Why is this an MMO, again? So it'll be like SWTOR but with no companions, basically the only thing that made the story bare able? These MMO developers don't get it. We don't want shitty single player stories in an MMO, We want HUGE, player run worlds, where you have constant interaction like in EVE. Everything is open, everything is player run, it's an actual world.
http://www.eurogamer.net/articles/2012-05-18-the-elder-scrolls-onlines-main-story-is-100-per-cent-solo
The main story in The Elder Scrolls Online will be "100 per cent solo" so that you feel like "you're awesome, you're the hero", game director Matt Firor has revealed.
"The part of the IP we worked with the most to ensure it was the closest we could get it in an MMO to what it would be to a console, solo game, was, I'm a hero," he told GameInformer in a video interview.
"In the Elder Scrolls games you're always the hero, whether you want to be or not. You go out there and you kill the dragons; You kill Mehrunes Dagon in Oblivion; in Morrowind, you're up there fighting the Tribunal - those are huge, global, epic things that you don't want to stand in line to do in an MMO. The last thing you want to do is have the final confrontation with Mehrunes Dagon as he's stomping across the Imperial City, and you see like 15 guys behind you waiting to kill him because they're on the same quest.
"As MMO online designers, the thing we wanted to make sure we hit the most was that feeling that you're awesome, you're the hero. And we do that through a mix of technology, where when I am confronting a major foe in the game, I'm doing it in an instance where I am alone.
"And we have a whole part of the game that is 100 per cent solo," he said, "which is the main story, where the world focuses on you - you are the hero, everything you do is solo and the world reacts to you that way."
Also, you never killed Mehrunes Dagon.
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