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American Revolution
The revolution of British colonists in North America that led to the creation of the United States. The war lasted from 1775 to 1781.
Appears in 11 games
First appeared in Sons of Liberty
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Critical Finish
The cinematic "Ultimate Attack" unique to each character in SoulCalibur 4. Using it while the opponent is in a "Soul Crush" will end the match in one deadly blow.
Appears in 2 games
First appeared in Soulcalibur IV
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Torkoal
A Pokémon first found in Hoenn. It is the only Pokémon with the ability White Smoke.
Appears in 19 games
First appeared in Pokémon Ruby/Sapphire
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Snakes with Legs
Is it a snake or a lizard? Sometimes it's best not to ask questions.
Appears in 1 games
First appeared in Jungler
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Sao Paulo Football Club
A professional soccer club in the Morumbi district of São Paulo, Brazil.
Appears in 10 games
First appeared in Captain Tsubasa IV: Pro no Rival Tachi
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Guardians
Shambhala is guarded by giant blue humans known as the guardians. They are strong, and hard to kill.
First appeared in Uncharted 2: Among Thieves
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Abadon
A winged beast that has appeared in Final Fantasy games as either a boss or a very powerful enemy.
Appears in 3 games
First appeared in Final Fantasy VIII
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Fictional Car Brands
In order to avoid licensing issues, many games simply create fictional car brands.
Appears in 34 games
First appeared in Screamer
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Optional Touch Control
Sometimes you just don't want to pull out your stylus or get fingerprints on your DS screen. These games don't make you.
Appears in 53 games
First appeared in Final Fantasy III
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Green Flu
The name for the infection which originated near Fairfield, Pennsylvania that has caused the rampant zombification in the Left 4 Dead series.
Appears in 2 games
First appeared in Left 4 Dead
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Slaking
Lazy Pokémon, and the final form of Slakoth.
Appears in 22 games
First appeared in Pokémon Ruby/Sapphire
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Satsui no Hadou
Satsui no Hadou, or "Surge of Murderous Intent", is a super-natural martial power in the Street Fighter Series.
Appears in 9 games
First appeared in Super Street Fighter II Turbo
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Gradual Enemy Introduction
Games show you a new enemy throughout the game and they usually require a new tactic to defeat it. The first one you fight comes solo and you are required to kill it, then they are given to you in groups or possibly mixed with older enemies.
Appears in 32 games
First appeared in Dexterity
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Real Time Bullets
This is a game design that treats bullets as independent projectiles effected by the game's physics.
Appears in 12 games
First appeared in Space Interceptor
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Novint Falcon Support
A USB haptic mouse replacement peripheral. The name comes from the fact that the falcon is the predator of the mouse.
Appears in 61 games
First appeared in Quake
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Player Match
A type of match in which the player does not risk his or her persistent ranking, but also does not stand to improve it.
Appears in 2 games
First appeared in Super Street Fighter II Turbo HD Remix
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FEISAR
FEISAR (or Federal European Industries Science And Research) is one of the mai racing teams in the WipEout universe, appearing in every game of the series
Appears in 10 games
First appeared in WipEout
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Regigigas
Regigigas is a legendary normal-type Pokemon that first appears in the Fourth Generation.
Appears in 16 games
First appeared in Pokémon Battle Revolution
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Hypello
A race of aquatic creatures featured in Final Fantasy X and X-2.
Appears in 1 games
First appeared in Final Fantasy X-2
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Localized Soundtrack
Whether it be to translate foreign lyrics, eschew copyright issues, technical limitations, or appeal to an American audience, these games had changes to their soundtracks when brought to the United States.
Appears in 14 games
First appeared in Hydlide
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Reward Sound
A sound effect that plays once the player has gained a level, solved a puzzle or reached a milestone within the game.
Appears in 217 games
First appeared in Lode Runner
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Mist
A cloud of gas, often used as an energy source in RPGs.
Appears in 8 games
First appeared in Faxanadu
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Facehugger
The parasite stage in the Alien franchise Xenomorph's life cycle.
Appears in 11 games
First appeared in Alien Vs. Predator
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Armor Abilities
New addition to the Halo multiplayer system for Halo: Reach. Combines the ideas of Perks from Call of Duty 4 and Equipment from Halo 3.
Appears in 4 games
First appeared in World of Battles: Morningstar
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Corpse Spasms
When a character is killed, the fallen body's ragdoll physics will fail and the corpse will start to flip about spasmodically. This oOften occurs in open world/sand-box games.
Appears in 46 games
First appeared in City of Heroes
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Weyland-Yutani
The infamous corporation in the Aliens universe that seeks to use the xenomorphs as a weapon, despite massive evidence that they cannot be controlled.
Appears in 7 games
First appeared in Aliens Versus Predator
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Static Defense
A unit type in real time strategy games. Static defense is a range of units that serve as base defense but can not move beyond where they are built.
Appears in 19 games
First appeared in Warcraft II: Tides of Darkness
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The Precursors
A mysterious, ancient race in the Jak and Daxter series.
Appears in 4 games
First appeared in Jak and Daxter: The Precursor Legacy
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Gobbo
These balls of fluff are a staple in the 'Croc' series of games. They raised Croc from a baby and it becomes Croc's mission to rescue them from the evil 'Baron Dante'.
Appears in 2 games
First appeared in Croc: Legend of the Gobbos
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Steam Leaderboards
Built in feature of some of the Steam games. Saves players high scores online and allows them to be compared to other players scores.
Appears in 436 games
First appeared in Space Ace
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Pilot
In the sky or in the blackness of space, these guys can get you from one place to another, and maybe blow up a few bad (or good) guys along the way!
Appears in 109 games
First appeared in Flight Simulation
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Swatch Internet Time
A system of time keeping that divides the day not into hours or minutes, but 1000 equally-timed parts called ".beats".
Appears in 9 games
First appeared in Sega Rally 2
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Armor Lock
An Armor Skill available in Halo: Reach that enables you temporarily invulnerability, but leaves you immobilized.
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Strider
A massive Combine synth designed for heavy assault, in Half-Life 2 and Episodes One and Two.
Appears in 4 games
First appeared in Codename: Gordon
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Anaerobic Character
Although rare there are characters in games that can apparently survive without oxygen.
Appears in 7 games
First appeared in Super Mario Bros.
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Ghost Baby
Hey, should we open the cupboard where the crying baby sounds are coming from? Oh hey, there's nothing here.
Appears in 2 games
First appeared in Max Payne
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Optional Censorship
Optional Censorship gives one the ability to remove or obscure content that is possibly offensive or objectionable.
Appears in 34 games
First appeared in Rex Nebular and the Cosmic Gender Bender
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Staraptor
Staraptor is a flying-type Pokemon that first appears in the Fourth Generation. It is the final evolution of Starly.
Appears in 19 games
First appeared in Pokémon Battle Revolution
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Staravia
Staravia is a flying-type Pokemon that first appears in the Fourth Generation. It evolves from Starly at level 14 and evolves into Staraptor at level 34.
Appears in 19 games
First appeared in Pokémon Battle Revolution
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Starly
Starly is a flying-type Pokemon that first appears in the Fourth Generation. It evolves into Staravia at level 14.
Appears in 17 games
First appeared in Chiiku Drill Pocket Monsters Diamond & Pearl: Moji Kazu Chie Asobi
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Super Effective Move
Term originating in Pokémon, but has come into mainstream video game vernacular to describe a move that inflicts top-tier damage to an opponent.
Appears in 13 games
First appeared in Pokémon Red/Blue
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Quest Tracking
Quest tracking is a common theme in RPGs and open-world adventure games, whereby the game monitors, records, and occasionally directs the player as to his next mission.
Appears in 50 games
First appeared in Metal Max
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Environmental Kill
Some game environments feature certain areas that allow for special kills outside a player's normal cadre of moves. These kills usually feature unique animations such as slamming an enemy's head through a television or sticking their head in a trash compactor.
Appears in 70 games
First appeared in Double Dragon
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Xbox Live Aware
Feature found in some later first-generation Xbox titles that allowed players to stay signed into Xbox live while playing an offline game.
Appears in 42 games
First appeared in The King of Fighters 2002: Challenge to Ultimate Battle
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