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Whether you're trying to stay alive for a certain time period or just trying to gain the upper hand in a fight, being able to make a barricade is crucial to your survival.
Graphic Filters are removable filters that change the look of the graphics in a game. They can range from making a game look like an old film, to smoothing the pixellated graphics of an old game.
The use of everyday objects as weapons of destruction, often combination.
Ability to see a character's body in mirrors, water, or other surfaces.
Some video games feature characters that play video games themselves, with the player sometimes taking control of the character playing the game-within-a-game. This also includes game characters who explicitly mention that they play video games.
A puzzle where you have to use your surroundings, i.e. "environment" in order to progress.
A staple in modern shooters. They hide, crawl, creep, climb and jump, and are usually pretty weak but hard to hit.
Running at 60 FPS is standard for arcade & PC games, but hardware restrictions of consoles often force developers to aim for lower framerates in order to preserve visual detail or allow greater scale. 3D console games hitting 60 FPS are thus uncommon, though the trend of re-releasing games on newer hardware has technically resulted in more 3D console games hitting 60 FPS.
Games with characters known for wearing hoods over their heads, whether they be cloaked cultists, assassins, or just guys that keep their hoodies in the upright-and-locked position.
Insects of the order Diptera, Flies (sing. Fly) are common household pests. The Housefly is considered one of the most widely distributed insects.
Any object that holds health, ammo, equipment, money, etc. The container must be opened or destroyed in order to procure the items within.
When stuff that always used to work suddenly break down when you need it the most and you either have to fix it or find another way around.
Deadly Gas is used in many games as an obstacle and usually causes the player's health to degenerate over time.
A bridge made using whatever is available at the moment; used as a method to cross obstacles, such as gaps or bodies of water.
An insect with broad colorful wings.
Enemies who don't fight fair or flee when they're running low on health. Examples include Boos from Super Mario and those pesky goblins from Dark Messiah.
The shell game is a short-con "gambling game" used by confidence tricksters. It requires three shells (or similar) and a small ball. The shell game can also be played fair, without cheating.
Malevolent creatures that resemble babies for one reason or another. The ironic juxtaposition of innocence with evil, plus the player's natural reluctance to hurt a baby, makes them a popular trope in horror games.
The ability to see the world in a different way. Reveals paths, secrets, enemies, among other things.
Barbarians in games are often known for their brute strength, large size compared to normal humans, appetite for meat and ale, general crudeness, and prowess in melee combat.
Luck plays an integral part in some role-playing games. Good fortune can greatly increase your chance of finding better loot, scoring critical hits, etc.
That bad guy looks awfully familiar... probably because it's you. This is for games where you fight yourself or an evil version of yourself
An in-game design interface that allows the player to configure aspects of a game, among other things.
A location where the player character is relatively assured to avoid patterns of incoming fire or enemy movement.
An audio signal that contains noise at the same level at all frequencies. Appears on TV screens and video transmissions as static "snow".
During boss battles, sometimes the boss kills their own henchmen. This concept is often used as a way of demonstrating a boss' wrath.
A boss character in a game which shows up again later as a regular enemy.
An enemy that uses a spell or a skill to multiply and add another enemy to fight
Games that ask the player whether they are sure about the decision that they have just made.
People that make games are crazy, that's been evident since the 70s. Like a lot of crazy people they look at too much H.R Giger and realize that the human body is a truly disturbing thing.
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