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TheSouthernDandy

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TheSouthernDandy

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#1  Edited By TheSouthernDandy

Anything what shoots arrows real good. Right now I think I've got a Dwarven bow that does fire damage. Named it Vulkan's Lance (40K nerds may get the reference) and a Glass Sword that sucks stamina with each hit called Leech.

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TheSouthernDandy

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#2  Edited By TheSouthernDandy

This has immediately become my favorite thread ever.

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TheSouthernDandy

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#3  Edited By TheSouthernDandy

Wat? Really? Ok that's pretty rad.

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TheSouthernDandy

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#4  Edited By TheSouthernDandy

Somebody please make an animated version of this.

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TheSouthernDandy

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#5  Edited By TheSouthernDandy

Hamst3r has been and always will be my hero.

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TheSouthernDandy

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#6  Edited By TheSouthernDandy

6) You're outside and you find yourself periodically looking up to check for dragons.

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TheSouthernDandy

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#7  Edited By TheSouthernDandy

The reveal early on in the companions quest line is still wanna of the coolest things that's happened to me. I haven't touched the thieves guild yet though, need to get to that.

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TheSouthernDandy

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#8  Edited By TheSouthernDandy

How does one even do this? Like what do you say about graphics? They're terrible by today's standards but that's sorta the point. So are they great then? Writing a review for it is fine I guess but it seems like maybe an opinion piece or just a general feeling for the game seems like the best idea.

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TheSouthernDandy

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#9  Edited By TheSouthernDandy

whichever one han solo is..thats me

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TheSouthernDandy

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#10  Edited By TheSouthernDandy
@warxsnake said:

Texture compression, perfect use of generic assets, perfect allocation of memory budget (who gets what, where, when) great texture and geometry streaming engine (even though the dynamic streaming screws up sometimes).

Theres barely any video files, everything is rendered and presented in-game. There's not that many heavy post processes (screen-size transparent texture overlay) , DX9 API, low polycounts.

Yeah they did a great job.

I work on farcry3, we have a lot of similar restrictions and budgets (low amounts of memory on console, but you need First Person level of quality, and assets are rendered kilometers away, unlike corridor shooters), a lot of devs have respect for bethesda and their ability to fit everything in.

A lot of developers tend to focus on the micro (details here and there, texture is too low res, fix it, and so on). Bethesda has perfect control, and focuses on the macro. The game is gorgeous when played and viewed normally, its only when you focus at low poly rock formations or grainy ground textures that you see an issue. But it works, and everyone is happy. That's what other developers have a hard time grasping. Stop focusing on the smallest of details and look at the bigger picture.

Also goes without saying that Beth manages to make the world feel alive and beautiful with the DX9 API in 2011, whereas other devs would have rushed towards more efficient but heavier DX10 or DX11 solutions (for PC), thus requiring heavier types of textures, displacements maps and so on, making your install folder exponentially larger.

....I'm just gonna stick with magic.
 
No but seriously that's cool, makes sense from what my caveman brain can take from that. Everytime I start thinking about how much goes into making a game it makes it that much cooler when stuff as great as Skyrim comes out. Those Bethesda dudes know what they're doing. Thanks for the answer, looking forward to seeing what you guys do with Far Cry 3.