SadisticApathy's forum posts

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#1 Posted by SadisticApathy (28 posts) -
@Burns098356GX: That was the intended outcome. Take that, Chapter 11 boss!
#2 Posted by SadisticApathy (28 posts) -

I named him Rival.
 
"You are challenged by Rival Rival!"

#3 Posted by SadisticApathy (28 posts) -

My team on my import Heartgold consisted of 3 Pokemon:
 
Level 49 Typhlosion
Level 50 Slowbro
Level 48 Ampharos 
 
I can't remember what moves I taught all of them, and I couldn't read what I taught them even if I wanted to know now, but I think I taught my Slowbro surf, snooze, blizzard, and zen headbutt. I stopped right after beating the elite 4 for the first time because I wanted to actually be able to read the dialogue.
 
For my english Soulsliver run, I'm only using a level 21 Bayleef at the moment, but I think I know what I'm going to use in my party. I intend on using Slowbro again (amazing tank), Ninetails, Jolteon and some other undecided pokemon. Probably a Alakazam or Gengar and a Heracross for some physical sweeping.

#4 Posted by SadisticApathy (28 posts) -

First off, you'll want to make sure that your crystellium grid is nearly filled up for the main 3 jobs each character has at that point in the game. If it's not, go back and grind on some of the mobs around vanile/fangs home. The vampires are good to grind on in particular as they aren't too hard and give decent CP. For the boss himself, I used Lighting as party leader and brought along Vanile and Shaz. The best way to do damage for this boss, and pretty much most bosses in the game from that point is to start off with a Commando/Ravager/Ravager paradigm and do two rounds of attacks, then switch to a tri-ravager paradigm to quickly stagger the boss. You want to do two rounds of attacks before switching because of how the game mechanics work. Once you do two rounds of attacks and switch, your ATB gauge will be refilled complete and you'll be able to attack right away. It's a pretty nifty trick to exploit for some of the more challenging enemies. Also, I'm not sure if this is always true, but I found that the first time you switch paradigms in a battle, you have to watch each persons individual changing animation which is about a 5-6 second total without control/skill usage, while after that it happens instantly. Like I said, I don't know if this always hold true, but it's something to keep in mind when you need to switch for healing desperately and it's your first paradigm shift. Anyway, once you stagger the boss, get him to about a 400-500% rating (depending on how much time you have left for stagger), then switch to a di-commando/rav paradigm to dish out the real damage. Once the first stagger is over, I think he always does his buff wipe attack, so you probably don't want to do any buffing during the first stagger. Just repeat that general routine for dealing damage. For healing, I usually keep 3 different paradigms. I have a diversity (Com/rav/med) for light healing whilst still raising the combo meter, a com/syn/med paradigm so I can keep/start a combo meter while getting heals and buffs, and the "oh shit things are looking bad" med/med/syn to provide quick, emergency healing whilst getting buffed. For the oh shit paradigm, you'll be doing a bit of healing as well and I advise not using the auto-command function for it. Lighting seems to be slow at healing compared to the others, and by the time she turns around to heal someone, they will probably already be healing or someone else will need the healing more desperately. Also remember to ALWAYS heal yourself first if you hurt, as it's game over if you die. You'll probably want to use the oh shit paradigm when he does his chain gun-like face of doom attack. Also, Renew is a good option to use for healing if you have it and you are nearly dead. It'll pretty much top everyone off and has saved me a bunch of times.
 
I had a hard time with this asshole too, and I honestly didn't figure out how to take on bosses from pulse onward until about the end of chapter 12. What I do still probably isn't the best strategy as I'm not getting 5-stars on everything, but honestly killing the boss is all that matters to me at this point. The best thing to do really is at least master paradigm shifting at the right time in order to get a full atb bar when you switch. It might not seem like much time saved compared to just waiting for the atb to fill and switching whenever, but it really makes a difference.
 
Once you beat the boss, you unlock another level in the crystallium grid, so you should probably should go back and grind a bit in the gran pulse hub area as the bosses in the next area in the game are similar in a constant damage sense, but the constant damage is a lot more and comes even more frequently (because constant isn't enough for FF13 bosses, apparently).
 
I hope this helps you somehow and sorry if my explanation seems too long/convoluted/stupid/some kind of negative term. It's nearly 5 a.m as I type this and my out-of-wack sleeping patterns has been screwing with my brain.

#5 Posted by SadisticApathy (28 posts) -

Hey again duders and dudetters(?) and welcome to...a new blog!
 
Last time(if you read my blog), you found out that I apparently like videogames and that I'm currently playing through a new game+ of Persona 4 and doing my first playthrough of Nocturne. This time, I'm actually going to talk about playing those games, so um....we'd better start!
 
I made my way through Yukiko's Castle since I last wrote my blog. In comparison to normal difficulty, the mobs aren't too much harder besides a specific few. The magician dudes can be especially hard if you can't kill them within 2 round because it allows them to get a Mind Charge plus Ma-bufu/agi/garu/zio in. It's a good idea to have a persona that can use Makajam (silencing spell) and to cast it on the largest magician if you encounter a group. Silencing one can make the difference between making it through the fight and getting destroyed because of weakness exploitation. Also, use physical attacks on them as physical tends to hit them pretty hard.
 
There are 2 main bosses in the castle; Chie's Shadow and Yukiko's Shadow. Chie's Shadow is pretty straightforward, but has a pretty awesome design(dominatrix banana for the win!). All you need to do really is spam Garu on it with Yosuke and use physical attacks with your MC as you probably are only using Izanagi at the moment. If you

 Ring Ring Ring Ring Ring... BANANA PHONE!
have access to to a persona with Garu, use it but be weary as she can use Mazio and that would mean both your characters will take major damage unless you guarded before hand. She'll also 'stare' at Yosuke sometimes, which means you need to guard with Yosuke otherwise she'll hit him with a move that will leave him dizzy. Also, when she uses Green Wall, just use physical attacks on her. She's pretty straightforward and easy, but Yukiko's shadow is a whole different story.
 
Yukiko's Shadow along with Nocturne have taught me an important lesson about Shin Megami Tensei games...
 

Buffs and Debuffs are your friends (and foes)!

 
Yes, those spells that I, along with a fair few other people almost never use in RPGs are now essential to survival. I was able to get by with minimal buffing in normal mode Persona 4, but in expert if you don't buff and debuff, you die...it's that simple. I first learned this in Nocturne, specifically the Matador fight. Anyone who's played Nocturne knows exactly what I'm talking about. Matador is the first of multiple 'fiend' demons that you fight, and is the only required one (to my knowledge). At the point in the game you fight him, you probably are still getting used to how the fighting system works and just starting to tinker with demon fusing. The bosses before this point are generally easy, so you might have fallen into a sense of security and confidence. But once you get to Matador, he will kick you in the teeth, spit on your face and will let you know that this game will make you it's bitch if you don't play it properly. 
 
The first thing this guy does is cast a spell called Red Cape, which will raise his hit and dodge rating 4 time more than your average buff spell. With this buff on him, you
 Matador: Destroyer of SMT Noobs
pretty much are never going to hit him and he will always hit you. He has some pretty deadly physical attacks, but his force spell is the most troublesome. It will pound your party to the ground if you and the rest of your demons don't have resistances to force or at least some of them do. For this boss, you NEED to have a demon with Fog Breath(4x hit/dodge debuff) to reduce his dodge back to normal, or at least have Sukunda(the 1x normal hit/dodge debuff) and cast it multiple times. You'll also want to have your MC equip with the Magamata (how you gain stats/spells-I'll explain this later) that allows you to resist force spells and have a demon that knows Media so you can heal all your party members when he uses his attacks that hit everyone. Even with all those things, it took me about 10 tries to kill this guy, but when I finally killed him, I think I bellowed out the loudest "YESSSSSSSSS" I've ever yelled for a videogame in a long time.
 
Now, back to Persona 4. 
 
 
Yukiko's Shadow can be one tough cookie as well. Her physical attacks, specifically Assault Dive, can and will hit really hard. Assault Dive in particular was one shotting my MC at times without debuffs and using the right persona. I'd highly recommend getting a Slime for this battle and leveling it up until it learns Resist Physical. This will save you a lot of grief because of an unlucky Assault Dive hit. Slime can also learn Red Wall, which will reduce a character weakness to fire down to normal resistance for a few turns. This helps a lot on Chie and will prevent the boss from getting another turn due to weakness exploitation. Also, you really need to get a persona that can resist or null fire attacks. I used Senri because she is null to fire damage and also can learn Media, which helps immensely in the fight. I'd also recommend having a persona that can learn Tarunda (reduces attack) because it will help your other party members survive through her physical attacks.
 
You'll want to have Slime equip for the first part of the fight. She'll use physical attacks for the first half of the fight mostly, so don't worry about fire damage too much yet. After the first round or 2 of turns, she'll summon her prince. You'll want to focus on him because it's never good to have 2 bosses wailing at you at the same time. Make
 Despite All My Rage, I'm Still Just a Ra...Bird In a Cage
sure Chie uses Mabufu on prince as it'll hit both bosses and make prince dizzy. Also, make sure you are using Tarunda on Yukiko's Shadow if you have it and use it on prince if you have SP to spare. Once the prince dies, you'll want to equip your fire resistant persona. Make sure you also buff Chie with Red Wall before you do so because once prince dies, she'll start casting Burn to Ashes every few turns. This is a super deadly fire attack that will kill Chie in one hit if she isn't guarding or has Red Wall on her. It'll also allow the boss to get another turn, which could very well finish off your party who are probably already hurting from the fire attack. At this point in the fight, you'll want to wail on her because of the amount of damage she does at this point. If you don't finish her off quickly, you'll likely run out of SP and die when she uses Burn to Ashes again.
 


Phew, what a wall of text! I better talk about something besides SMT quickly to add a little variety to this blog!
 
I did a lot of college work for most of the week. I had an exam in Psych and Programming, so I was mostly studying for those. The nice thing about programming is that I really enjoy the subject, so the studying doesn't really feel like work. Psych on the other hand is a influx of meh. My professor is a bit weird and really doesn't know how to organize her class. It's a bit annoying when I barely know anything about psych, but think I can organize the structure of the class better than her. I'll just be glad to be done with the class really.
 
I also heard the news that Fullmetal Alchemist: Brotherhood is going to be on Adult Swim. I haven't watched Adult Swim in years because I find most of their comedy shows to be kinda iffy and I own all the anime that they rerun on the block on DVD. The inclusion of the new FMA is the exact thing that I needed to bring me back to Adult Swim and I'm eager to see it's premier next Saturday. Now, if they could just get Eden of the East, it'd make for a Saturday block of anime bliss.
 
Anyway, I'd better end this as it's getting super long. I hope you enjoyed my blog readers and I'm sorry if it seems a bit too much like a guide. I'll try to fix it next week so it comes out to be a bit less formal, but still provides good info.
 
Have a good week everyone!
#6 Posted by SadisticApathy (28 posts) -

The first system I played was the SNES, back when I was 4. The oldest console I've played is an Atari 2600. I still have both hooked up in my room.

#7 Posted by SadisticApathy (28 posts) -

I'm really, really shy, but I've always been. It doesn't matter if it's real life or the net, I have a really hard time talking to people besides those I know really well. Video games might have helped facilitate a reason for me not to combat my shyness, but it didn't really cause it.

#8 Posted by SadisticApathy (28 posts) -

First person. I only use 3rd person to take screenshots. Considering how terrible the camera angle is in 3rd person for doing anything besides taking pictures and how awful your animations are for various actions, it's pretty obvious that the game was made for first person.

#9 Posted by SadisticApathy (28 posts) -
@Ping5000: They are saving that for the revival of Sega Marine Fishing.
 
Can't wait to see more of this game
#10 Posted by SadisticApathy (28 posts) -

Honestly, the game is inherently buggy due to the nature of it's design. You'll probably get the same experience on either platform, so just pop that package full of post-apocalypse into your PS3 and enjoy it!

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