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#1  Edited By bushpusherr

I've opened the left half. But I'm way stuck on the 4th panel after the split. I feel like I completely understand what the game is asking me, but the solution that seems right doesn't get accepted. I'd love a hint from anyone who can point me in the right direction.

The shadow acting as your clue is not centered on the panel.

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#2  Edited By bushpusherr

With 18 hours on my steam play time (which is more like 16 since I've idled a couple times), I'm currently at 393 + 57. I've got all the lasers but there are definitely still some loose ends on my plate that I want to wrap up before heading into the finale. I think i'll probably go for the 100%, I'm really digging this game.

As someone who has an education in graphics programming, I especially liked the RGB color puzzles on the top floor of one of the buildings in the center of town (the one that you have to clear the sound-proof room in the basement to unlock).

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Regarding the summoning and what not, play it how you want. There is no "playing it wrong." I find summoning kind of defeats the satisfaction this game so strongly delivers when besting a tough boss, but to each his/her own.

However, telling someone they are "playing it wrong" is entirely different to saying "your stream is now completely boring." Watching people figure out the boss fights and develop their strategies is what I find fun about watching Souls playthroughs, and summoning all but erases that part of the game. I doubt I'll watch any more of Dan's.

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Creating the giant bomb emblem is one of the first things I do anytime I start a new Call of Duty or Battlefield game that supports it haha. This time, the background felt a little empty so I tried to make it look like the video bumper.

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#6  Edited By bushpusherr

All of these seem like smart changes, especially considering that the scout is probably my favorite to play but most matches it has just been untenable because the enemy team is 5/6 infiltrators that just sprint nonstop. The "lose camo when you take damage" is very welcome. (I pretty much exclusively play Bounty Hunter so I'm sure things change a bit between game types)

The only glaring omission here is still the lack of host migration. That is super important especially considering you lose all of your progress if you don't finish the match.

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The Bombcast (and Beastcast, and every other -cast) should just drop the email section, it's boring and usually pretty tedious

There's gotta be something way more interesting & relevant to put in that time slot anyway

Some of the greatest bombcast segments of all time have come from emails, do you not remember the Great Australian Beef saga of 2014? I think it all just comes down to curation. Perhaps Brad just prefers the more subdued submissions, I'm not sure. Maybe we need Jeff back on email duty.

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@dudeglove: That's it, really? That was what, a few minutes out of hours and hours of recordings? Seems like you're just looking for an excuse to lash out at Dan. Whatever, good luck with the podcasts I guess.

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#9  Edited By bushpusherr

@dudeglove said:
@schlorgan said:

MGSV, if for no other reason than to troll Ryckert.

There's plenty of reasons to slap MGSV with worst/most disappointing game of the year.

The xmas podcasts are going to be incredibly grating to listen to, as it's pretty likely Dan is going to be at the point of screaming like a brat if MGSV doesn't get top spot in the GOTY discussions. Then again, the conversations are kinda always like that. However, newcomer D-Walker will likely be a threat to Ryckert's idiocy this year.

Where the hell is this coming from? Did you not listen to last year's deliberations? Dan was totally agreeable throughout. Sure, he put up a fight for the games he likes just like everyone else, but he never even came close to being obnoxious about it (and even when he did step up like with Tropical Freeze for the soundtrack category it turned out to be really funny). And as far as the top spot is concerned, that really hasn't even been that much of a contest since the Skyrim vs Saint's Row argument, so I really don't know why you are characterizing it the way you are.

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Panoramical quick look, that game looks super unique :)