Overview
The Rookie, along with the others in the squad, are the playable characters in Firefight.Firefight was the first ' Horde mode' variant to be used in the Halo universe. And while it appears to be like Horde mode it has some key differences. The first is the game has no limit to how long you can go for, making it endless if you wanted it to be. The second is that with the release of Halo: Reach, you will be able to edit the settings with alarming precision.The third is the lay out of sets and rounds, making Firefight more structured that other horde gametypes.
The only option to customize in Halo 3: ODST is the difficulty, however the settings for Halo: Reach are listed below.
It has been specifically confirmed that Firefight mode will not be returning in the upcoming sequel, Halo 4, which replaces it with a new co-operative multiplayer experience called Spartan Ops..
FIREFIGHT SETTINGS
In Reach, the firefight game mode will be extremely customizable, unlike the standard firefight in ODST.
One of the cool things about firefight in Reach is that you can create your own game variants now. In ODST it was really just choose your map, go. Firefight was firefight. Now we have all sorts of things which you can do.
Lars Bokken, Multiplayer Designer, Bungie
Below are the menu options available for the firefight game mode in Reach. All of the options are customizable.
Wave Properties
This is where you will customize the enemies you face and the skulls in the game. It is divided into Round Wave Properties, then sub categorized into the Wave Properties
ROUND ONE WAVE PROPERTIES
Skulls
Allows you to choose which skulls will be active during the game.
Skulls (on/off) |
---|
Red | Blue | Yellow |
Mythic | Catch | Tough Luck |
Famine | Cloud | Tilt |
Black Eye | Grunt Birthday | Cowbell |
IWHBYD |
|
|
Initial Wave
Allows you to choose the dynamic of the initial wave of enemies.
Uses Dropship
This option is self explanatory.
Squad Selection Order
This option will dictate if the enemies spawn in order, or in a random manner.
Squad 1-3
The squads include a wide array of enemies. Close to 30 different types are available to choose from. The enemies are all from the common species in the Halo universe. Each of the squads include the same options. The enemies available in the squads are below.
Grunts
There is only one kind of Grunt.
Elites
The different types of Elites available. Elites have the most variety.
Standard | Patrol | Infantry | Tactiical |
Airborne | Spec Ops | Generals | Strike Team |
Brutes
Brutes come in a few different variants in Reach.
Standard | Patrol | Infantry |
Tactical | Chieftains | Kill Team |
Hunters The intimidating Hunters are still present in Reach.
Standard | Patrol | Infantry |
Tactical | Strike Team | Kill Team |
Skirmishers
Skirmishers make their first appearance in Reach. There are three unique kinds of Skirmisher.
Jackals
As expected, Jackals will be around for firefight.
Heretics
Unlike the Elites, there isn't much of a variety when it comes to Heretics.
Main Waves
The Main Waves have the same options as the Initial Wave. The only difference is that the main wave has FIVE squads to choose from rather than the initial THREE.
Boss Wave
The Boss Wave has the same options as the Initial Wave. It has THREE squads to choose from.
ROUND TWO & THREE WAVE PROPERTIES
The final two rounds have the same properties/options to choose from as the first round.
BONUS WAVE PROPERTIES
Bonus Wave Duration
This option is self explanatory. It decides how long you want the Bonus Wave to last.
Time Intervals |
---|
15 Seconds |
30 Seconds |
45 Seconds |
60 Seconds |
90 Seconds |
2 Minutes |
The rest of the Wave options are similar to the Initial and Boss Waves, with THREE squads.
Wave Limit
This option determines the amount of waves.
Wave Intervals |
---|
One Round |
Two Rounds |
One Set |
Two Sets |
Three Sets |
Four Sets |
Five Sets |
Ten Sets |
No Limit |
Time Limit
Self explanatory.
Time Intervals |
---|
1 Minute |
2 Minutes |
3 Minutes |
4 Minutes |
5 Minutes |
6 Minutes |
7 Minutes |
8 Minutes |
9 Minutes |
10 Minutes |
12 Minutes |
15 Minutes |
20 Minutes |
30 Minutes |
45 Minutes |
60 Minutes |
No Limit |
Generator Properties
Generator is an objective based addition to the firefight game mode. In this game mode players must defend Generators whilst an onslaught of enemies attack.
Generator Count
This option determines the amount of Generators the players wish to have in the game to defend.
Generator Intervals |
---|
Disabled |
1 |
2 |
3 |
Spawn Order
Spawn Order dictates the spawning of players(?). The two options are SEQUENCE, meaning in a sequential order, or RANDOM.
Loss Condition
The condition to determine a loss for the players. You can choose either: LOSE ONE generator, or LOSE ALL generators.
Scenario Settings
Hazards
You can choose whether to ENABLE or DISABLE hazards.
Weapon Drops
Choose whether to have weapons drop; ENABLED or DISABLED
Ammo Crates
Determine whether to have ammo crates or not; ENABLED or DISABLED.
Custom Skull Settings
Custom Skull Settings allows you to create custom skulls. This can be achieved by setting certain attributes for Spartans and Waves.
SPARTAN TRAITS
Shields and Health
Change the settings for Shields and Health.
Damage Resistance |
---|
Unchanged |
10% |
50% |
90% |
100% (Normal) |
110% |
150% |
200% |
300% |
500% |
1000% |
2000% |
Invulnerable |
Shield Multiplier |
---|
Unchanged |
No Shields |
Normal Shields |
2X Overshields |
3X Overshields |
4X Overshields |
Shield Recharge Rate |
---|
Unchanged |
-25% (Decay) |
-10% (Decay) |
-5% (Decay) |
0% (No Recharge) |
10% (Slower) |
25% (Slower) |
50% (slower) |
75% (Slower) |
90% (Slower) |
100% (Normal) |
110% (Faster) |
200% (Faster) |
Health Recharge Rate |
---|
Unchanged |
-25% (Decay) |
-10% (Decay) |
-5% (Decay) |
0% (No Recharge) |
50% (Slower) |
90% (Slower) |
100% (Normal) |
110% (Faster) |
200% (Faster) |
Shield Vampirism |
---|
Unchanged |
Disabled |
10% Leech |
25% Leech |
50% Leech |
100% Leech |
Immune to Headshots |
---|
Unchanged |
Enabled |
Disabled |
Immune to Assassinations |
---|
Unchanged |
Enabled |
Disabled |
Weapons and Damage
Change the settings for Weapons and Damage
Damage Modifier |
---|
Unchanged |
0% |
25% |
50% |
75% |
90% |
100% |
110% |
125% |
150% |
200% |
300% |
Instant Kill |
Melee Modifier |
---|
Unchanged |
0% |
25% |
50% |
75% |
90% |
100% |
110% |
125% |
150% |
200% |
300% |
Instant Kill |
Grenade Regeneration |
---|
Unchanged |
Disabed |
Enabled |
Infinite Ammo |
---|
Unchanged |
Disabled |
Enabled |
Bottomless Clip |
Weapon Pickup |
---|
Unchanged |
Disabled |
Enabled |
Equipment Usage |
---|
Unchanged |
Disabled |
Enabled |
Equipment Drop |
---|
Unchanged |
Disabled |
Enabled |
Movement
These settings will affect the movement characteristics of players.
Player Speed |
---|
Unchanged |
0% |
25% |
50% |
75% |
90% |
100% |
110% |
120% |
130% |
140% |
150% |
160% |
170% |
180% |
190% |
200% |
300% |
Jump Height |
---|
Unchanged |
0% |
25% |
50% |
75% |
90% |
100% |
110% |
125% |
150% |
200% |
300% |
Player Gravity |
---|
Unchanged |
50% |
75% |
100% |
150% |
200% |
Vehicle Use |
---|
Unchanged |
None |
Passenger Only |
Driver Only |
Gunner Only |
No Passenger |
No Driver |
No Gunner |
Full Use |
Sensors
Motion Tracking Mode |
---|
Unchanged |
Off |
Allies Only |
Normal Mode |
Enhanced Mode |
Motion Tracker Range |
---|
Unchanged |
10 Meters |
25 Meters |
75 Meters |
150 Meters |
Appearance
Active Camo |
---|
Unchanged |
Off |
Poor Camo |
Good Camo |
Waypoint |
---|
Unchanged |
No Waypoint |
Visible to Allies |
Visible to Everyone |
Visible Name |
---|
Unchanged |
No Waypoint |
Visible to Allies |
Visible to Everyone |
Forced Color |
---|
Unchanged |
Off |
Red |
Blue |
Green |
Orange |
Purple |
Gold |
Brown |
Pink |
White |
Black |
Zombie |
WAVE TRAITS
Damage Modifier |
---|
Unchanged |
0% |
25% |
50% |
75% |
90% |
100% |
110% |
125% |
150% |
200% |
300% |
Instant Kill |
Damage Resistance |
---|
Unchanged |
10% |
50% |
90% |
100% (Normal) |
110% |
150% |
200% |
300% |
500% |
1000% |
2000% |
Invulnerable |
Shootiness |
---|
Unchanged |
Normal |
Marksman |
Trigger Happy |
Grenades |
---|
Unchanged |
Normal |
None |
Catch |
Vision |
---|
Unchanged |
Normal |
Near Sighted |
Eagle Eye |
Hearing |
---|
Unchanged |
Normal |
Deaf |
Sharp |
Luck |
---|
Unchanged |
Normal |
Unlucky |
Lucky |
Leprechaun |
Equipment Drop |
---|
Unchanged |
Enabled |
Disabled |
Immune to Headshots |
---|
Unchanged |
Enabled |
Disabled |
Immune to Assassinations |
---|
Unchanged |
Enabled |
Disabled |
Blue/Yellow Skull Settings
The other two customizable skulls, Blue and Yellow, have the same options as the aforementioned Red Skull.
Spartan Setting
Changed different options pertaining to the Spartans.
Respawn Time
Self explanatory. How long you have to wait before you can respawn.
Respawn Time Intervals |
---|
10 Seconds |
15 Seconds |
20 Seconds |
25 Seconds |
30 Seconds |
45 Seconds |
60 Seconds |
90 Seconds |
2 Minutes |
3 Minutes |
On Wave |
Starting Lives
How many lives you start with.
Starting Lives Interval |
---|
Unlimited |
None |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
15 |
20 |
25 |
50 |
Maximum Extra Lives
The maximum amount of extra lives you can accumulate. Same intervals as STARTING LIVES.
Base Traits
The traits given to the Spartan. Same to SPARTAN TRAITS under CUSTOM SKULL settings above.
Loadouts
You can create custom loadouts in the Spartan Settings.
Loadout 1
Names |
---|
Air Assault | Marksman | Recon Marksman | Expert Marksman | Operator |
Greandier | Medic | Corpsman | Stalker | Demolitions |
Infiltrator | Security | Sprint | Armor Lock | Active Camo |
Drop Shield | Jet Pack | Noble 1 | Noble 2 | Noble 3 |
Noble 4 | Noble 5 | Noble 6 | Carter | Kat |
Jorge | Emile | Jun | Juggernaut | Berserker |
Maverick | Zombie | Demon | Angel | Redshirt |
Ling Ling | Pookie | FNG | Noob | Camper |
Specter | Bunker | Claymore | Firebase | Intel |
Ninja | Power | Cobra | Eagle | Hog |
Bear | Warrior | Deceiver |
|
|
Primary Weapon |
---|
Assault Rifle | DMR | Concussion Rifle |
Energy Sword | Flak Cannon | Focus Rifle |
Gravity Hammer | Grenade Launcher | Magnum |
Needler | Needle Rifle | Plasma Launcher |
Plasma Pistol | Plasma Repeater | Plasma Rifle |
Rocket Launcher | Shotgun | Sniper rifle |
Spartan Laser | Spiker | Unchanged |
Secondary Weapon
Secondary Weapon choices are the same as Primary Weapon choices.
Armor Ability |
---|
Jetpack | Armor Lock | Active Camo |
Drop Shield | None | Sprint |
Grenades |
---|
1X Frag | 1X Plasma | 1X Frag, 1X Plasma |
2X Frag | 2X Plasma | 2X Frag, 2X Plasma |
3X Frag | 3X Plasma | 3X Frag, 3X Plasma |
4X Frag | 4X Plasma | 4X Frag, 4X Plasma |
No Grenades |
|
|
Hide Loadout |
---|
Not Hidden |
Hidden |
Loadout 2-5
Same options as Loadout 1
General Settings
Friendly Fire
Choose whether Friendly Fire is ENABLED or DISABLED.
Betrayal Booting
Choose whether to have the option to Boot after Betrayals; ENABLED or DISABLED.
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