it interesting to read AND addresses why I like them so much. I like to think I have a bit of a unique perspective but maybe I'm just being pretentious. Anyways, I hope you read it and leave feedback- either here or on the actual list page.

Best of 2009

As I slowly build this list, I realize one very important thing: I really didn't play that many games in 2009. Now, I did play some, certainly, otherwise I wouldn't presume to tell you what some of the best were. It's interesting though- there's not one game on my list that wasn't a product of the AAA hype machine. Not a one on here that I decided to take a chance on, not a one that wasn't expected to knock our socks off from the moment it was announced. Now this doesn't mean nothing else is good, but as a person with limited time and money for videogames, these are what I play. It's sad in a way, but I'd rather be sure that what I'm getting is quality, even if it's a known quantity. I'm rarely invited to take a chance on something unknown because of the constant bombardment of these huge titles. Even when there's not a huge new game out, my time is likely being eaten up by some multiplayer component- I spent more time playing Halo 3 multiplayer this year than I did with anything else. It's now how I'd ideally experience games, but it's the way the industry is positioned, and unlikely to change anytime soon. In a month, Mass Effect 2 will undoubtedly beat out Dark Void for my time, even though I'd love to see what's up with Dark Void. It's not like Dark Void goes away, but my time will be occupied with other things, other games, and eventually it will fade away and I'll never see it, even though I certainly would like to. With that in mind, here are my favorites of '09:

1. Grand Theft Auto: Episodes from Liberty City

GTA IV was an ambitious game beset by many flaws- chiefly it's bloated story and the repetitive missions. Episodes from Liberty City takes those complaints and reworks the original GTA into a much better game, with more sensible protagonists, tighter stories, and more varied gameplay. The Lost and the Damned provided one of the most emotionally touching moments for me all year, when after rescuing Johnny's drugged-out girlfriend, she tripped on and fell down a flight while trying to leave a building. Most likely a random happenstance from the physics engine, but it struck me as an incredibly vulnerable moment portrayed perfectly, and it's stuck with me. Even if it's not intentional, there's something to be said for that.

2. Dragon Age: Origins

Dragon Age is an interesting game for me. I certainly appreciate it's depth and complexity over the weak hybrid that was Mass Effect, but a game like this just makes me wish that developers spent less time on combat and more time on the other aspects of a game. Combat in Dragon Age is my least favorite element, but it's what I spend most of my time doing, and almost all of the story elements require me to rack up an insane body count. Someday I'd like to see someone make a game as ambitious as Dragon Age, but with no combat. With some more improvements and animations, the conversation and social systems could easily carry a game. It's just a shame to me that developers feel the need to pad out their games with so much pointless combat.

3. Halo 3: ODST

ODST has been the target of a lot of criticism since it's launch- mostly from people who were pre-determined to hate it and people who were expecting another product on the scale of Halo 3. Taken for what it is, ODST is still a fantastic game- a concentration of the tried and true Halo gameplay down into a slightly more grounded story and setting. Firefight was good fun, although crippling lag issues and a huge player drop-off since launch have somewhat limited it's appeal at this point. ODST really did nothing bad- it simply suffered from having the word HALO on the box and being priced at $60. It's more a love letter to the fans than anything else, but that's not necessarily bad, and certainly doesn't prevent others from enjoying it.

4. Uncharted 2: Among Thieves

I didn't get to play Uncharted 2 through to it's conclusion, but that hardly matters. From just a few minutes with this beautiful, enormously polished game you can understand what is so great about it. The believable characters, the amazing graphics, and the explosive gunplay all culminate in a truly great product. I sometimes wish there was less emphasis on shooting, but I wish that about pretty much every game in existence. There's just no denying that this is a fantastic game.

5. Assassin's Creed II

As much noise as the developers may have made about "change" pre-release, let's get one thing clear. This IS Assassin's Creed. This franchise is ridiculously gamey, and ACII just confirms that. The period visuals are nice and I love exploring Renaissance architecture, but this is still a game where you can hold down A and walk through a crowd, slowly amassing your fortune. Ezio still does the ridiculous pushing through a crowd animation from the first game, which is about the least socially inconspicuous thing ever. Assassinations are the same way in terms of how the guards will react to you and how walking in the middle of four dudes somehow makes you completely innocuous. But you know what, I LIKE that. Assassin's in fun in an extremely gamey sort of way. I suspect I enjoy it very differently than the developers intended, but I enjoy it nonetheless. I'm never "immersed" in the gameworld- the mechanics are too obvious and occasionally too hilarious- but I am entertained by it, and that's all that really matters.

6. Halo Wars

As a huge Halo fan, Halo Wars is for me. I never for a second thought I would be disappointed by it, and I was right- it delivered what I wanted. For everyone else, this game was a big question mark. Whatever your feelings on the franchise, Halo Wars delivered the strongest vision of RTS on console that we have seen yet, and blended this excellent gameplay with good use of the license. Your enjoyment of it was probably significantly hampered by not being a fan of the license, but the gameplay fundamentals were there, with a surprisingly strong campaign to prove it. RTS on console will never reach the level of their PC counterparts, barring some sort of radical interface change, but Halo Wars was a good first step towards building strong, simple, real-time strategy for console. It's a shame it was Ensemble's last, because with another installment they really could have perfected this formula.

7. Fallout 3

I know what you're saying: "Fallout 3 came out in 2008 Lies! What is this I don't even". Well yes, you are correct. However, I didn't play very many games this year, and Fallout 3 technically had a release this year, in the form of Fallout 3: GOTY Edition. This is Fallout 3 as it's meant to be played- GOTY Edition fixes many of the problems with the original, and delivers a much heftier chunk of content (not that the original was lacking). The five included DLC packages are all pretty great, even if some (OpAnch, Mothership) suffer from too much of a focus on combat. Broken Steel extended the ending in a great way, while The Pitt and Point Lookout had interesting stories and entirely new areas to explore. Fallout 3's DLC represented a plethora of awesome ways to expand the main offerings, and having them all in one place just makes the game that much better. Combine all of this new content with the lifted level cap, new weapons, and good price tag, this is one of the best deals of the year. If you haven't played Fallout 3, or haven't played any of the DLC, pick up the GOTY edition. You won't be disappointed.

8. Pokémon Platinum

Yeah, its the same old Pokemon we've been playing since Red and Blue, but for someone who hasn't touched a Pokemon game since Pokemon Crystal, Platinum was great. The old graphical style remains intact even though the series has shifted to 3D, and the same sort of rock-paper-scissors dynamic exists between the Pokemon. Although at this point the dream of catching them all is a bit out of reach for most of us (493!), Pokemon Platinum shows that Nintendo knows not to mess with success. I can see getting burned out on this series if you played every installment, but coming back once every two or three generations is great- there's enough change it feels new to you, but just enough familiarity that you still feel comfortable. I'd be fine to see the Pokemon series continue like this for another decade- I'd just make sure not to play all of the games, lest I ruin my own enjoyment.

9. New Super Mario Bros. Wii

It's a motherfucking NEW SUPER MARIO BROS. ON THE WII. I'm more excited for Galaxy 2 personally, as Galaxy was one of my favorite games this DECADE, but it's hard to argue with another classic, sidescrolling Mario. NSMB on the DS was fantastic, and the Wii installment continues that legacy, with solid platforming and art design. The added 4-player mode probably isn't a viable way to play the entire game, but it is a fun way to waste some time with some bros. If nothing else, this game gave us here at Giantbomb the NSMBW quicklook, which is a classic.

10. Modern Warfare 2

This game could be much higher on the list, or it could not be on the list at all- you can make a case for either option. On one hand, Modern Warfare 2 is one of the most graphically pleasing, adrenaline-pumping games in a long time, with a great co-op mode, a deep multiplayer progression system, and a campaign jam-packed full of amazing setpieces. On the other hand you have all the goodwill Infinity Ward pissed away with a series of escalating PR gaffes, a buggy mess of a multiplayer that still isn't anywhere near fixed on any platform, and a single-player story that makes about as much sense as Star Wars Episode I. However, the good outweighs the bad (mostly) in this case, and there's really no denying that MW2 is a quality game, even if it has some glaring flaws.

15 Comments

This Our New Number Six?

AKA: Lies explains the Halo Reach trailer to you in excruciating detail

 
So with the VGAs yesterday, we all got our first glimpse at Halo: Reach, and it largely confirmed what we already guessed.
  1. SPARTANS!
  2. "No more of that lone wolf stuff"
  3. In-engine (likely touched up a bit, but certainly not pre-rendered)
Are the key takeaways from this reveal, but there's plenty more hidden beneath the surface for those willing to look. And for those not willing to look you can read this summary.
 
We open with a shot of a Spartan in a Warthog rolling through a valley into a staging camp of some sort. He unloads and walks into the command center- note the new Battle Rifle on his back- elevated scope matches up with the leaked pictures from earlier.

 Despite the ODST-esque helmet, he's a Spartan
 Despite the ODST-esque helmet, he's a Spartan
Right about here we start getting introduced to the Spartans who will be your teammates- sniper archetype, followed by Army of Two protagonist and a female Spartan, Kat-320, with a mechanical arm.

 That skull is actually scratched into his helmet. Must have cost the UNSC millions
 That skull is actually scratched into his helmet. Must have cost the UNSC millions

 Although this lady has a mechanical arm, most Spartans are just augmented humans
 Although this lady has a mechanical arm, most Spartans are just augmented humans
The faces in Reach look orders of magnitude better than what we saw in ODST, so that's good, although they're likely to be under helmets most of the time. The trailer plays across the final two squad members- Jorge-052 and Carter-259. Then we come probably the most important line in the trailer. "Didn't think anyone survived Pegasi, sir". Pegasi Delta was an operation undertook by Spartan-III Beta company seven years before Reach that resulted in near total casualties. Master Chief was a Spartan-II, not a Spartan-III, so this is something new.
 
Spartan-III was the successor project to Spartan-II, designed to make more expendable, easier to train soldiers, although Spartan-IIIs were generally less skilled and had worse equipment than S-IIs. At the time of the battle of Reach, six hundred Spartan-III's had been trained. Only three were still alive at the time of the battle- our lone wolf friend from the trailer, and two who were off training more Spartan-IIIs. The weaker Spartan-III with his different equipment could provide something new- Spartan-III SPI armor had a camouflage features in exchange for less protection, but this guy looks like he's wearing different armor, so it's hard to tell from the trailer. He may have just upgraded to MJOLNIR. Pretty much everyone is wearing modified armor anyways- not a one is using the standard suit.

 Bungie's really taken the idea of armor permutations from H3 multiplayer and run with it
 Bungie's really taken the idea of armor permutations from H3 multiplayer and run with it
  So Lone Wolf is a Spartan-III, something we have never seen in a Halo game before. The rest of the squad, however, is Spartan-IIs, same sort of badasses as the Master Chief- they're too old to be S-IIIs and their ID numbers are wrong. Some of these guys are Class-II Spartan IIs though, judging from the ID numbers- the original class only had 150 members, so Carter-259 and Kat-320 cannot be from that class of Spartans. This means that theoretically there could be over 100 other Spartans running around on Reach at this time, although we likely won't see them.  Jorge-052 is probably a member of the original class according to the ID numbers and likely knows Master Chief. We don't know the ID numbers for the sniper or Army of Two protagonist, so we can't tell which class they're from, but it's likely class II because most all of the original Spartans have been accounted for.
 
You can see the Carter-259 on his armor, clearly identifying him as a Class-II
You can see the Carter-259 on his armor, clearly identifying him as a Class-II
A radio transmission comes over: "Victor Contingency has been declared"- Reach is under attack. The Spartans head to aircraft- Carter and Lone Wolf link up with the sniper, who asks: "This our new number six?" and they head off into the distance where something goes up in a huge explosion- you can also see a Covenant Carrier hidden in the clouds. Throughout the whole trailer, Lone Wolf never speaks- pretty clearly setting him up to be the silent protagonist of the game.
 
Although I've heard many people say they were underwhelmed with this reveal, there's actually a good amount of meat to it. And consider that this is actually part of the opening cinematic to the game, not just a flash trailer like the H2 + H3 announcement ones. In summation:
  1. Lone Wolf is a Spartan-III, first we've ever seen in a game and quite likely the silent protagonist
  2. The existence of Noble team pretty much confirms Spartan Class-II
  3. Squad-based gameplay is even more confirmed "No more lone wolf stuff" is pretty much a direct message
  4. Elites are back as enemies :D
  5. The teaser image only shows five Spartans, but the trailer gives us six. Lone Wolf is conspicuously MIA
  6. This is not the story from the book, but a separate one running concurrently
  7. MC definitely not showing up- aside from being in space, he's rolling with Class-I at this point and likely isn't even aware of Noble Team
SPARTANS!
SPARTANS!
31 Comments

Dragon Age Analytics

Dragon Age is a game all about choice. Choice of class, choice of party members, choice of attitude, it goes on. There are a vast number of different experiences that can be had with this game, simply due to the sheer amount of choice. However, using the achievement tracking system here on Giant Bomb, you can get a general idea of how the 360 community is playing. Check it out.
 

Origin Stories

 Here is the list of most popular Origins in descending order:
  1. Human Noble- Over 50% of players chose this, a huge weighting
  2. Mage- 35%
  3. City Elf- 22%
  4. Dalish Elf >20%
  5. Dwarf Noble- 17%
  6. Dwarf Commoner- 17%
Keep in mind that you can play all the origins stories, so the percentages obviously don't add up to 100. These don't appear to be very difficult, as completing one without having the main character every fall in battle is the most common achievement in the game. Still, a remarkable hatred of dwarves. Little guys are awesome.
 

Classes

All the level 20 achievements are still rare, but they provide a decent enough milestone to look at.
  1. Level 20 Warrior- 10%
  2. Level 20 Rogue- 7%
  3. Level 20 Mage- 5%
I'm thinking those mages are so powerful, people don't even need to take them to 20 before hitting the final boss, but I could be wrong I suppose.
 

Story Choices

These are the most interesting to me- they give a window into how everyone is playing. Spoilers, obviously.
 





 

Romances

Morrigan is the most popular romance, Alister is the rarest. Probably just points to the prevalence of male characters, and Morrigan being the first available romance for a male character. Personally I didn't find this stuff too attractive- I actually made it a whole playthrough without romancing anybody- mostly because Morrigan hated every decision I made and Leilana just chilled at camp for the entire campaign. Looks like that sentiment was somewhat shared by you guys, as getting all romances is the second rarest achievie in the game, behind only discovering all endings. Honestly the romances probably take more work, as you can always just reload a save a few hours prior to the ending, whereas the romances take time and effort.
 

Final Thoughts

Of particular interest to me is that none of the DLC achievements are rare, which indicates a good sellthrough on that and the Collector's Edition. I wonder if that will hold up for Return to Ostagar. Grabbing all companions is also a very rare achievement, but I'd imagine that's due to the easy to miss nature of some companions- Leilana, Sten, and very much due to people
Only 8 people have the full 1100/1100 right now, so clearly people are taking their time, which I fully support. Dragon Age is a great game, and well worth savoring. I just love that there are some man different ways to play it, and find it fascinating that people have been gravitating heavily towards certain choices. I would have expected much more of a 50-50 splits on these. Think it's great that GB makes this stuff so easily accessible too.
27 Comments

These people are serious about their boycott


No Caption Provided
Ran across this on a fairly prominent file-download site, found it extremely odd. It just linked to the dedicated servers petition, but you still have to consider that someone out there had to pay a decent sum of actual money to get this ad up where people would see it.
 
Anyways now that the game's out I'm sure everyone is busy playing it, but I thought it was interesting that the boycott people cared enough to do something like this.
54 Comments

The Ballad is Best

Gay Tony is the best thing Rockstar has done with Grand Theft Auto IV, without question in my mind. Having beat it and done most of the side stuff, I feel like I can finally elucidate exactly why I enjoyed it so much.
 

  1.  Luis doesn't care, man
     Luis doesn't care, man
    Luis Lopez is the most unapologetic protagonist yet. Where Niko stretched my limits when he would complain about killing right before he went on a murderous rampage, Luis simply doesn't care. Johnny suffered from the same sort of reluctant hero syndrome as Niko, although to a lesser degree. Luis, when being told he is sensitive, responds: "Not really bro, I like killing people for money". It's refreshing to have such honestly from a protagonist- Luis' views are more aligned with what the player wants to do.
  2. No slogging through slow beginning parts before you get to the good stuff. I enjoyed GTA IV's slow burn at the beginning as much as anyone, but Gay Tony does itself a favor by excising that fat and cutting straight to the meat. Early on you'll steal a military-grade helicopter from an arms dealer's pleasure yacht, and things only get more intense from there.
  3. It finds a unique niche within Liberty City. While obviously Gay Tony still deals with crime in the same way the other two Liberty City stories did, the focus on nightclubs and the downtown area really helps differentiate it. Partying in Tony's nightclubs is unlike anything else available in GTA IV.
  4.  Yes, that's a gold helicopter
     Yes, that's a gold helicopter
    The satire and the seriousness are more evenly balanced. GTA has always been an uneasy mixture between a satire of America (ignoring London) and a serious portrayal of the urban crime environment. GTA IV slid way down towards being much more serious, as the guys at Rockstar flexed their storytelling muscles. I wasn't a huge fan myself, but some others were. This episode gives a bit more of the satire and takes itself a little less seriously, and I think that makes it vastly more enjoyable. Simply by having to support gameplay, GTA will never be able to tell a serious, realistic criminal story like The Wire or The Godfather, simply because huge cop-killing rampages simply don't happen in real life. It's nice to see Rockstar not try and have a bit more fun.
  5. The missions are simply more creative. A lot of GTA IV's missions simply boiled down to going to point A, shooting some guys, chasing a getaway car to point B, killing those dudes, then losing the cops. Gay Tony does this a few times, but they are the exception rather than the rule here. From train heists to torturing pesky bloggers, Gay Tony mixes things up in a good way. Plus, you know... Base Jumping.
I always enjoy my time with GTA IV, but Gay Tony was my favorite out of three stories. In addition to the things listed above, it was really cool to see all the places the stories crossed over in this final episode. Obviously all three of the stories come together at the diamond deal in the Libertonian, but they cross in other places, and that was really cool to see, especially as Gay Tony closes the only major hanging plot thread from Niko's story while also telling the neat compact tale of Gay Tony and Luis. Pretty much everything else is improved also- the weaponry is fantastic, the new vehicles are great, the side activities have been changed for the better, and you can now easily replay missions. Put simply: it was a great time, well worth my money and yours.
10 Comments

Mass Effect 2: Warrior Within

Friends, I am worried about Mass Effect 2. To understand why, we need to take a trip back in time, to the tender year of 2004. 
 

 TOO MUCH UBISOFT
 TOO MUCH UBISOFT
Actually wait we need to stop at 2003 first. Prince of Persia: The Sands of Time releases to critical praise and mainstream success off of it's charming storybook atmosphere and tight platforming. A year later, we find ourselves with a sequel, Prince of Persia: Warrior Within. It is... different. Tragically different. The rougish charm of the Prince had been discarded for nausea-inducing baditude, the combat became brutal and almost too gory, and the background music became heavy metal- all as if to say: this game is fucking HARDCORE. Only problem: this was a complete tonal 180 from the previous game. No one liked it, and even though it did well enough to generate a sequel, Warrior Within is credited by many as the game that killed the goodwill built up by Sands of Time.
 
I am worried much the same may be happening with Mass Effect 2.
 
The first game was pretty universally loved. Despite being criminally short and possessing the blandest sidequests in the history of sidequests, the roleplaying was pretty solid and it was clear that Bioware had laid the foundations for a great trilogy. It was a good blend of action shooting and interacting with NPCs. The shooting perhaps left a bit to be desired, but aside from that the game was pretty enjoyable. From the get-go we know this is the first in a trilogy, so obviously there's room for improvement.
 
Enter Mass Effect 2. What we've seen pre-release is quite worrying and seems to indicate the same sort of tonal shift that sunk Warrior Within. The first time live gameplay was shown it was an entirely combat-oriented demo. Bioware showcased the ability to blow off enemy limbs and new, more brutal guns. First warning sign. Blowing off enemy limbs isn't even necessary in a game like Mass Effect- it's gratuitous.
 
Next, plot info starts surfacing- talk of suicide missions, recruiting scum and villains from across the galaxy. At E3, the developers show off
Talk from Bioware of this being a darker game, darker times. Warning sign two. Not that darker tones are necessarily bad- Empire Strikes Back would like a word if you think they do- but the talk, compared with what's been shown so far, again points to a WW-like shift in direction.
 
Most recently, I direct your attention to this trailer.
 
 
 Warning bells should be going off all over the place. I don't think this really needs any explanation.
 
Now, Bioware's marketing department isn't exactly renowned for their accuracy. As I'm sure we all know, Dragon Age is not exactly the new shit. However, it is worrying to see both the developers (in dev diaries and press interviews) and the marketing department (in trailers) sync up to deliver this message of a darker, more bad-ass game. It's terrifying corporate cohesion that I don't think would be happening if there wasn't some underlying truth.
 
I really want to like Mass Effect 2. I want it to deliver so hard. I'm quite worried about what we've seen so far though, as it seems to be heading down the tragic road of Warrior Within. I don't want to play an RPG with a tone like WW, nor do I want that sort of bad-ass attitude to pervade the product, but my hopes are significantly lower now than they were when we knew nothing about the game.
 
Also: Grunt <<<<<<<<< Wrex
68 Comments