I had a much much tougher time with Orstein & Smough than the dual Maneaters. At least with the Maneaters you can focus on one first, then put that central fire pit between you and them. With O&S you have both charge at you at once, the big one destroys all cover, and the engine freaking out because of the lightning AoE effects and the camer a struggling to keep up with the fast one. Add to that the shitfight right outside the door with those giants.
Personally I found you could ... exploit? ... be clever? ... use the environment to your advantage? more in Demon's Souls than Dark Souls. In both games direct combat means instant death, but Dark Souls gives you fewer opportunities to put something in between you and 12 stories of impending doom. Early in Dark Souls you get thrown onto a roof top with two gargoyles, nothing to dodge behind. Just you, two big bosses, and a whole lot of rolling.
Overall I found Dark Souls much tougher than Demon's. I wouldn't say I breezed through Demon's because I definitely struggled in places such as the world 4 levels and some of the world 5 shanty town, but it was a game I definitely found easier as it went on. By NG+++ you could cut through just about anything the game could throw at you.
With Dark Souls, I'm finding not only the combat tougher, but the unwritten world rules. I got screwed by the NPC who asks you a vague question and answered incorrectly, not knowing it would result in a merchant leaving and now not being able to purchase a certain pyromancy. Dark Souls has loads of these instances. It's like the whole game is forcing you to repeat your mistakes until you learn to get it right.
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