Something went wrong. Try again later

Giant Bomb Review

137 Comments

Resident Evil 5 Review

5
  • X360
  • PS3

By necessity, Resident Evil 5 makes a smaller impact than its groundbreaking predecessor, but it's still a creepy, fantastic action game in its own right.

Yep, definitely a Resident Evil game.
Yep, definitely a Resident Evil game.
A little over four years ago, Capcom served a healthy dose of crow to a legion of naysayers with Resident Evil 4, a game that completely revitalized the revered but flagging survival horror franchise, and also happened to practically rewrite the rules of the third-person shooter genre. I'll admit upfront I consider Resident Evil 4 one of the best games ever made, and I don't think subsequent hits like Gears of War would exist--at least not in their current form--without the innovations Capcom brought to the table in early 2005.

Now we have Resident Evil 5, arriving with the enormous legacy and expectations that followed in the wake of its predecessor. Can the new game reach the same staggering heights as the old? Has lightning struck twice for Capcom? No. But then, is it reasonable to expect such a defining experience with every new iteration of this series? No, not really. In 2005, shooters needed redefining. These days, I think most people are comfortable with the genre's current standards. Resident Evil 5 may play it safe within the formula Capcom established the last time around, but it's still a tense, fantastic action experience that tidily wraps up the decade-old Resident Evil plot arc with some of the most impressive visuals and production values I've ever seen in a game.

Then again, if you weren't a big fan of RE4's specific style of shooting--its relatively limited movement controls, laser-sight targeting, constrictive inventory management, and so on--you won't find much in the new game to change your mind, since the basic feel of the shooting is the same here. There are at least few minor improvements. You now have the option to strafe while walking and control the camera movement with the right stick. The game moves the aiming and shooting control to the triggers by default, making it feel more like a modern shooter. You can even take cover on some predefined flat surfaces, and luckily you only really need cover in the spots where the designers allow you to use it.

But otherwise, RE5 doesn't quite get with the times, as it ignores some of the changes Gears and other games have made to third-person action in the last four years. It plays almost identically to RE4; you still can't shoot while moving, nor strafe while running. But you don't need to do those things. The game's basic zombie-style enemies and even uglier monsters are slower to move and attack than the quicker, better-armed enemies of more hardcore shooters, so I never felt like I was fighting the controls to get my dirty business done. RE5 strikes a clean balance between modern third-person shooting and the slower-paced survival horror of the older games in the series.

Plenty of moody, atmospheric environments to fight through.
Plenty of moody, atmospheric environments to fight through.
The game's story reaches all the way back to Resident Evil's beginning. You're back in the role of the series' original square-jawed hero, Chris Redfield. Following the dissolution of the nefarious Umbrella Corporation, bio-organic weapons (read: nasty monsters) have fallen into the hands of the highest bidders with the worst intentions, and Chris is now part of a global clean-up crew called the B.S.A.A. that deals with bio-terrorist outbreaks around the world. At the outset, he travels to Africa to meet up with his new partner, indigenous hottie Sheva Alomar, and investigate a rumored weapons deal. Of course, the mission quickly goes awry, leading the pair through more dangerous locations and more sinister events, and ultimately exposing some of the series' darker secrets in the process.

RE5's plot initially feels like backpedaling on Capcom's part, because RE4 made such a point of dispensing with the series' backstory. It relegated old figures like Umbrella and Wesker to history and instead focused on new villains, the cultish Los Illuminados and the parasitic Las Plagas infection that created the game's quicker, smarter enemies. The parasites are still around, but they're more relevant to the gameplay than the story, which quickly gets back to basics, with Umbrella, Wesker, and other elements of Resident Evil lore again front and center. The game does such a good job of wrapping up the whole saga by its end, though, that I can't fault Capcom for falling back on familiar territory. Whatever direction the next Resident Evil takes, it seems a safe bet that the Umbrella-influenced part of the series is behind us.

I really can't say enough about how good Resident Evil 5 looks or how creepy it sounds, but then, I also feel like a picture--or in this case, a video--is worth well more than a thousand words, so you'd be better served by simply watching the game on the Internet to see what it looks like. I will say the environments are extremely varied and immaculately crafted from start to finish, with a really impressive amount of care having been given to the lighting, smoke and particle effects, and other ambient elements that bring each area to life. The creature design is at least as disgusting and disturbing as it was in 4, if not more so. And I have to call special attention to the real-time cutscenes here, which are among the most impressive I've ever seen, easily equaling and perhaps surpassing even the brilliant scenes in Metal Gear Solid 4. The use of motion capture, facial animation, eye movements, and other subtle touches makes the human characters shockingly believable, and there's some really impressive fight choreography and intricate action sequences that make them exciting to watch. And while we're talking about graphics, it's worth noting that the frame rate on the PlayStation 3 is noticeably lower than on the Xbox 360 in a number of spots. It's certainly still playable on the PS3, but the difference is significant enough that I'd recommend the Xbox game if you have the option.

Extras like the Mercenaries mode will keep you coming back.
Extras like the Mercenaries mode will keep you coming back.
Sheva's presence in the game allows for cooperative play, the biggest change to the core gameplay. Even when you're playing alone, she's with you from start to finish, joining in the fight. And as AI partners go, she's really not half bad, most of the time. She'll effectively use the weapons you give her or let her pick up; she killed quite a few enemies for me during my playthrough. She also doubles your inventory space, since you can trade items between both characters. There were a couple of times she got herself randomly killed, which was a big buzzkill, but the game is generous enough with checkpoints that you don't lose too much progress when you die. While I missed the lonely, solitary feel of Resident Evil 4 from time to time, Sheva is a good enough ally to secure a spot on your own personal zombie team.

Of course, she's an awful lot better when she's controlled by another human in cooperative play that works online, with system link, or even in split-screen (though the latter doesn't utilize the entire screen and looks pretty bad). There are a few places that only Sheva can reach in the story mode, and when you play as her in a co-op game, you can explore them. Otherwise, the co-op is mainly good for tag-teaming a bunch of zombies, so I think it will best serve you on harder difficulties. The game is challenging but not impossible by yourself on the normal mode, so that mode may get a bit easy for two experienced players.

The inventory has also been updated from the spatial, Tetris-like system in RE4. There, each item had specific dimensions, and you had to move and rotate them around to make them all fit into your allotted space. In the new game, each character has a simple nine-slot inventory system, with each item or type of ammunition taking up one slot. I definitely found myself having to pass up a lot of dropped ammo due to a lack of open slots, but I also never ran out of ammo for the weapons I was using, so it wasn't a big problem. More pressingly, you now have to manage your inventory in real time as the action keeps happening around you. So you're strongly advised to get all the necessary items traded between Chris and Sheva when there's a lull in the action before moving on--because trying to get her to give you a grenade while she's being eaten alive by a giant zombie dog is a dicey prospect at best.

The quality of the cutscenes is literally second to none.
The quality of the cutscenes is literally second to none.
You can finish the story mode here in about a dozen hours, though every minute is filled with an entertaining mix of combat and light puzzle-solving. The game sends you through dusty towns, wetlands replete with tribal villages, underground ruins, and the requisite secret research facilities, throwing more dangerous zombies and nastier creatures at you every step of the way. There are some really enormous, epic boss encounters here too, many with unique items or mechanics involved that require you to do more than simply pump a bunch of shotgun shells into the boss. It's also worth noting that the weapons upgrade system hasn't gone anywhere, though Resident Evil 4's merchant sadly has. No more mysterious, creepy "What're ya sellin'?" guy at every turn, which is honestly the most disappointing aspect of the entire game for me. Regardless, you can still buy weapons and tweak out their damage, capacity, reload speed, and other attributes from a menu between chapters and every time you die. It's a good way to add variety to the combat, like it was last time.

Like RE4, this game has a lot to come back to after you finish the story. You can replay any chapter from a menu to earn more money and upgrade your weapons beyond what you could achieve on your first run, and you can also earn points you can cash in for items on a gigantic list of peripheral goodies. These include new costumes and "figurines" of every character in the game that you can rotate and view up close. The Mercenaries mode also makes a return, giving you 10 unlockable characters to throw against a series of time attack challenges where you try to kill zombies in quick succession to score combo points before time runs out. Mercenaries is now available in split-screen play, too. There are emblems to find hidden in each level that unlock even more goodies. You can unlock infinite-ammo and special versions of most weapons. The list goes on.

There's really no way Resident Evil 5 could have lived up to the momentous impact made by the last proper Resident Evil game, but I don't think it needed to. That game paved the way for a lot of other great games, one of which is this direct sequel. I played it start to finish in three sittings, have played it extensively in other capacities while working on this review, and still can't wait to go back and play through it again cooperatively on higher difficulties to open up more of its goodies. If that's not the definition of a fine action game, I don't know what is.
Brad Shoemaker on Google+

137 Comments

Avatar image for nikobellic
NikoBellic

49

Forum Posts

156

Wiki Points

0

Followers

Reviews: 2

User Lists: 3

Edited By NikoBellic

Awesome review, as always!!!! 

Avatar image for jshaker
jshaker

12

Forum Posts

93

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

Edited By jshaker

Where's the video review?

Avatar image for metamorphic
Metamorphic

384

Forum Posts

56

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By Metamorphic

Like always from Brad, I enjoyed reading this review.

Avatar image for xero
Xero

183

Forum Posts

1085

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Xero

This game is freaking awesome in co-op.

Avatar image for raimond
Raimond

2

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Raimond

so it sounds pretty good. :)

Avatar image for the_icon
The_Icon

663

Forum Posts

1411

Wiki Points

0

Followers

Reviews: 6

User Lists: 6

Edited By The_Icon

I didn't experience frame-rate that would hamper gameplay in the PS3 version. Only when you are playing Splitscreen.

Avatar image for offsprnvid24
offsprnvid24

50

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By offsprnvid24

Why does  the xbox 360  and the ps3 make a game like resident evil 5 seem dated. In 2005 resident evil 4 was released on the gamecube. The game was praised for the inventive  new control scheme.  The  behind the back perspective the fear of dread that comes form not being able run and gun. Why does it seem so dated to everyone? Is it because of the shooting or the invintory management ? The xbox 360 has beeen the home for many a great 3rd  person shooters . Gears of war is a fun game, but, how come every game in the genre has to be a clone to the gears style of play? Can you really justify gears as the game every game should aspire to? Are xbox 360 and ps3 owners that snobby to think that every game needs to have the same supposedly great gameplay style. For the record gears of war was way to hyped and doesn't deserve the praise it was givin.

Avatar image for superfluousmoniker
SuperfluousMoniker

2929

Forum Posts

5086

Wiki Points

0

Followers

Reviews: 4

User Lists: 4

The 5-Star Brad review pic is awesome.

Avatar image for mjolnir
Mjolnir

501

Forum Posts

2678

Wiki Points

0

Followers

Reviews: 1

User Lists: 11

Edited By Mjolnir

Great review, Brad. Looking forward to the video

Avatar image for razz17
Razz17

42

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By Razz17

I just started playing the game last night and its amazing for the one hour i was able to play until i got the RROD. I loathe that I hear and know how awesome this game is and i have to wait to get my 360 back! Has anybody else had RE5 brick their system?

Avatar image for maxszy
maxszy

2385

Forum Posts

26

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

Edited By maxszy

Played through the first 4 chapters with a friend of mine Co-op on his PS3. Honestly I have to say this is one of the best looking games out there to date. The character models are INCREDIBLE!

As for the game, I love it. I will probably pick it up for my 360 sometime in the near future. Its a great game. I also never played previous RE games much because I didn't have a PS2. The controls work great for me, they are just a different style. I think any complaints about them really are just whining and are not valid. The controls are solid, just a different approach.

Avatar image for thomasmolby
thomasmolby

210

Forum Posts

19

Wiki Points

0

Followers

Reviews: 1

User Lists: 1

Edited By thomasmolby

Just got to chapter 4.... i HATE spiders :S

Awesome game though!

Avatar image for rhcpfan24
RHCPfan24

8663

Forum Posts

22301

Wiki Points

0

Followers

Reviews: 16

User Lists: 8

Edited By RHCPfan24

Great ending to the video review, lol.

Avatar image for savoyprime
SavoyPrime

23

Forum Posts

2

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By SavoyPrime

Another good review Brad! And once again you guys get a laugh out of me with the end part of your video reviews.

Avatar image for thiago
thiago

672

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

Edited By thiago

Razz17: That's why PS3 wins. You don't have to pay to play online and the console doesn't die on you.

Maxszy: I see that you don't own a PS3. If you did then you would know that MGS4 is the best there. Maybe Killzone 2 is a good achievement, but MGS4 is still better, especially the character animation. I will get RE5, it looks good, but my expectations are kind of low after RE4. I expect it to be some kind of RE 4.5 HD remix with less creepiness because of the lame co-op. Coop is a cheap way of adding fun to a game that wouldn't be fun otherwise. Coop should serve as a warning flag of "hey, the game is not good, but we added co-op so it should be fun".

Avatar image for unclejohn0525
unclejohn0525

412

Forum Posts

705

Wiki Points

0

Followers

Reviews: 1

User Lists: 1

Edited By unclejohn0525

Best review I've seen of the game yet.

Avatar image for yelix
Yelix

386

Forum Posts

583

Wiki Points

0

Followers

Reviews: 2

User Lists: 4

Edited By Yelix

I wouldn't even call this a survival horror game. More like survival action, really. I don't think it's scary at all. Personally, whenever a co-op partner is involved, it can't be scary because that feeling of isolation just isn't there. Let me tell you, I loved RE4 but I have since played Dead Space and I don't know if I can stomach those old controls for a whole new game again, but I will certainly try.

Avatar image for under_influenz
Under_Influenz

172

Forum Posts

2

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By Under_Influenz

Even though i did not like the demo, I'll still have to give this game a try. It just looks so good.

Avatar image for zorniki
zorniki

7

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By zorniki

Holy cow. I´m impressed. The demo showed a lot to be desired. Most of it seems to have been fixed - and for the better!

Avatar image for darkjester74
darkjester74

1743

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Edited By darkjester74

Great review Brad, thanks!  I was on the fence for this one, but I think you convinced me.

P.S.  I'm a little surprised Jeff didn't review this one, good to see high profile games being given to the rest of the staff for review.  Well done!

Avatar image for soothsayergb
SoothsayerGB

1500

Forum Posts

1

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By SoothsayerGB

Great review, but didn't like the shooting mechanics at all.  Don't like that they rewrote the way we should think, when playing 3rd person shooters.  Without advancing/stepping forward.

They took a step back with this one.  Looks like a great and fun game. But not for me.  Not for full price.

Enjoyed the video.  Just disappointed with the way RE games have turned out.  I started playing them back on Sega CD with the horrible live action cut scenes, no memory card in my house and me and my best friend begging our parents to rent it. 

Don't know what happened with capcom.  But they just seemed to drift away from the original formula.  Of tense fast paced zombie survival action.  It's trying to hard to keep up now.  To much like Gears, and other 3rd persons.  Not like RE.  Not like RE at all. 

There is such a thing as to much ink.  RE 4 completely reinvented the wheel for RE games.  Leaving the old style, dead and gone.  Old school fans like me, with it.

Avatar image for destroyeron
Destroyeron

390

Forum Posts

125

Wiki Points

0

Followers

Reviews: 2

User Lists: 1

Edited By Destroyeron

Hahaha the spiders! X.X

Avatar image for gihubb
GiHubb

20

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 2

Edited By GiHubb

Brad, I really don't see how you could give RE5 a 5/5 with the glaring flaws that you mention in your review. From the clunky controls to the OK AI that at best doesn't get in your way. With these it should rank as high as 4/5. (I gave it a 3/5 in my review...)

Avatar image for toro
ToRo

226

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Edited By ToRo

I disagree with this review. A 4 out of 5 would have been more appropriate. This game is a survival horror game. Well, at least that's what capcom is calling it.  To have this game be in the same genre as Dead Space and get the same score is just wrong in my opinion.

Avatar image for chrisincali
ChrisInCali

151

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By ChrisInCali

After playing and completing this game I can honestly say you over-rated it.  This game is no where near perfect, or five-stars, 10/10, or anything that high on any scale.  I personally would rate it 4/5, maybe even lower if you're playing offline/single player.  I'm starting to trust your reviews a little less because to me 5 stars should mean the game is perfect, or near perfect. 

Avatar image for moeez
Moeez

528

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Moeez

Dear Brad,


Splinter Cell was the FIRST game to have a 3rd person over-the-shoulder perspective when you would aim + shoot. 
Avatar image for lost_in_gaming
Lost_In_Gaming

241

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By Lost_In_Gaming

Great review and great game!  I beat it cooperiatively on normal mode with a friend using split screen.  I was still amazed at how it looked, played, and felt.  I just started a solo game on veteran and I am even more impressed with the visuals.  Great game for any shooter fan with a 360 or PS3!

Avatar image for irishbrewed
IrishBrewed

157

Forum Posts

1

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By IrishBrewed

Another Assassins Creed...Looks great but gameplay is nothing but average. RE5 has took the Action Adventure road but kept the survival Horror control.... Navigating through the on scree chaos with the controls is very tedious and frustrating to say the least... Great Story and a visual orgasm...But other then that this game shot itself in the foot... Can someone now tell me why when I aim I am paralyzed?

Avatar image for darkcypher
DarkCypher

14

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 1

Edited By DarkCypher

Yeah, the controls are still complete crap.  The game looks awesome, and the atmosphere was good in the start of the game, but the controls just completely frustrated me the second a bunch of zombies started attacking in mass.  It could have been a game worth playing if they would just get rid of the stupid stop-aim-shoot mechanic.

Avatar image for fishinwithguns
fishinwithguns

569

Forum Posts

4

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By fishinwithguns

I had never played a Resident Evil game before this one.  I used to watch my brother play the older ones, but this is the first time I've played one myself.  I agree about the cutscenes, they're better quality than nearly every zombie movie I've ever seen.  It's one of the best looking games I've ever seen as well...the characters actually emote nonverbally...the first time I've seen a game able to pull that off.

I don't know why the fans are complaining so much...it's everything you'd want it to be and more.  It may be a little too easy, but then again I've been playing on Normal because I thought I would really suck at it...I don't usually play survival horror.

Avatar image for monkeyking96
Monkeyking96

3

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Monkeyking96

this is definetely the best game ive played so far, and i only got it 2day

Avatar image for hatchimmmmm
hatchimmmmm

16

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By hatchimmmmm

i like this game

Avatar image for proximo
Proximo

22

Forum Posts

1

Wiki Points

0

Followers

Reviews: 1

User Lists: 1

Edited By Proximo

I think the lack of moving while aiming makes the game useless.  There is no excuse for limiting such a fundamental control element.  It took me about 10 seconds to realize you can't aim and move at the same time and right there I hated the game.

So many other games offer great control mechanics, that I can't seem to see why people give this game a good review.  One of the most important aspects of a game is the ability for you to enjoy controlling the action.

Playing RE5 feels like someone HUGE is giving me a Bare Hug from behind as I move around the level and if I pull my gun out, the HUGE person flat out holds me in place.  It's sad and I honestly don't see why others overlook this major flaw.

RE is no longer the king when it comes to Horror.  Deadspace gave you the Graphics, the Scare and GREAT controls.

Avatar image for insectecutor
Insectecutor

1264

Forum Posts

217

Wiki Points

0

Followers

Reviews: 1

User Lists: 2

Edited By Insectecutor
Proximo said:
I think the lack of moving while aiming makes the game useless.  There is no excuse for limiting such a ... [more]
I suppose the lack of boost in Forza makes that game useless, and perhaps the lack of a jump button in Gears of War makes that useless too? It's a deliberate handicap. I played through the coop campaign and didn't have a problem with the stop-and-pop at all. Besides, plenty of modern shooters discourage run-and-gun by making your shots more accurate when you're not moving, giving you plenty of cover opportunities etc. is RE5 so wrong for denying it outright?

If you want to moan you should bitch about the interminably self indulgent story and the inexcusably unimaginative monsters. Once I've seen snakes burst out of a dude once I've seen it a thousand times.
Avatar image for michaelanderson
MichaelAnderson

13

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By MichaelAnderson

I just got Resident Evil: Gold Edition, which is excellent, though forcing people do download the added content kind of defeats the point of putting it in a box.  Basically, you get the ordinary RE5, and a voucher number to get all the DLC from the laughably poor Xbox Marketplace.  Weird.

Avatar image for ntm
NTM

12222

Forum Posts

38

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By NTM

I have this on both PS3 and 360. I hope they make a RE6 even though Wesker died. Capcom's smart, they can think of something. I want to see a Resident Evil ending where all the main RE protagonist come together and fight something more evil than anything else before. Chris, Leon, Jill, Claire, and Isaac Clarke... oh wait (just kidding). You get the gist.
Avatar image for oddballs
Oddballs

332

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I just replayed this on PC, really impressed by the quality of the port after the abysmal job done on the RE4 port. Goes for about £3 during the Steam sale, too.