@BPRJCTX: How many new characters did Tekken 6 have? Eight? They took the existing characters from the existing engine, added a handful of new moves, a handful of new characters, tweaked some frame data, and that's it. Not to disparage Tekken 6, it's a great game, but very iterative.
On the other hand, SFxT is a totally new beast. Granted it's built off of the SFIV engine, but it's been changed so drastically that there's almost no resemblance outside of the graphics. Additionally, only 16 of the 38 characters from the core roster existed as part of the SFIV engine. The other 22 (+5 bonus characters) had to be worked into the engine from scratch. Capcom had to take 19 characters they had no experience with and figure out how to retain their original flavor and simultaneously reimagine them for fighting on a 2D plane. Another four of those characters were completely new to fighting games altogether and had to be designed from the ground-up.
Way more design work went into the core game of SFxT than Tekken 6, and even with all those hurdles they still managed to BEAT Tekken with an effective roster of 41 characters for PS3 on release boosted to 43 one week later. And you're going to begrudge them a lack of costume pieces?
If you're more worried about playing dress-up, maybe Tekken gives you more bang for your buck, but SFxT manages to bring more fighting to the table than almost any other game in the genre. So you're either arguing in favor of broken online-play or a more expensive retail update, neither of which sounds like a better option.
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