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SuicidalSnowman

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SuicidalSnowman

467

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#1  Edited By SuicidalSnowman

 I picked up this in the Steam Indie Games Pack that was available deeply discounted on the Mac steam release.  All the games are the play anywhere type, where you can purchase them once, and then play on PC or Mac.  I am pretty sure the entire pack was $20, although the total value was listed at $60.  It had World of Goo, however, which I have been dying to play for a long time, and Machinarium, which I had seen a quick look of on GiantBomb, and Vinny was pretty adamant that it was a good game, so I figured why not, I'll take the other three as freebies.

AYIM is so far, the most disappointing of all the games.  Although the art style is, quite simply, amazing, the rest of the game is so far lackluster.  The mechanics are cool, but there is a ton of trial and error, and the level design is uninspired.  There is a lot of guessing where to turn next (pun intended), although I will concede the checkpoints are very cool, and do provide some direction.

My real problem, at least early on, is that there are times when it makes more sense to reset the level because you hit a checkpoint, only to find out you need to go back four checkpoints earlier to grab a rock or bat you need for the next challenge.  In a game where moving through the level is the challenge, backtracking is an exercise in frustration.

I'll probably continue playing, however, as I only put in about a half hour, and the art is really something, plus there are steam achievements, but this is my early feedback.    
 
Also, if you want to read more of my posts, check out my regular gaming blog.  

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SuicidalSnowman

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#2  Edited By SuicidalSnowman
@nanikore: Not a huge metal fan, but I will be checking this out.  This is why I like game soundtracks, you pick up a lot of great songs from artists you might not otherwise have listened to.  Thanks for the heads up! 
 
Also, for the topic as a whole, I can't believe I forgot this one: The Humble Brothers from Sim City 3000.  Seriously, that game and Sim City 4 have epic IDM soundtracks. 
 
  
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SuicidalSnowman

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#3  Edited By SuicidalSnowman

I have a few: Obviously GTA:VC and GTA:SA, but also some of the music from K:Jah in GTA:3. 
 
Tony Hawk games, yes.  But again I knew most of those. 
 
Aggressive Inline, especially the Black Sheep, POD, and a few others.  That game actually had a better alternative soundtrack than the TH games of the time.  (That game also introduced the idea of getting challenges from people in the game world...) 
 
I obviously knew the Beatles before the Rock Band game, but it took me much, much deeper into their music. 
 
I think Still Alive by Lisa Miskovsky from the Mirror's Edge Soundtrack is an amazing song, although I haven't found another song by her that I like. 
 
I know OP said no Nobou Uematsu, but I would just offer that through the FFIV re-release on PSX that came with the game's sountrack, I got into his music from other games, including some that I either didn't play, or at least had just skipped right through.  I personally point to FFIX as my favorite, including the songs worked on by his two disciples.  
 
  

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SuicidalSnowman

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#4  Edited By SuicidalSnowman
@rem25: Congrats! 
 
My advice: Ask both parents, unless they are old-fashioned, or you have a much better relationship with the father.  Under no circumstances would I ask just mom, but I might ask just dad if that seemed appropriate. 
 
I phrased it not so much as a question but more as a statement, "Mr. W*****, I plan on proposing to your daughter."  If you have been together 6 years, and are in good with them, he will probably take it from there.  When I said it, he took the approach of "Why the hell are you asking me?" to which I replied, "I have a lot of respect for you and I know she does too, so I thought I would let you know first."  
 
A few little tips: Do this not right before you plan on actually proposing, but also don't leave a lot of time in between.  It gets a little awkward until you actually go through with the proposal.  Also, if you know either her father or mother can't keep a secret, you might want to consider that.   I know some of the other posters have mentioned this as well.
 
Then again, hopefully after 6 years this is more a formality than a question, albeit something that is still really important to her, and probably her parents.  This is a good time to practice the "I don't understand it but if it makes you happy it is important to me" approach.  I don't know why girls like getting flowers, and I don't totally enjoy buying them, but if it makes her happy, fine. 
 
Also, as for the proposal itself, plan something nice and romantic, but my advice, keep the ring handy... you never know when the right time will arrive.  
 
Good luck to you.
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SuicidalSnowman

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#5  Edited By SuicidalSnowman

I suppose I should clarify, by competitively I mean not in the "I got this in the Indie Game bundle on steam so I tried three online games since I had it sitting there" category, but the "I really enjoy this game, here is what I have found works" category. 
 
I love this type of game, just wanted to see if anyone else out there was interested or knew where the community hung out.

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SuicidalSnowman

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#6  Edited By SuicidalSnowman

Interesting post, I think as others have pointed out, both RTS and Fighting games have relatively steep learning curves in the current generations.  For someone who started playing them back at the original release of Starcraft and C&C, it is somewhat more manageable (although I will never play online).  Same thing with fighting games, my first fighter was SFII, and I played the first Tekken, Virtua Fighter, and Soul Caliber.  Again, I will never play online. 
 
I think the type of game that I have never really understood is the open world action/platofrmer.  Infamous, Prototype, even the last Jak and Daxter, I just never really cared.  Even games like Super Mario Galaxy, which I can tell is a technically proficient game, with nice design and something of a story, I just can't bring myself to finish.

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SuicidalSnowman

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#7  Edited By SuicidalSnowman
@LordAndrew said:
" If you feel Final Fantasy VII has a sad story, that's you. But let's say someone else comes along to the Sad Story page and disagrees with you. So he removes it from the page. And then you add it back, and the two of you edit war over it. And since the concept is subjective, neither of you are really wrong. You have different opinions on what's sad, so an open, collaborative page doesn't work. Nobody owns a page, it's collaborative. You can't expect everyone to agree on something that is based entirely on opinion. So it's better that those pages not exist, and that you instead put those opinions in a form that you can control. Forum posts, blogs, reviews, lists, guides. Each of those are better outlets for opinion pieces. "
Right, so our concern isn't whether or not Immersion is a game related concept, but what games would be added to the page.  Which is a fair complaint.  I think I made the mistake of looking first to how the concept is used by the game industry as a whole, rather than what games could possibly be tagged on the same page.  The Final Fantasy analogy was more to show how it was used.  A sad (or dark) story is a mechanic of game design.  While we can both debate wether or not we consider any game to bad, good, happy, sad, or immersive, we can all agree they contain certain elements. 
 
Now, as for the proposed article I wrote, you will notice that nowhere in there do I say, such an such is an immersive game, this game is not.  Instead, I say, for example, SOCOM has the following immersive elements in it.  GTA does the following things in an attempt to be immersive.  But again, I think I am looking at it the wrong way.  This wiki defines concepts by the games attached, whereas I was trying to define the concept as it relates to games.  However, I am slightly offended that you misconstrue my attempt to add to the site as an attempt to "control" or "own" a wiki page. 
 
Nonetheless, I am pretty willing to bow to those of you with more experience in defining the Giant Bomb wiki standards.  As I noted previously, I think my approach does not fit with the community standards.  
 
As for your suggestion for creating a blog post, I actually really liked that idea, and figured that way I could at least get some use of all the work I put into the proposal article.  Perhaps that would be a better place for a full discussion of the concept (uh, I mean feature that may or may not appear in some or all games to a varying degree that is and always will be fully debatable to its level and existence and effect on user and others, perhaps) of immersion. 
 
-Cheers!
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SuicidalSnowman

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#8  Edited By SuicidalSnowman
@TMThomsen said:
" @SuicidalSnowman said:

 Immersion is a general term that refers to a game's ability to create a convincing fantasy world environment.  
 

You can't measure if a game is immersive; ergo you can't make this into a concept page. It would be like making a concept page for every game with a sad story. "
Maybe I am confused on how the concepts at GB are treated then.  I would consider a sad or moving story a concept, maybe more suited for movies, but surely for games. 
 
For example, FFVII is partially known for its dark story elements.   
 
First of all, why does it have to be measurable? The use of immersive touches is something that any reviewer would talk about when reviewing a game.  Sure, it may not always work, and sure, there are going to be differences in opinion, but I think a "reasonable person" will know what an immersive que is.   
 
Games don't go without a HUD simply because it is easier.  One would argue HUD's actually are good for gameplay.  Why does GTA have fake radio advertisements? Surely not because it was easy.  To create an atmosphere and sense of believability. 
 
Games are essentially a form of virtual escapism.  Why do I play games? To do and experience things I never will in real life.  (among other things, such as good times with friends, challenge, etc)  This is a pretty central tenet to video games.  Also, this is a major movement in the history of games.  Think about things like Shenmue or The SIms.   
 
Gritty Adaptation is similarly unmeasurable.  What is grittyness? Maybe you say it is making things gray, I say it is the crack in foundation of buildings. 
 
Either way, when we see it, we both know it. 
 
But then again, maybe I am just way off on what GB has for standards on concepts and such.  I am going to read over the FAQs and help files now, and see if I can get a better picture.
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SuicidalSnowman

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#9  Edited By SuicidalSnowman

 Immersion is a somewhat nebulous concept that is subjectively defined, however it is an important concept in the development of games.  Initially, video games lacked the sophistication and technical capability to fully immerse the player in the game world.  For example, no one will ever confuse a game of Pong with anything that resembles reality, as it is flat, contains odd sounds, and lacks depth. 
 
 As games developed and technical capabilities increased, however, the potential for a fully immersive game experience developed.  Game developers began to use new graphical and story telling techniques to pull the player farther into the game world.  An early example of this is Myst for PC systems.  Myst used photorealistic, pre drawn backgrounds to give players a beautiful and detailed world to explore.  Myst also used a first person perspective, and offered players minimal instructions, helping to pull the player into the game. 
 
After this, however, immersion somewhat stalled as an important concept.  While games continued to improve, with better 3d graphics and sounds, there was little emphasis on increasing realism.  For example, Super Mario 64, a shining example of overall game design, technical capabilities, and almost universally well received, still always felt like a video game. The player was tasked with objectives such as obtaining enough "stars" to open new worlds, received tasks from Lakitus through scrolling speech, and fought Bowser by hitting him three times. 
 
Shortly thereafter a leap forward in immersion came from sports games.  Baseball, football, and hockey games all took major leaps on the Playstation and Saturn to improve their presentation.  This meant liscencing agreements with EPSN to use actual television graphics to display scores and stats.  Also, NHL games began dropping the health meter during player fights.  Football games began showing Jumbotron replays in-between downs.  Game reviews noted that these games were getting closer to watching the real thing. 
 
This development began to spread to other genres as well.  In the shooter genre, games such as SOCOM increased the level of realism.  SOCOM used highly technical terms to refer to weapons and military equipment, for example you did not obtain a "Rifle" but an M16.  Additionally, players could only carry limited equipment and ammo, as opposed to previous games where players could pull out seemingly endless weapons.  Also, there were no healthkits, and one or two bullets would completely incapacitate the player.  Finally, SOCOM asked the player to kill as few enemies as possible, in keeping with the real-world implications. 
 
Games such as RPGs began to see similar developments.  For example, Final Fantasy X developed a full world with a complete backstory, political tensions, and social mores.  Although the heavy emphasis on story is common in RPGs, FFX is a good example of the PS2 generation taking it further.  FFX, for example, reduced the HUD during random battles, making it appear that the player had simply run across dangerous monsters, rather than engaged in a strategy game.  Also, the mini game integration increased. Blitzball was created a sport, and NPCs would reference the sport throughout the game.  
 
In the current generation, this has reached new heights.  GTA4 is a good example of this.  In GTA4, the game world is fully developed to be a realistic and immersive city.  The city is gritty and dirty in places, much like in real life.  The player has a cell phone on which he can receive or make calls, and a computer that can actually access fake internet sites.  The radio plays both music and advertisements.  These all help pull the player into the game world, and, in a sense, forget he or she is playing a game.     

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SuicidalSnowman

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#10  Edited By SuicidalSnowman

Today, I participated in this forum discussion on the concept Immersion.  Basically, the forum is asking if perhaps the topic should be deleted. 
 
Let me start off by saying that no, so far I do not believe that it should be deleted.  So I set about attempting to write a full article. 
 
@LordAndrew has weighed in, and although I have only been active here at GB a short time (despite following these guys from way back in their Gamespot, and even Arrow Pointing Down, days), he seems to have some idea of what is going on around here.  Plus, a mod has spoken. 
 
Therefore, I will be taking this suggestion, and doing a series of blog posts about Immersion, as it relates to games. 
 
While this is not my personal crusade to have this topic approved, I think it is a very important gaming concept, and therefore would like to share my knowledge with the community and receive community feedback. 
 
Contributions HIGHLY encouraged, these days I am too busy to stay up on all the games. 
 
This will be post one.  
 

Immersion: Is it a concept? 

 
The short answer is yes.  But maybe more importantly, does it belong in the GB wiki? 
 
So far, it seems not.  Criticism is that it is too nebulous, difficult to define, and all games, to some extent, strive for some immersion. 
However, it is true that there are some measurable and definable qualities.  Also, there are established techniques that can be used to increase immersion, and a whole vocabulary for discussing it.  I think a lot of our concepts are, too some extent, strived for by most games, and many of our concepts are not fully defined.  
 
Additionally, I found the "Tie-in game" page.  It has over 900 games attached to it, but the entire article was three sentences.  "Sometimes someone decides a game needs better notoriety, so it is a tie in game.   Sometimes tie-in games are terrible, but the Chronicles of Riddick and X-Men Origins are two games that are considered better than the movie they are based on."  Seriously? That's it? 
 
I hate to take this approach, but why are we so quick to delete a full article when we have so many awful "stubs" sitting around that people gleefully attach games to? 
 
Next post in series: History of Immersion