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Giant Bomb Review

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Super Street Fighter IV Review

5
  • PS3
  • X360

Super Street Fighter IV adds enough great new content to justify skipping over the "Champion Edition" and "Hyper Fighting" steps in the Street Fighter upgrade path.


Hakan will oil up and destroy you.
Hakan will oil up and destroy you.
If you are still interested in playing Street Fighter IV, it's worth your time and money to upgrade to Super Street Fighter IV, an updated version of the game that adds 10 new characters, new backgrounds, a new announcer, new moves for every character, and a light coat of rebalancing that might only be noticeable if you're extremely serious about fighting games. The online mode is still the star of the show, and the options available for Internet-based fighters have been streamlined in some ways and expanded in others. While you'll probably notice a few spots here and there that could have been better, the game's $40 price tag ends up making SSFIV feel like a terrific value that anyone with even a passing interest in fighting games should be able to get into on some level.

SSFIV even makes some attempts to help lesser players get better by giving you way more opportunities to watch other players fight. The new Endless Battle mode is essentially a better name for "Quarter Match," and it allows up to eight players to get in and fight forever--two players throw down while the rest of the players watch and wait for their turn to fight the winner. The game also has a new "replay channel" option that lets you view other online battles, as well as the ability to save any match you're watching for later viewing. The last 30 of your own fights are even saved automatically, giving you ample time to study or, if you like, save them.

 Juri has a lot of basic but effective attacks that should help new players feel at ease.
 Juri has a lot of basic but effective attacks that should help new players feel at ease.
Once you've saved replays, you can invite other players to connect to you and chat while watching replays. However, the whole system lacks a proper search function. So if you're, for example, trying to find the world's greatest E. Honda players and glean a few tips from the way they fight, the best you can do is either sift through a short list of the latest replays and hunt for a Honda icon or pick the "originals" option, which only shows replays that have at least one of the original eight World Warriors in them. There are other channels for the characters that come from the Alpha series, boss characters, and so on. It's a neat idea, but it'd be a lot more useful if you could set some search parameters like "show me all of the Honda matches where Honda beats Sagat" or something like that. With the right tools in place, this could have been an entire Street Fighter-themed social network. Instead, it's a fun curiosity that should have been more useful.

The single-player game hasn't changed much. You can still mash Zangief's lariat over and over again to beat the AI on its hardest difficulty setting, and even if you aren't just spinning your way to free achievements or trophies, it's not the sort of thing you'll want to stick with for any serious length of time. The great news is that, unless you're fiending over achievements, you don't really need to touch the single-player at all, because all of the game's characters are unlocked from the get-go. As you select fighters in any mode, you'll unlock their additional costume colors and taunts. So jumping online with reckless abandon--or at least just limiting your single-player experience to the training and challenge modes--is probably the way to go. All you'll miss are some new rival battle exchanges for the new fighters and some mostly lackluster opening and ending videos.

Aside from the Endless Battle mode, SSFIV also has a team battle option, where two teams of up to four players can fight it out. The winning player stays on to fight the opposing team's next player, leading to potential one-character victory situations where one player runs through an entire team by himself. There are also ranked matches, which have been streamlined to get you into a game more quickly, instead of presenting you with potential choices for opponents, all of whom invariably get matched up with other opponents while you're still staring at the list. The online performance seems to be just fine, as it was in the previous game.

The training room is a great place to keep it classy. 
The training room is a great place to keep it classy. 
The game's 10 new characters come from all over the Street Fighter universe, and they include two brand-new characters that already feel like a lot more fun than the four new fighters introduced in the previous arcade release. Juri is a lithe little lady with a speedy mid-air dash kick and some ground-based flip kicks that make her fast and fun to use. Hakan is the exact opposite, a big grappler with crazy ultras and the ability to oil himself up, which makes him a more effective fighter for a brief period of time. Figuring out when to apply oil without getting hit is tricky, but Hakan's wild techniques are worth the effort.

The other eight characters represent other eras in Street Fighter history, and include a trio of Street Fighter III fighters. While I'll probably never truly figure out what makes Makoto tick, Dudley and Ibuki are fun inclusions. Guy, Cody, and Adon represent the Alpha series nicely, even if I'll never be able to accept Cody's "bored prisoner" character. The other two New Challengers from Super Street Fighter II, T.Hawk and Dee Jay, round out the cast. Between Hakan and Zangief, I feel like the grappler quota is already well-filled, though Dee Jay's cross-ups are still in effect.

The new characters bring the total up to 35 fighters, which is a healthy number. Each character has been given a light once-over with balancing issues in mind, and every character now has an additional ultra attack. Like Street Fighter III's super art select, you'll pick which ultra you want before heading into battle. Ryu's new second ultra, the Metsu Shoryuken, is really just a big-ass dragon punch... but the visual effects and sound design for it blow away almost everything else in the entire game. It's an amazing move that looks and sounds like the victim's just going to explode or something. There are a couple of other visually striking (and even more extremely useful) new ultras in the game, but Ryu II takes the cake. Most of the others, new and old, pale in comparison.

 New players (or people who didn't spend a lot of time with SFIII) might find Makoto's moves tough to comprehend.
 New players (or people who didn't spend a lot of time with SFIII) might find Makoto's moves tough to comprehend.
Other parts of the game's presentation have been redone, as well. There's a new fight announcer, a lot of new (and great) music, and a whole new batch of titles and icons to unlock as you fight. There are some great new backgrounds, too, including a Metro City-themed stage and another that takes place during a solar eclipse. Also, on that particular stage, hippos wander up as the fight continues, and they look on as you pound each other. While the graphics haven't been completely overhauled or anything like that, Super Street Fighter IV is still a great-looking game.

On top of all that, SSFIV comes with a nice, full-color manual that does a respectable job at teaching brand-new players the basics, from what the buttons do to the concept of canceling one move into another. However, there's still a big, tutorial-shaped hole in Street Fighter IV. You're left with the impression that if the challenge mode would just show you what it's asking you to do before you do it, or if there was some even more basic training that would show players how to properly use focus attacks and dash cancels, more introductory players would go on to become better, smarter street fighters. Of course, a fighting game is only fun if you're matched up with like-minded, similarly skilled opposition, and in this respect, the game seems to be able to help you have fun, regardless of your skill level. SSFIV makes last year's fighting game a lot better, and it does it at a less-than-full retail price. Like I said up top, if you've got any interest in fighting games at all, Super Street Fighter IV is a killer deal.
Jeff Gerstmann on Google+

146 Comments

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doe3879

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Edited By doe3879

Please come out on the PC soon!!!!
being able to play with a click of a button for 2 or 3 matches then out on the pc is why i kept playing.

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notsonic

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Edited By notsonic
@ArbitraryWater:

well, you're retarded.


10 new characters. blazblue:ct had 12 total, for $60.
considering ssf4 is only $40 and is 10+ times the game, id say thats a pretty good deal.

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Darlan

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Edited By Darlan

I'm sorta interested in this, but despite every review taking pains to point out what a "great deal" this is, a few more characters and tweaks here and there just doesn't add up to anywhere near $40 to me. I'll check it out eventually though.

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MisterMouse

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Edited By MisterMouse

That was my main hope with this game that there would be enough new content to justify a whole new game and not some sort of expansion pack, and here Jeff comes out and answers my questions perfectly!

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dietmango

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Edited By dietmango

Great review, Jeff. I've avoided fighting games mainly because I suck so bad at them. But Super Street Fighter IV might pull me back. I mean, $40!? Dude! 10 new characters, new ultras, etc. Definitely sounds like a killer deal to me.

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BabyChooChoo

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Edited By BabyChooChoo

The negative comments make me laugh. After 20+ years of gaming and reviews, you still don't get it's an opinion? If you agree, fine. If you disagree, that's fine too, but you don't have to question the validity of his reasons or the even the site as a whole. If he gave a crappy game, that you like, a perfect score then you wouldn't be complaining even if the game has issues, but once it's a game you don't like or care about then all civility goes out the window.
 
I also like how a lot of gamers think they are entitled to everything. Grow up. 'HOW DARE THEY PUT OUT ANOTHER GAME AFTER ONE CAME OUT LAST YEAR!' or 'This should've been DLC!, they're trying to rip us off!' or, my favorites 'THIS SHOULD BE FREE' and 'This should've been in the original game!'
 
Let me ask...why? Because you paid money for the game so you're instantly some loyal customer who deserves everything under the sun? Or is it because you think a company gives 2 sh*** about you? Companies are in it to make money, they could care less about your 'feelings.' Don't believe me? Go ask Nintendo what happened to the hardcore, or Activision to stop pumping out new games for their franchises twice a year, or better yet go ask EA not to put out a sports game this year because you still have your copy from last year....
 
Don't worry, I'll wait

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BakedBeans

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Edited By BakedBeans

AMAZING GAME! :)

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DavidSnakes

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Edited By DavidSnakes

Why is the quantity of characters somehow a criterion for measuring the game's quality?  That's bullshit on a stick.  Let's take that logic and apply it to Mortal Kombat: Armageddon.  I think MK sucks and has sucked for pretty much its entire existence but wait, Armageddon has 63 characters in it.  It must be the greatest fighter ever, and the greatest deal in history.   That or maybe it's a total mess of characters, moves, and balance issues.

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Driadon

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Edited By Driadon

Can't wait to get my Blanka on, and maybe even try Mokato

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Nettacki

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Edited By Nettacki
@PrimeSynergy:  So what about the developers that do look at gamers' feelings? Like, some of the smaller developers such as Taleworlds and the like.
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rlhyeung

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Edited By rlhyeung

I hope they develop HYPER street fighter 4 (or ULTRA) and package it on disc so I can shell out another 40 dollars again. I'm serious.

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BIGhornCapricorn

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Edited By BIGhornCapricorn

WhAT  a shock, jeff gives SSF4 the highest possible score. 
Could have told you this would happen the day this game was announced. 
Can also tell you the new BlazBlue game WILL NOT get this score.  
Or any other fighting game.
why? because he cant have another fighter be as good  as his first love.
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DAZEDIRONMAN

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Edited By DAZEDIRONMAN

first

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derpdurp

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Edited By derpdurp

meh not worth the full price imo i still feel like they couldve released this as DLC over period of a year since release.

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darkvare

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Edited By darkvare

curses now i have to sell my body on the streets to buy this game

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unsolvedparadox

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Edited By unsolvedparadox

An incredible game, I bought one of the last copies in the city during lunch and spent hours online after work. Tremendous!

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Siepher

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Edited By Siepher

I can't wait to get home and play this game!

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Dal

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Edited By Dal

This game's awesome. Great value, great content, and great fun. Plus there's plenty of action for multiplayer!

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MarceloAbans

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Edited By MarceloAbans

So happy with just the slight buffs and adjustments they gave to El Fuerte, my main.  To add to that, a nice command grab ultra that puts your opponent on notice as soon as it hits level 1. Good review, love all the new stuff. $40 was a steal imo. It's soo good that SF has really done fighting games justice in providing a pretty solid Online Component. This game would not be as good or as looked at if it didn't have it. Capcom knew this was a true MP game and built it around that.. It's been 15+ years since I've been as excited about playing a fighting game like this.. I look forward to seeing others as well, not just from capcom.. GET HYPE BABY!!!

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MarceloAbans

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Edited By MarceloAbans
@doe3879:  
I have it SFIV for both PC and PS3 and SSFIV for PS3. I would love for it to come out for PC.. /signedforhope
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vortex566

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Edited By vortex566

The game is nothing short of a masterpiece. I just wish it was easier to win online ;)

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Phazon

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Edited By Phazon

Great review, I'll definitely pick this up the first chance I get.

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jking47

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Edited By jking47

crazy title yo

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Posharoo

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Edited By Posharoo

This might be what gets me to buy a 3DS 

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blair

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Edited By blair

...and so begins the new era of video games.  Consider me excited.

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Sayishere

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Edited By Sayishere

buying this on release

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AlmostSwedish

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Edited By AlmostSwedish

review review?

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craigbo180

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Edited By craigbo180

I have no desire to play fighting games on a handheld.... well maybe smash brothers.

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Soap

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Edited By Soap

Nice!

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tunel

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Edited By tunel

I love Review Review

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dillonj9889

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Edited By dillonj9889

Woo hoo

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dillonj9889

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Edited By dillonj9889

YEAAAAAHHHH

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deactivated-617a46323213f

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I'm really on the fence for getting a 3ds. The main attraction seem to be mostly novelty, and with a pretty limited battery life it seems like portability took a step back...... BUT IT'S 3D!

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buttmonk3y

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Edited By buttmonk3y

sweet

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dillonj9889

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Edited By dillonj9889

YEAAAHHAHAHAHAH

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SlightConfuse

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Edited By SlightConfuse

so its street fighter made to be played on a portable. seems like a game that i made for portable gaming.
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GunnBjorn

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Edited By GunnBjorn

I see four stars. Then I read a five star review?
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s-a-n-JR

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Edited By s-a-n-JR

This review kinda just makes me want to play SSF4 on my PS3! And apparently the front page of Giantbomb has decided to give this game 4 stars. 

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doobymoo

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Edited By doobymoo

 Shouldn't it be review review review? One for each D.

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slyspider

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Edited By slyspider

is it 4 or 5 stars????

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pkhilson

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Edited By pkhilson

So this is the review of the review? Interesting!

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plague102

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Edited By plague102

This is just the review of super street fighter IV
No here is the link to the 3DS street fighter review --> 
http://www.giantbomb.com/super-street-fighter-iv/61-28437/reviews/?review_id=369

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winsord

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Edited By winsord

Front page lies!

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Example1013

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Edited By Example1013

When's the cyan/red quicklook coming?

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MrKlorox

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Edited By MrKlorox

Man the only thing this game doesn't have going for it is that it isn't Virtua Fighter. I'd totally get it if SF was my thing.

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korolev

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Edited By korolev

A lot of anger being expressed here seems to stem from not the fact that SSFIV might not be a good game, but the fact that Jeff didn't like other fighting games. This is a bit strange. You can disagree with Jeff over the score he gave for other fighting games, but how is it relevant to this review or this game?
 
It's almost.... alarming - you know, the amount of hatred fandom can generate. Different folks like different games. And if the only reason you are complaining is:: " Jeff didn't like the game I liked, but he likes this game, so in revenge, I'm going to shit alllllll over it. That'll make him cry! Like he made me cry by posting that negative review! He's a troll!How DARE he put a review on the internets that I disagree with!"
 
1) No one makes you read his reviews
2) HIs reviews are his opinion. That's all a review is, all a review can be. If you're older than 10 years old, you should know that reviews are entirely subjective, because we can only look through our eyes and judge things based on our personal preferences and taste! 
3) Do you really think Jeff is going to care? Do you really think he spends his time masterfully scheming away at how to destroy beloved franchises by giving slightly low review scores to some games and higher scores to rival games? Maybe that's how you spend your time, but I think most other sane folks don't think too deeply about it. You do realise, just possibly, that he might just go with his feelings on a game when he reviews them? Like everyone else? And that there is no grand over-arching conspiracy to snub certain titles in order to destroy them?
 
Now, having said all the above, I'm going to indulge in my own little bit of trolling:
 
"ALL FIGHTING GAMES EVER SUCK BECAUSE I DON'T LIKE THEM AND IF YOU DISAGREE IT'S CAUSE OF BIAS!"
 
Oh god. I feel like a NeoGaf forum poster now. Just shoot me and be done with it.