@FritzDude said:
I think one of the problems here is that we think we need to come in 1st in every race
Completely agree with this. It doesn't matter how long the races are because when racing with the AI, you end up with the mentality of "I need to come in first to get the XP and the credits". If I'm honest though, I think Forza 4's economy permits a much better opportunity for the kind of racing you're looking for than the previous game. Without having to pay for upgrades after using a manufacturer for four or five races, everyone's able to get their cars to a class spec easily and then when you go online, you actually can have the longer, competitive, custom races. I don't have any problem with the short races in Forza, nor the event list; it's more an issue of what's missing from the game afterwards. It'd be really great if after doing five or six hours of the career mode (in which it has you drive on every) track, a custom race option opened up where you could choose the track, choose the vehicle class, choose the AI difficulty and choose the number of laps; then through some sort of algorithm, get paid a fair amount for your efforts. Now with this, there'd desperately need to be some sort of leaderboard time pooling, where it'd look at the time you'd set previously or your best time and get the AI to set times slightly above and below your best. That level of difficulty with the AI would really help in keeping the races against them interesting. All in all however, the AI is never going to be the best experience for a game like this. You need to be online or system-linked, with a bunch of friends who are playing seriously, and do moderately long races (i.e 10 laps of Suzuka). The variability and constant changing in player skill is what makes for the most fun, and I don't see that being replicated very well anytime soon.
Edit: Also, I've been finding I've been pushing through the AI in much fewer corners in Forza 4. With the damage set to simulation, the rewind off and the steering set to simulation, you're pretty much screwed if you're smashing into the AI. It really doesn't make them that much more difficult to pass, but it makes you behave significantly more carefully about when and where you push your luck in the corners.
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