Super Smash Bros.
Super Smash Bros. is a game franchise comprised of 3 games
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The series originated from Super Smash Bros. for the Nintendo 64 released in 1999 to mixed reviews and commercial success. The critically-acclaimed sequel Super Smash Bros. Melee was released on the Nintendo Gamecube in 2001 to become the best selling game on the system. The third installment Super Smash Bros. Brawl was released on the Nintendo Wii also to strong sales and critical acclaim. HAL Laboratory developed the first two games in the series with Brawl being developed by Sora Ltd.
The game controls are simple and do not require long button-input combinations like other fighters. Rather, all attacks are done with one or two buttons in combination with the analog stick. Each character has a normal attack that can be executed rapidly for a combo. The button that executes the normal attack can be used with the analog stick to deliver directional attacks. Directional attacks can also be executed in mid-air. Characters can also do execute a harder smash attack which does much more damage than a normal attack but is slower to execute. Smash attacks can also be charged for even more damage. All characters have a shield and in combination with the analog stick, can sidestep attacks. In the air, the shield button does an air dodge. Lastly, all characters have multiple special attacks which are unique to each character. These attacks are done with pressing a button or using the button in combination with the analog stick.
Super Smash Bros. Brawl introduced the concept of Final Smashes - devastating attacks that are unique to each character that are designed to turn the tide of battle. Because of their powerful nature, Final Smashes must be earned by breaking open a Smash Ball item - a sphere that moves around the stage after which players scramble for.
The series also has a heavy reliance on items. Like the characters, most of these items are derived from popular Nintendo games, such as the Super Mushroom from the Super Mario series, Pokéballs from the Pokémon series, and the Smart Bomb from the Starfox series. Items can be classified into five categories: battering items (used to strike the opponent), throwing items (thrown at the opponent), shooting items (items that provide long-range damage), recovery items (used to recover damage), and support items (used to give the player an advantage in battle). Super Smash Bros. Brawl also introduces "Assist Trophies" which, like Pokéballs, summons characters that benefit the player. Like other items and roster characters, "Assist Trophies" also draw upon Nintendo's rich catalog of games and third-party endeavors.
Throughout the Super Smash Bros. series, most single-player modes have included several non-playable boss characters. These bosses generally have a number of advantageous characteristics, such as extreme resistance to being knocked off of the screen, some of them are, however, oblivious to even screen knock-outs. Most of these bosses were created specifically for the Super Smash Bros. franchise, though some have made appearances in other games.
Super Smash Bros. Brawl introduced the Subspace Emissary, an evolution of Melee's Adventure mode. At the end of several stages, the player would have to face boss battles, most of which composed of characters designed specifically for the game.
Examples of famed boss battles are the twin hands Master Hand and Crazy Hand, Giga Bowser, Galleom, and Tabuu.





The Super Smash Bros. series is Nintendo's premier fighting series, featuring many characters from Nintendo's most popular games as well as third-party characters.
Overview
Super Smash Bros. is a series of fighting games published by Nintendo. Most of the characters in the series' roster are from popular Nintendo games, including Mario, Link, Samus Aran, Pikachu, among others. Recently the series has incorporated third-party characters as well, including Solid Snake from the Metal Gear Solid series and Sonic from the Sonic the Hedgehog series. Super Smash Bros. is unlike the traditional fighter because it does not focus on depleting opponents' health bars. Rather, players are tasked with building up damage on their opponents and then knock them out of the stage using a strong attack.The series originated from Super Smash Bros. for the Nintendo 64 released in 1999 to mixed reviews and commercial success. The critically-acclaimed sequel Super Smash Bros. Melee was released on the Nintendo Gamecube in 2001 to become the best selling game on the system. The third installment Super Smash Bros. Brawl was released on the Nintendo Wii also to strong sales and critical acclaim. HAL Laboratory developed the first two games in the series with Brawl being developed by Sora Ltd.
Gameplay
The Super Smash Bros. series is radically different from most fighters in the way that it focuses on knocking opponents offstage as opposed to depleting health bars. Characters have a damage counter that ranges between 0% and 999%. The higher the percentage, the farther the character is knocked from an attack. To knockout an opponent (ie: make an opponent lose a life), they must be sent flying off-screen. The opponent has the ability to recover and grab hold of the closest platform if he/she is within reach.Fighting System
The game controls are simple and do not require long button-input combinations like other fighters. Rather, all attacks are done with one or two buttons in combination with the analog stick. Each character has a normal attack that can be executed rapidly for a combo. The button that executes the normal attack can be used with the analog stick to deliver directional attacks. Directional attacks can also be executed in mid-air. Characters can also do execute a harder smash attack which does much more damage than a normal attack but is slower to execute. Smash attacks can also be charged for even more damage. All characters have a shield and in combination with the analog stick, can sidestep attacks. In the air, the shield button does an air dodge. Lastly, all characters have multiple special attacks which are unique to each character. These attacks are done with pressing a button or using the button in combination with the analog stick.
Super Smash Bros. Brawl introduced the concept of Final Smashes - devastating attacks that are unique to each character that are designed to turn the tide of battle. Because of their powerful nature, Final Smashes must be earned by breaking open a Smash Ball item - a sphere that moves around the stage after which players scramble for.
The series also has a heavy reliance on items. Like the characters, most of these items are derived from popular Nintendo games, such as the Super Mushroom from the Super Mario series, Pokéballs from the Pokémon series, and the Smart Bomb from the Starfox series. Items can be classified into five categories: battering items (used to strike the opponent), throwing items (thrown at the opponent), shooting items (items that provide long-range damage), recovery items (used to recover damage), and support items (used to give the player an advantage in battle). Super Smash Bros. Brawl also introduces "Assist Trophies" which, like Pokéballs, summons characters that benefit the player. Like other items and roster characters, "Assist Trophies" also draw upon Nintendo's rich catalog of games and third-party endeavors.
Boss Battles
Throughout the Super Smash Bros. series, most single-player modes have included several non-playable boss characters. These bosses generally have a number of advantageous characteristics, such as extreme resistance to being knocked off of the screen, some of them are, however, oblivious to even screen knock-outs. Most of these bosses were created specifically for the Super Smash Bros. franchise, though some have made appearances in other games.
Super Smash Bros. Brawl introduced the Subspace Emissary, an evolution of Melee's Adventure mode. At the end of several stages, the player would have to face boss battles, most of which composed of characters designed specifically for the game.
Examples of famed boss battles are the twin hands Master Hand and Crazy Hand, Giga Bowser, Galleom, and Tabuu.
Core Characters
The series has added more characters as time goes on, and subtracted characters that were either clones or superfluous, but a small number of characters have been in all Smash Bros games. They are:Super Smash Bros. games
Edit
| Name | Platforms | Developer | ||
|---|---|---|---|---|
|
Super Smash Bros. Brawl released on March 9, 2008 |
WII | Monolith Software, Inc., Sora, Game Arts Co., Ltd. | |
|
Super Smash Bros. Melee released on Dec. 2, 2001 |
GC | HAL Laboratory, Inc. | |
|
Super Smash Bros. released on Jan. 21, 1999 |
WSHP, N64 | HAL Laboratory, Inc. |
| Name: | Super Smash Bros. |
| Total games: | 3 games |
| First game: | Super Smash Bros. |
| Aliases: |
Favorite Franchises
a list of 22 items by aliensexist4
a list of 22 items by aliensexist4
|
Ness first in EarthBound |
3
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Donkey Kong first in Donkey Kong Jr. |
3
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Samus Aran first in Metroid |
3
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Luigi first in Mario Bros. |
3
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Pikachu first in Pokémon Red/Blue |
3
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Fox McCloud first in Star Fox |
3
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Mario first in Donkey Kong |
3
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Yoshi first in Super Mario World |
3
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Kirby first in Kirby's Dream Land |
3
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Link first in The Legend of Zelda |
3
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| See all » |












