I haven't gotten around to it yet, but last night SMNC added a new game mode, Turbocross that adds " rebuildable turrets, faster movement, higher lethality, and no passive power improvement with level". Sounds like this mode is more like vanilla MNC was, which is interesting and cool to me. Anyone tried it? Does it work/is it balanced with the new characters? Is it actually like MNC?
Mods man, mods. Go look up some of the mods for Torchlight, there's UI improvements, entire texture pack updates, tens of classes, and tons of improvements to gameplay. From what I've played of T2, it's really improved over the original in every way as well.
Looking forward to seeing more about this. New mission weekly? I wonder if that's just like the challenges in Reach or if there is actually some story involved.
It's supposed to include an actual story and unique missions including cutscenes. The missions won't be campaign complexity or anything though.
@divxz said:
SpartanOps...its no replacement for Firefight.
Too bad its a replacement for firefight.
343 said that if you like firefight you'll like this, except it's more objective based. Older missions are replayable. My *guess* is that it will be like firefight with unique maps weekly, similar to firefight maps, except they force you to move around the maps to complete objectives (maybe with a final hold-out wave).
The most impressive piece of info to me is that Halo: Reach FAR outplayed CoD: Black Ops on 360 (By 8,000 users!). And here I was thinking that MS may have sent Halo 4 to die against CoD BO2. Maybe it's the other way around?
Oakee, remember that last time I said something dumb, and everyone called me out on it? Yeah, that was my "friend" and he took my body and forced me to type it. It was the devil I swear. I mean, wait, what?
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