689: Touch the Crank
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690: Grip the Banana
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The 12th Annual E3 Banner Contest
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consists of 20 releases.
Released Apr 18, 2006
When a game inclüdes an accènt in its title.
An Air Combo differs from a Juggle in that the character jumps up to meet his enemy, instead of launching him, and then attacks him in the air.
A quick burst of speed either forward or backward whilst in the air.
An innate ability to control the behavior and direction of the air. This ability can also be used to create and control bursts of wind.
A dark power that is usually the cause for the world's strife. The curse can only be broken after the protagonist (or band of protagonists) defeats several dangerous trials.
When a game allows the player to pet animals encountered in the environment. Some games are all about this.
Games that have animals as the main character. The character must be playable.
The Bangsian Fantasy is a fantasy trope where famous historical or literary individuals interact within the after-life. It was named after John Kendrick Bangs who often wrote in said manner.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
A philosophical and religious system based on the teachings of Siddhartha Gautama.
Collectibles are items such as coins, rings, gems, packages etc. that can be gathered, usually for some kind of reward, or sometimes to simply beat a level. Often (almost too often) the source of earning achievements and trophies on the Xbox 360 and PlayStation 3.
The player must restore color to a monochromatic game world by overcoming certain tasks or enemies.
Typically found in fighting games, combos are a series of strung-together moves.
A quick burst of speed that propels the player slightly forward or backwards.
Environments cycle between day and night, often with effects on other aspects of the game.
The transformed spirit of a woman who threw herself into the sea, this demonic fish can fly by flapping its fins like wings.
It's all in the family.
The ability to dodge an attack, making the player untouchable for a brief period.
A double jump is the ability to jump while already in mid-air to get some extra lift. In reality, double jumps are not possible and violate fundamental laws of physics.
The ability to draw or paint in a game, whether as a gameplay mechanic or just a fun bonus.
This concept is for games where at least one of the main characters is female.
The feudal period of Japanese history, which was dominated by powerful regional families holding large areas of land (daimyo) and military warlords (shogun), between 1185 and 1603 AD.
The ability to create, shape, and control fire at will. This is a common and well known power in fiction, its appearance dating back to ancient literature.
A gaming genre of its own, but also frequently featured as a mini-game in other titles, especially RPGs.
Fog plays an important role in many games. In games like Silent Hill, it's an atmospheric element. In other games, it's artificially added to reduce framerate and draw distances to save memory.
In Japanese games, this is the practice of placing hiragana readings above any kanji to make reading text easier.
The seventh annual Game Developers Choice Awards celebrated the best games of 2006.
These spooky entities are the spirits of the dead, returned from beyond their graves for generally sinister purposes. There's generally about even odds whether a particular ghost will be helpful or malevolent towards the living, but some ghosts just want to be left alone entirely.
Abilities or objects that can only be obtained by killing a god or if gods themselves offer them to a character.
This tag is for all games and characters that deal in the concept of gods, demigods, half-gods and the like.
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