A stack of three books with an empty pack of Trident Layers gum that's been ripped into two pieces on top. I guess I could get my summer reading done before I'm torn limb from limb and eaten. Maybe zombies hate the smell of gum.
It really is all about our expectations about what a handheld gaming device should be and what it should do. When the DS launched back in '04, there was diddly-squat for months. There was some garbage shovelware and a couple of ports. I bought it on day one and made due with SM64DS until WarioWare Touched! came out three months later. Aside from a couple of rentals along the way, there really wasn't anything good until Canvas Curse in June of that year, which kicked off a steady and increasingly-faster stream of quality releases. And I'm pretty sure there were plenty of complaints about the lack of decent games for a while. The problem is that now, after the advent of "apps," many people expect more for less and don't want to wait half a year for Nintendo to bring the big guns. Nintendo (and Sony) are both going to have to learn, whether it's the easy way or the hard way, that the handheld market has changed a lot in the past six years. It looks like Nintendo's learning the hard way (and hopefully they will learn) but Sony still has plenty of time to plan their marketing and so on. I'm actually very excited to see how this generation's competition will turn out.
I think a really good follow-up would be whether or not you grew up with siblings. Calling your guy Link in Legend of Zelda is cool, but not when someone else is gonna start playing and you have those save files on the screen with only the first name of your character telling you apart.
I'm the only one in my family who cares about video games, so I've never had to share save files but I can easily see the frustration in having "Link," "Link" and "Link" to choose from at the save-file screen.