are originally from the video game Ice Climber
for the NES.
The characters have recently been brought back through cameos in the Super Smash Bros.
series. They came as playable characters in Super Smash Bros. Melee
and Super Smash Bros. Brawl
The player controls both but only directly controls Popo
(blue male) while Nana
(pink female) mimics the players actions. Many strategies such as de-synchronizing can split up their movements so you could have direct control over both and have both of them attack one right after the other for double the damage.
Only hits done to Popo
count to the players hit percentage. Hits to Nana
do not count but Nana
could be knocked off the edge separately. Knocking Nana
out does not count as a KO or a loss of stock but could severely hinder the players ability. Without Nana
the player cannot do the triple jump.
Often without Nana
or if you need more horizontal distance you could press to the side and tap b a lot to go higher and spin to the side, you can do this alone or with Nana
, her presence does not affect this move. A common strategy in VS games is to go and try to focus on knocking out Nana
to hinder the other character from recoveries, chain grabbing, and de-synchronizing.