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Giant Bomb Review

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Super Street Fighter IV Review

5
  • PS3
  • X360

Super Street Fighter IV adds enough great new content to justify skipping over the "Champion Edition" and "Hyper Fighting" steps in the Street Fighter upgrade path.


Hakan will oil up and destroy you.
Hakan will oil up and destroy you.
If you are still interested in playing Street Fighter IV, it's worth your time and money to upgrade to Super Street Fighter IV, an updated version of the game that adds 10 new characters, new backgrounds, a new announcer, new moves for every character, and a light coat of rebalancing that might only be noticeable if you're extremely serious about fighting games. The online mode is still the star of the show, and the options available for Internet-based fighters have been streamlined in some ways and expanded in others. While you'll probably notice a few spots here and there that could have been better, the game's $40 price tag ends up making SSFIV feel like a terrific value that anyone with even a passing interest in fighting games should be able to get into on some level.

SSFIV even makes some attempts to help lesser players get better by giving you way more opportunities to watch other players fight. The new Endless Battle mode is essentially a better name for "Quarter Match," and it allows up to eight players to get in and fight forever--two players throw down while the rest of the players watch and wait for their turn to fight the winner. The game also has a new "replay channel" option that lets you view other online battles, as well as the ability to save any match you're watching for later viewing. The last 30 of your own fights are even saved automatically, giving you ample time to study or, if you like, save them.

 Juri has a lot of basic but effective attacks that should help new players feel at ease.
 Juri has a lot of basic but effective attacks that should help new players feel at ease.
Once you've saved replays, you can invite other players to connect to you and chat while watching replays. However, the whole system lacks a proper search function. So if you're, for example, trying to find the world's greatest E. Honda players and glean a few tips from the way they fight, the best you can do is either sift through a short list of the latest replays and hunt for a Honda icon or pick the "originals" option, which only shows replays that have at least one of the original eight World Warriors in them. There are other channels for the characters that come from the Alpha series, boss characters, and so on. It's a neat idea, but it'd be a lot more useful if you could set some search parameters like "show me all of the Honda matches where Honda beats Sagat" or something like that. With the right tools in place, this could have been an entire Street Fighter-themed social network. Instead, it's a fun curiosity that should have been more useful.

The single-player game hasn't changed much. You can still mash Zangief's lariat over and over again to beat the AI on its hardest difficulty setting, and even if you aren't just spinning your way to free achievements or trophies, it's not the sort of thing you'll want to stick with for any serious length of time. The great news is that, unless you're fiending over achievements, you don't really need to touch the single-player at all, because all of the game's characters are unlocked from the get-go. As you select fighters in any mode, you'll unlock their additional costume colors and taunts. So jumping online with reckless abandon--or at least just limiting your single-player experience to the training and challenge modes--is probably the way to go. All you'll miss are some new rival battle exchanges for the new fighters and some mostly lackluster opening and ending videos.

Aside from the Endless Battle mode, SSFIV also has a team battle option, where two teams of up to four players can fight it out. The winning player stays on to fight the opposing team's next player, leading to potential one-character victory situations where one player runs through an entire team by himself. There are also ranked matches, which have been streamlined to get you into a game more quickly, instead of presenting you with potential choices for opponents, all of whom invariably get matched up with other opponents while you're still staring at the list. The online performance seems to be just fine, as it was in the previous game.

The training room is a great place to keep it classy. 
The training room is a great place to keep it classy. 
The game's 10 new characters come from all over the Street Fighter universe, and they include two brand-new characters that already feel like a lot more fun than the four new fighters introduced in the previous arcade release. Juri is a lithe little lady with a speedy mid-air dash kick and some ground-based flip kicks that make her fast and fun to use. Hakan is the exact opposite, a big grappler with crazy ultras and the ability to oil himself up, which makes him a more effective fighter for a brief period of time. Figuring out when to apply oil without getting hit is tricky, but Hakan's wild techniques are worth the effort.

The other eight characters represent other eras in Street Fighter history, and include a trio of Street Fighter III fighters. While I'll probably never truly figure out what makes Makoto tick, Dudley and Ibuki are fun inclusions. Guy, Cody, and Adon represent the Alpha series nicely, even if I'll never be able to accept Cody's "bored prisoner" character. The other two New Challengers from Super Street Fighter II, T.Hawk and Dee Jay, round out the cast. Between Hakan and Zangief, I feel like the grappler quota is already well-filled, though Dee Jay's cross-ups are still in effect.

The new characters bring the total up to 35 fighters, which is a healthy number. Each character has been given a light once-over with balancing issues in mind, and every character now has an additional ultra attack. Like Street Fighter III's super art select, you'll pick which ultra you want before heading into battle. Ryu's new second ultra, the Metsu Shoryuken, is really just a big-ass dragon punch... but the visual effects and sound design for it blow away almost everything else in the entire game. It's an amazing move that looks and sounds like the victim's just going to explode or something. There are a couple of other visually striking (and even more extremely useful) new ultras in the game, but Ryu II takes the cake. Most of the others, new and old, pale in comparison.

 New players (or people who didn't spend a lot of time with SFIII) might find Makoto's moves tough to comprehend.
 New players (or people who didn't spend a lot of time with SFIII) might find Makoto's moves tough to comprehend.
Other parts of the game's presentation have been redone, as well. There's a new fight announcer, a lot of new (and great) music, and a whole new batch of titles and icons to unlock as you fight. There are some great new backgrounds, too, including a Metro City-themed stage and another that takes place during a solar eclipse. Also, on that particular stage, hippos wander up as the fight continues, and they look on as you pound each other. While the graphics haven't been completely overhauled or anything like that, Super Street Fighter IV is still a great-looking game.

On top of all that, SSFIV comes with a nice, full-color manual that does a respectable job at teaching brand-new players the basics, from what the buttons do to the concept of canceling one move into another. However, there's still a big, tutorial-shaped hole in Street Fighter IV. You're left with the impression that if the challenge mode would just show you what it's asking you to do before you do it, or if there was some even more basic training that would show players how to properly use focus attacks and dash cancels, more introductory players would go on to become better, smarter street fighters. Of course, a fighting game is only fun if you're matched up with like-minded, similarly skilled opposition, and in this respect, the game seems to be able to help you have fun, regardless of your skill level. SSFIV makes last year's fighting game a lot better, and it does it at a less-than-full retail price. Like I said up top, if you've got any interest in fighting games at all, Super Street Fighter IV is a killer deal.
Jeff Gerstmann on Google+

146 Comments

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Phished0ne

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Edited By Phished0ne

Glad i didnt buy Street Fighter 4 now, i'll just get SSF4  from gamefly and keep it.

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EndrzGame

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Edited By EndrzGame

Amazon release day delivery here. Loved the first game but the online features were severely lacking imo. With the new online modes, ten new characters (gonna main Juri first), balance tweeks, new stages and music this is a no brainer for me. This and the new BlazeBlue are at the top of my 'must get' list. Tomorrow can't come soon enough!

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yagami

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Edited By yagami

Abso-fucking-lutely!!! Once again, a GREAT review! It has been a long while since we saw a 5* rating on a game, one thing though, the pro/epilogues are not great... to say the least, still, endings and openings hardly makes a Street Figher game, it is the fighting, and MAN, did they nail it!! GREAT review once again!

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s10129107

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Edited By s10129107

SOLD

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s10129107

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Edited By s10129107

Finally i can fight Balrog with Dudley.  I've been waiting for that for too long.

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deactivated-590b7522e5236

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PERFECT

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Milkman

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Edited By Milkman

After playing Street Fighter IV for a while, I was able to get to a point where I at least didn't look completely incompetent. But now, after not playing for months, I'm afraid I'll never be able to get back into it.

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RobotHamster

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Edited By RobotHamster

Of course Jeff gives this a 5...

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Nasar7

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Edited By Nasar7

Assuming Makoto controls similarly to the way she did in SFIII, I really don't see what's so difficult about her playstyle.

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Lukeweizer

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Edited By Lukeweizer

Tomorrow can't come soon enough.
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moelarrycurly

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Edited By moelarrycurly

Since when has $40 been cheap?  Sounds like money to me. 
 
Anyway, the game is looking good.  I just might pick it up...

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Sooty

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Edited By Sooty
@DavidSnakes said:
" 5 stars after pointing out the absence of a tutorial?  35 characters if anything is a drawback.  So much clutter, so much to wrap my head around, it sounds like a second job.  Pass "
You don't have to play all 35 characters...jeeeeeeeez. 
 
As for a tutorial it's really not needed, it's Street Fighter. You can find all that information on various websites in great detail, I'm sure the manual will explain a lot of the mechanics to some extent too.
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Deusx

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Edited By Deusx
@floodiastus: Man don´t complain about street fighter if you think Def Jam is better...
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Tennmuerti

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Edited By Tennmuerti

So this expansion priced almost like a full game, still  does nothing real to help newcomers get into a brutal multiplayer scene, and has a lackluster single player. Hmmm 5 stars you say...

Is it because the game is judged on the strength of it's hardcore multiplayer component?
Kind of like BFBC2 ?

Just saying >.>

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DavidSnakes

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Edited By DavidSnakes
@RobotHamster said:
" Of course Jeff gives this a 5... "
No kidding, if he was asked to review the costume DLC he'd probably give that a 5 too. 
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chokomofo

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Edited By chokomofo

The review's text matches up with the score given... I don't see the deal here... this is a good review.

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DavidSnakes

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Edited By DavidSnakes

Jeff is such a dyed-in-the-wool fighting game fan that anything under Street Fighter or MK automatically gets a 5 star pass, and anything different, like Blazblue and Soul Calibur gets shit on.

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Dan_CiTi

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Edited By Dan_CiTi

I think people have a tough time to understand Makoto because they think she is supposed to be female Ryu, when she is nothing like him. She does karate. She has a karate chop, a dash punch that starts at the hip, a grab, an over head kick, and a juggle/anti-air only uppercut. It is not strange at all really, in fact easier to understand than El Fuerte or C. Viper and probably some SFII characters like Vega. 

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Dan_CiTi

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Edited By Dan_CiTi

THE PEOPLE COMPLAINING ARE REALLY COOL. 

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chewii101

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Edited By chewii101

This review is seriously making me contemplate buying SSFIV. I'm still not happy bout this not being DLC (yeah, yeah, im bitching). On the fence and now prolly going to buy the game.....and a stick.

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FluxWaveZ

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Edited By FluxWaveZ
@Chokomofo said:
" The review's text matches up with the score given... I don't see the deal here... this is a good review. "
But that's not fair.  Any game could have a review composed of only the positives that the game has, ignoring all the negative aspects.  I think that Jeff underestimated some pretty important points that the game needs--such as an actual tutorial for new players.
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Dan_CiTi

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Edited By Dan_CiTi
@Chewii101 said:
" This review is seriously making me contemplate buying SSFIV. I'm still not happy bout this not being DLC (yeah, yeah, im bitching). On the fence and now prolly going to buy the game.....and a stick. "
Nawww, it is definitely good it is on a disc and not stupid download. Being a download would only be a problem for people who really care about them. Also being a download prevents from it being able to bring other places, having preorder stuff, etc. 
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JJOR64

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Edited By JJOR64
@Dan_CiTi said:
" THE PEOPLE COMPLAINING ARE REALLY COOL.  "
I KNOW RIGHT!?  THEY SAY ITS DUMB TO MAKE THE SAME GAME BUT LOOK AT MADDEN, ITS THE SAME FUCKING GAME EVERY FUCKING YEAR.
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spankingaddict

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Edited By spankingaddict

wow 5 out of 5....okay.... they never give a 5 anymore, and SSFlV gets it...wow....

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Devil240Z

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Edited By Devil240Z

Yup, Getting this.. I suck at fighting games but hopefully I will be able to learn from better fighters. 

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demigonis

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Edited By demigonis

 Super excited to pick up my copy tonight at midnight in a little over 6 hours. GET HYYYPE! :D

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sumdim

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Edited By sumdim

Getting this during my lunch break tomorrow. Going to trade in Final Fantasy Failteen and another throwaway title for store credit.

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Clinkz

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Edited By Clinkz
@DavidSnakes said:
" Jeff is such a dyed-in-the-wool fighting game fan that anything under Street Fighter or MK automatically gets a 5 star pass, and anything different, like Blazblue and Soul Calibur gets shit on. "
Yeah, I know. I've noticed that too. Blazblue is amazing compared to SF (I've owned both), no offense to those who like it.
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RedSox8933

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Edited By RedSox8933

Just one more day man. 
 
I'm thinking about changing my main to Deejay or Hakan, but since I haven't even tried them yet perhaps I should wait to think about something like that.

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Clinkz

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Edited By Clinkz
@edfromred said:
"  I'm thinking of picking this up for the 360. I just have the regular controller though, and was wondering if the combat greatly suffers without a fighting stick. Anybody have any insight on whether the regular 360 controller suffices? "
No, its god awful. Just think about it, you have to map 6 attack buttons to a 360 controller. The only fighting game where a 360 controller does well is Blazblue or a game with 4 primary attacks so obviously, you can easily access them from the face buttons (A, B, Y, X).
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KinjiroSSD

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Edited By KinjiroSSD

Shocker 
 
A SSF4 review by Jeff really tells me nothing

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SadPatrol

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Edited By SadPatrol
@KinjiroSSD said:
"Shocker   A SSF4 review by Jeff really tells me nothing "

agreed 
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FirstBossCutman

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Edited By FirstBossCutman

This is coming from someone who isn't too good at Street Fighter 2 HD, is this something I can enjoy? I mean, is it accessible? I didn't pay too much attention to this game, but you know, a 5 star review is a 5 star review.

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Quick_Stop_Chad

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Edited By Quick_Stop_Chad

Cant Wait!

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ImperiousRix

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Edited By ImperiousRix
@JJOR64 said:
" @Dan_CiTi said:
" THE PEOPLE COMPLAINING ARE REALLY COOL.  "
I KNOW RIGHT!?  THEY SAY ITS DUMB TO MAKE THE SAME GAME BUT LOOK AT MADDEN, ITS THE SAME FUCKING GAME EVERY FUCKING YEAR. "
No, dudes.  You don't understand.  Madden releases a new game every year which makes menial and insignificant changes to the core game and charges 60 dollars for what is essentially a roster update.  That makes sense! 
Here, you're only getting new characters, new stages, new moves, new online modes, new music, and a re-balanced game.  And they're charging 40 dollars for it!?  ARE YOU KIDDING ME!?  It's a fuckin' disgrace. 
In conclusion... $60 for roster update and a new broadcast feature= GENIUS!  $40 for obstensibly a brand new game= WTF??!?!
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TheJollyRajah

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Edited By TheJollyRajah
@Tennmuerti said:
" So this expansion priced almost like a full game, still  does nothing real to help newcomers get into a brutal multiplayer scene, and has a lackluster single player. Hmmm 5 stars you say... Is it because the game is judged on the strength of it's hardcore multiplayer component? Kind of like BFBC2 ? Just saying >.> "
I couldn't agree more. I don't visit GB much anymore because of these inconsistent reviews. 
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garion333

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Edited By garion333

Nice review, Jeff. Upgrade time.

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Nettacki

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Edited By Nettacki
@Katajero said:
" What the, what's with everyone saying there's no tutorials?! Okay, there are loads by searching the web, but in-game, aren't the Challenges technically tutorials? I mean they put up commands for you to power through, Hadoken, BAM. Shoryuken, BAM.  The challenge mode was the tutorial, since it consisted of you perfecting moves and combos, while also asking you to do other things such as dash cancelling and what not. There was the tutorial! "
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TheIneffableBob

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Edited By TheIneffableBob

Cool, DLC.

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Brunchies

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Edited By Brunchies

This looks like a fun fighting game but a last I have to beat a bunch of games already so this will never be bought. 

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MasturbatingBear

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Edited By MasturbatingBear

Unlike the people complaining I actually READ the review. And it's a great review, it tells you what you need to know and what makes the game great.

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deactivated-5ffc9b0923f9f

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Question is, which fighting game does Jeff enjoy more, MKvsDC or SSFIV?

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ArbitraryWater

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Edited By ArbitraryWater
@Dan_CiTi said:
" THE PEOPLE COMPLAINING ARE REALLY COOL.  "
EXPANSION PACK DLC $20 LOLOLOL IM SO KULL I SPELLED COOL WITH A K AND TWO LS
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Namsta

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Edited By Namsta

I will be picking this up tomorrow :)

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soliddragon24

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Edited By soliddragon24
@DavidSnakes said:
" 5 stars after pointing out the absence of a tutorial?  35 characters if anything is a drawback.  So much clutter, so much to wrap my head around, it sounds like a second job.  Pass "
I never thought people would consider extra characters a drawback. What's there to wrap your head around, main a dude and play, characters have similar inputs for the most part.  Explain?
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sjschmidt93

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Edited By sjschmidt93
@KinjiroSSD said:
" Shocker   A SSF4 review by Jeff really tells me nothing "
Yeah, kind of my first thought.
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Pukit

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Edited By Pukit

Hey guys! I base my opinions of reviews on their meaningless numbers rather than the actual thought behind them. I know how to get the most out of reviews!

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skinnyluigi

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Edited By skinnyluigi

40 bucks? might actually get this.

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Kapwan

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Edited By Kapwan

Yeah the training mode is still lacking when it comes to FADC and basic strategy like cross-ups and footsies.  I think Virtua Fighter 4 Evolution had the best tutorial of any fighting game I've ever played.  The tutorial mode in Blazblue Continuum Shift looks like it may reach that standard. 

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agentboolen

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Edited By agentboolen

I can't wait to pick this up!!!