Something went wrong. Try again later

Mento

Check out Mentonomicon dot Blogspot dot com for a ginormous inventory of all my Giant Bomb blogz.

4973 552454 219 913
Forum Posts Wiki Points Following Followers

Comic Commish Continued (Jan-Jun 2007)

Hey folks, just writing up a list of games to be embedded into the Jan-Jun 2007 edition of the Comic Commish. Don't mind me.

List items

  • While a new WarioWare game wasn't exactly a huge deal back then, given the formula was feeling its age already (but man, I wouldn't say no to a new one), Smooth Moves created a better smorgasbord of Wii Remote challenges for Nintendo's fledgling console than the Wii Sports game did. At least in my opinion. The way I figure it, the deliberately creepy presentation of Smooth Moves trumps those inadvertently creepy bobble-heads Miis.

  • Though well-aged by the time of its US 2006 release, Phoenix Wright presented even more chaotic courtroom capers with an all new prosecutor. Importantly, it seemed to ratchet up the bizarre cases you were to solve, and felt like a small improvement over the original. Felt less hand-holdy at the very least.

  • I dunno why I put Peggle on here. It's Peggle. You know what Peggle is. If you don't own it, you don't intend to. Still, any game that manages to turn pachinko into something playable deserves some sort of award.

  • STALKER wasn't the first Eastern European PC game to be brought to the wider public consciousness, but it was definitely one of the first. The continued efforts of obscurity-seeking game reviewers (and former Giant Bomb engineer Dave Snider) would plant a lot more of these hidden gems at our feet.

  • Penumbra, like STALKER, was the beginning of what would become another major movement in low-priced PC fare: the humble PC survival horror game, extracted from its fiddly tank controls and absurd Engrish scripts. I mean, we have fiddly physics instead, but I consider that a step up.

  • Super Paper Mario was a disappointment to a lot of people, stripping away most of the Paper Mario series' RPG elements, but man if it didn't fill that void with some interesting viewpoint-switching ideas and the strangest plot of any Mario game I've seen before or since.

  • Omghisam told me to put special emphasis on JRPGs he might of missed, as we share a common love of mutliple-belt-adorned anime teenagers hitting things with swords, but I add Atelier Iris 3 in the shameful knowledge that I haven't played it. I certainly played the first two, though, and I can't imagine they futzed up the series' Cooking Mama meets Final Fantasy gameplay too badly. See also: Odin Sphere, the Vanillaware RPG I didn't play either. People seem to like that one?

  • One more 360 game for the road, The Darkness takes some weird risks by giving your brittle protagonists the power of darkness at his command. Though later incremented upon by Darkness 2, sending out your ghoulish monster tentacles to eviscerate stereotypical mafia goons soon replaced the gunplay as my number one option for enemy disposal. (Plus, if you haven't watched the Gregory Peck starring "To Kill a Mockingbird" on a tiny, tiny screen with an imaginary video game girlfriend curled up beside you, you really haven't seen it at all.)