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Giant Bomb Review

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Dead Space Review

5
  • PC

The game is much greater than the sum of its familiar parts. It's also one of the best shooters so far this year.

Carving up mutants has rarely been so entertaining.
Carving up mutants has rarely been so entertaining.
When EA announced Dead Space a year ago, I recall some members of the press deriding the game for looking just a little too familiar. I know I was guilty of doing it. But in our defense, you have seen all this before: A massive, grungy industrial starship gone dark, adrift in a remote system with no sign of its crew. A horde of hideous monsters spewing forth from a sinister, amorphous biomass hiding deep within the ship. Audio and text logs scattered around every deck that reveal what happened, piece by piece. An over-the-shoulder perspective that snaps to a zoomed-in aiming view for combat.

Doom 3, check. System Shock 2, check. Gears of War, Resident Evil 4, check.

But all those blatant similarities didn't matter in the end. After finishing it, I felt stupid about knocking Dead Space for displaying its influences so prominently, because this game is pretty darn amazing.

The story isn't astoundingly original, but it does a fine job of moving you from one section of the ship to the next. You take the role of deep-space mining engineer Isaac Clarke, a member of a five-man crew dispatched to investigate the loss of contact with the USG Ishimura, an enormous "planetcracker" mining ship. Clarke's girlfriend was stationed on the Ishimura, so he has personal as well as professional reasons for getting in there and finding out what's going on. About five minutes after arriving, Clarke's own ship is toast, his five-man crew is down to three, and those three have been separated by a vile menagerie of creatures overrunning nearly every inch of the ship. Over the course of the game's 12 roughly hour-long chapters, your priorities will shift from saving the Ishimura to saving your own ass, and you'll barely fight your way through one tense, frantic monster attack after another as you try to escape the ship. The game is densely packed with spectacular moments from beginning to end, and the action is paced well enough that you never get bored or feel overwhelmed at any given moment.

It's easy to forgive a game for being derivative when it's presented with so much impact and it plays so damn well. Dead Space has some of the tightest, most well-balanced controls I've ever used in this kind of game. There are so many variables in a third-person shooter that contribute to the way it feels--the camera speed, the sensitivity of the analog sticks, the interval between hitting the aiming-mode trigger and actually being able to fire a gun--and I can't complain about any one of these factors in Dead Space; they all feel sublimely tuned and perfectly balanced to be easy to use and, above all, fun. You can hold a shoulder button to run, but unlike Gears' famed roadie run, you can still stop on a dime and break into a sidestep in an instant (or even run backwards). Everything about the moving, aiming, and shooting controls is superbly balanced and really entertaining.

A sense of dread permeates every deck of the Ishimura.
A sense of dread permeates every deck of the Ishimura.
EA has been throwing around the catchy marketing phrase "strategic dismemberment" in reference to Dead Space for a few months now, which is justifiable since that's actually a good way to describe the combat. Most of the game's grotesquely mutated enemies have spindly arms, legs, tentacles, and other appendages that you can shoot off with a well-placed shot or two, and you get these satisfyingly meaty snapping sounds and a jet of blood every time you separate another body part. You can also stomp an enemy that's down but not out with your heavy spacesuit boots to splatter their limbs before they can get back up and keep coming at you. And I do mean splatter--it's a really gory game.

The precision aiming required to properly dismember the enemies adds more depth to the combat than you'd get with most shooters, where you're just pumping rounds into a guy's torso or, at most, aiming for his head. Here, you'll want to specifically shoot for the knee to stop a fast-running monster from chasing you down, or shear off one of the smaller types of enemies' tentacles because they can fire spikes with them. The game's basic pistol weapon, the plasma cutter, even lets you orient its wide beam vertically or horizontally for more accurate slicing and dicing. Another weapon, the ripper, shoots a saw blade about eight feet in front of you and then just holds it spinning in midair, letting you rake it over an enemy and slice them up every which way. You can imagine the possibilities. With eight weapons on the roster and an alternate fire mode for each, there's a lot of variety in the carnage here.

Dead Space throws in a few more mechanics above the basic shooting action. You can telekinetically pick up and launch some objects as weapons, and you can also throw a stasis field to slow down an enemy briefly, making it easier to take their limbs off with precision. Both of these abilities are useful in fairly frequent environmental puzzles, some of them simple and some clever. I liked that the game didn't try to portray Isaac as a mining engineer...who also happens to have psionic abilities. Both of these abilities stem from devices in his suit, and that's that.

The superb visuals demand a nice big television.
The superb visuals demand a nice big television.
Lastly, there are some noteworthy sequences in zero gravity and in a vacuum (sometimes both). The vacuum sequences don't play any differently--they just feel more urgent, since they put you on a timer as your air tank runs out--but they dramatically desaturate the color palette and dampen the sound almost entirely, which creates a uniquely eerie atmosphere, especially when you're clomping along with your magnetic boots on the outside of the ship and some monsters silently sneak up behind you and attack. In the zero-G sections, those boots keep you planted while everything else floats freely, and you can jump from any one flat surface to another. So every wall becomes a potential floor and you never really know which way is up. It's a refreshingly confusing approach to weightlessness that creates some interesting puzzle scenarios.

This is a game you really need to play on a big high-def TV with a good, bass-heavy sound system. It's an audiovisual tour de force, with some of the moodiest and most impressive lighting effects on this generation of consoles. Some of the interior environments of the Ishimura are positively cavernous, or filled with massive thrumming machinery. There aren't a lot of boss encounters, but the sheer scale of a couple of them in particular left my jaw hanging open. The sound design is also extremely well done, not just for the ever-present creepy ambient backdrop, but also some of the in-your-face effects, like Isaac's sonorous gasping when he's badly hurt and out of breath, or that aforementioned grisly wet crunch of severed monster limbs. The sound effects have a real weight to them that beg to be conveyed over speakers with some serious muscle.

Dead Space would be a great game no matter who made it, but I'm more impressed with it since it's coming out of EA. That bastion of the annualized sequel is finally taking some risks with original games, if not always original ideas, and in this case the risk paid huge dividends. You've probably seen most of Dead Space's parts in other games from time to time, but you've rarely seen them assembled this well.
Brad Shoemaker on Google+

147 Comments

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ep_driver

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Edited By ep_driver

Video review please. If you can handle that I'll send my girlfriend up north to make you a sandwich.

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MadExponent

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Edited By MadExponent

You guys need to do the right thing and put up a damn video review....

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Impossibilium

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Edited By Impossibilium

Finished this on the PS3 and found no drawbacks compared to the 360 reviews and comments. It looks good, runs smoothly, sounds great (the audio mix is excellent), has trophies and the free suit download actually looks better than the 360 freebie.

It's a decent length for $60 and Brad nailed all the good points (weapons, controls, visuals etc.) but It is very derivative and for that I'd deduct a star. If you've seen one human mutate into some hideous extra from The Thing you've seen them all (and I've seen a lot in video games), no matter how well rendered they are.

There is one extremely badly designed area, and that's the ship shooting range. You can't see the targets that pop up in the left lane because your solid figure blocks that part of the screen. It's a very small point but a stupid design flaw that should have been caught. Playing that part really frustrated me.

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Crono

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Edited By Crono

This review is awesome, but what happened to video reviews?  This game may be 5 stars, but still I can't see myself playing through it more than once... looks like a rental for me.

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OGCartman

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Edited By OGCartman

Sweet, cant wait to get it

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Xander51

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Edited By Xander51

Great review, I totally agree. This just might be my favorite game of this year.

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Vampyre

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Edited By Vampyre

This game is sitting on my table awating time to play it. Thank you brad for the rocking review!!!

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Speck

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Edited By Speck

Good review, the game is that good.

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Yit

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Edited By Yit

The picture of cartoon Brad has blown my mind.

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Classic_Gs

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Edited By Classic_Gs

I would have like to read a bit more, but overall I agree with this review, Dead Space is an awesome game.

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skunk

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Edited By skunk

Great review! I just beat it today and it's definitely one of my favourite games of '08. The audio/visual is top notch and this is the only game where I've meticulously stomped the everliving shit out of EVERY single corpse I came across (usually a bare minimum of two limbs). It's just soooo satisfying! Oh and cuz I was paranoid they'd come after me later... no limbs no care right? What're they gonna do, roll at me?

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unholyone123

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Edited By unholyone123

See EA, you don't need the Madden series as a crutch. Now keep up this level of polish in your games and you will be on my quality list of developers in no time!!!

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packfan104l4

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Edited By packfan104l4

Spot on review.  Playing through on Impossible for my second run through  :)

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knivesor360

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Edited By knivesor360

great review and great game highly recommend!!!!!!!

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TomA

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Edited By TomA

I love Dead Spcae,except for one thing,i hate the Nodes upgrade system.I ended up at the end only using the Plasma Cutter and the Force Gun.Other than that,amazing game,real gory!

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ISmoochyI

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Edited By ISmoochyI

just started playing it today. totally agree with everything you've said. i love it!

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Rasgueado

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Edited By Rasgueado

Just finished this game, and I'd have to agree with basically all of those points. The biology bits of the game make it seem more similar to System Shock 2... though I'd have to say that this game feels a bit more like Shock 1 to me for some reason though.

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John1912

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Edited By John1912

This was a game that caught my eye at the start do to the flashy grapgics, and dark atmosphere, but I soon started to ignore do to lack of hype and that it was a EA game.  Glad I picked it up, its one of the best games of the year.

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Gregomasta

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Edited By Gregomasta

I called it brad, I called the 5 stars, good job son, goty contender fer sure; on that topic I can't wait to see what you guys have as you're on goty pick's.

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SoulTaker

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Edited By SoulTaker

Great review. I'm definitely going to pick this up.

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AttackedCamo

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Edited By AttackedCamo

This is now on my list of things to buy.

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Worm

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Edited By Worm

A long time passed since I've seen an EA game gets praised.

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sdauz

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Edited By sdauz

yeah 5 stars, now all they need to do is review a game with 0 stars and it''ll be complete

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Johanz

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Edited By Johanz

Dead Space is soon out here in Sweden (23rd!), already pre-ordered it. Can't wait.

Awesome review and Brad avatar too! :)

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Demilich

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Edited By Demilich

FUUUUUUUUUUCKKKKKKKKKKK!

I gotta get out of Australia. I'm sick of waiting for this while everyone is already finished with it.

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Y2Ken

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Edited By Y2Ken

Also loving the new Brad picture.

I'm tempted to get this, but it may have to be next year, what with all the other games I'm looking at buying soon - and being a student, I don't have quite so much money to spend on them.

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Nick8708

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Edited By Nick8708

I couldn't agree more with the review and the score.  I didn't follow this game a whole lot beyond the brief blog posts on sites like Joystiq and picked it up on a whim; I had no plans to buy it before it launched.  Man, I am so glad I did.  It's top notch.  I highly recommend to anybody who think they might enjoy it to check it out, and it is definitely a game for any aspiring developer to study; the attention to detail in just about every aspect is astounding.

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MachoFantastico

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Edited By MachoFantastico

Looking forward to it. Love the picture of Brad classic! :D

Hearing a lot of great things about this game. Roll on Thursday.

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get2sammyb

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Edited By get2sammyb

Getting this game on Friday.

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deactivated-5d7bd9e4bef30

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Got this game yesterday and three hours into it I'm loving it.
It's plays very Resident evil 4-ish, which I really don't mind since that's one of the most fun games to come out the last few years, while the setting reminds me of a cross between Event Horizon and The Thing.

Great review Brad!

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ManlyBeast

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Edited By ManlyBeast

Just waiting for gamefly to ship the game. >_>

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predator

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Edited By predator

The PC version has serious control problems supposedly.

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EpicSteve

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Edited By EpicSteve

Honestly, this game didn't really sell me. I feel bad for it to. For horror to be effective, for me at least, you shouldn't want to encounter the enemy. While the encounters in DeadSpace are "cat jumping out of the closet" jump scares, I always knew I could take them on. Their were instances were I was out numbered and I felt tension, but that was just normal videogame "holy cray" tension, not fear. The enemys kinda look rediculas, but the game purly survives because of its fantastic presentation. I'm excited to play more, hopefully it'll sell me, but Fable 2 is at home in shrink wrap. :)

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super_machine

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Edited By super_machine

Yeah, This game has been freaking me out all weekend. Its been great.

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jhosaphat

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Edited By jhosaphat

Great review! The only part I would have added was the attention to detail EA used in filling in the background story. The website noknownsurvivors.com along with the comics and upcoming anime movie really suggest how much EA believes in this IP. Some think it's cocky of EA to believe that we would care enough about the game to want all of these extras, but I would disagree. I think it shows the developer is willing to go the extra mile for those who really dig the game and want to know more.

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TheVilrak

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Edited By TheVilrak

Great review. The game comes out this week in the UK, cant wait to play it !

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Kohe321

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Edited By Kohe321

GREAT review, I agree completely.

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BawaTheGamer

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Edited By BawaTheGamer

No video review? Awww. I love all of GB's video reviews. Wished this one had a video to accompany it. Which games do you guys decide to make video reviews of ? maybe you should put a poll so the users choose?

Just a suggestion. Anyways,great review.

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Chummy8

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Edited By Chummy8

I'm usually not a big survival horror player.  But some games catch my attention from time to time.  This game looks like a must play and a must buy to me.

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DukeTogo

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Edited By DukeTogo

My single gripe with the game was the lackluster Havok physics, primarily on the corpses you leave on the floor.  After eviscerating several baddies, while walking through the carnage the bodies flop around like they are balloons, not 200+ lbs of dead flesh.

This isn't the first game to do this - and sadly won't be the last - but with everything else so stellar in the game, it only stood out more.  It's like they just implemented the middleware Havok system and said "done".

Anyone else notice that the ubiquitous crates you smash to get stuff look like the original XBOX?

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daniel_beck_90

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Edited By daniel_beck_90

Nice review Brad

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Kowalski

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Edited By Kowalski

A friend just ordered this game. I am interesting in Dead Space, it seems to be a very good fps and the setting is pretty interesting.

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Toothsaw

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Edited By Toothsaw

Great rev, Brad!
I definitely was caught off-guard by the quality of this game.
I'm definitely giving it a try. That'a a shame it comes out tha same day as Fable II...

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JonathanMoore

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Edited By JonathanMoore

Wow, five stars, impressive...really impressive.

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Lind_L_Taylor

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Edited By Lind_L_Taylor

I heard the game was kind of short, but 12 hours seems long enough for this kind of game. Rarely do I have time to sit down for even 6 hours to play one game, but if I do, I usually spend extra time repeating a tough part that I can't get out of. I wonder if this game has that same kind of conundrum.

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mordecaix7

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Edited By mordecaix7

Great review for a great game that no horror fan should pass up!  It scares the crap out of me so I've only been playing in short bursts but man is it good and addicting!

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xplodedd

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Edited By xplodedd

survival horror huh?

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dudacles

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Edited By dudacles

Do want.

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deactivated-6296e29cde7c5

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Yay got it in the mail today! I should have waited though, I wanted to play it on Halloween night, but now that I have it I can't contain myself!