Something went wrong. Try again later

majormitch

Playing FF7 Rebirth is giving me the Bad Thought of replaying other FF games.

1336 2197 115 148
Forum Posts Wiki Points Following Followers

2019: Ranking the Rest

The top 10 list is a fun tradition, but I always wonder, what about the rest? Most of us play more than 10 games a year, so what happened to the others? For the past few years I’ve taken to ranking the rest of the games I played in a given year, and use that as a chance to (very) briefly speak to them. It gives a more holistic picture of my gaming year, and I have fun doing it too. That’s exactly what this blog is: my ranking of every 2019 game I played that didn’t make my top 10 list for the year. Obviously I can’t play everything, and my gaming time this year was down from previous years. That manifested in me bouncing off more games than normal; a good chunk of games on this list I only played for 5 hours or less. Still, I touched most of the games I wanted to, with the only notable omission being Disco Elysium. That’s the first game I plan to play in 2020. For now, these are the games I got to. I tried to order them as honestly as I could, but I wouldn’t put too much stock in the exact order. They’re all in the ballpark of where they belong. And with that, thanks for reading!

1-10. See my GOTY 2019 list.

Perhaps 2019's most surprising mashup, and also one of its coolest.
Perhaps 2019's most surprising mashup, and also one of its coolest.

11. Cadence of Hyrule. What an awesome and unlikely thing. Nintendo, of all companies, let a small indie team have a go at their most hallowed franchise. It's a cool mashup of Crypt of the NecroDancer and Zelda that really works, and I thoroughly enjoyed it from start to finish. Especially the incredible soundtrack, which I'd put among my all time favorites. These killer remixes were the perfect accompaniment to this killer rhythm game. Cadence of Hyrule was this year's difficult cut from my top 10.

12. Slay the Spire. I wrote on my top 10 list about Dicey Dungeons that I’m traditionally not a fan of either rogue-likes or deck-builders, so color me surprised when 2019 produced two games that combined elements from both genres into something I liked. Of the two, Slay the Spire finishes second due to more random elements making each run feel a little more out of my hands than I’d like, mainly in the way that a single bad hand can ruin you against the toughest bosses. But I still had fun with this one, and am more than happy to have surprises like this from genres I normally don’t like.

13. Magic: The Gathering Arena. MTG Arena is easily my favorite digital interface yet for the only CCG I've ever gotten into. I used to play the physical version heavily, but fell off for multiple reasons over the years. Arena is not only a faithful and competent digital recreation, but it also offers a host of modes and events that make it easy to pick up and play any number of fun formats at any time. I've gotten a lot of cards, and a lot of play, for relatively low cost (by CCG standards at least), which has sparked a mild renewed interest for me in MTG. That's something I didn't think would ever happen again. Thanks, MTG Arena.

Void Bastards has some cool ideas.
Void Bastards has some cool ideas.

14. Void Bastards. This is one of those “gamey” games with a simple loop that’s just fun to go through. It’s not all that deep, and it kind of loses steam the longer it goes. But it’s something simple and fun to veg to for a while. I think it has some neat ideas too in the way you navigate the ships you choose to board and the risks and rewards involved. If it hadn’t lost so much steam near the end in its repetitiveness, it could have possibly made my top 10.

15. Untitled Goose Game. The internet’s favorite 2019 child didn't grab me as much as it seemingly did most, but it's still a good game. I see it as a "lite" version of the recent Hitman games, both simpler and less interesting to veterans of Agent 47's mayhem. But it does have its charm, and a goose is the perfect avatar for causing mayhem.

16. Baba is You. This is a super clever puzzle game that is probably just too smart for me. I really like its ideas from a game design perspective, on how it invites you to break its own rules, yet the type of thinking it demands is very different from how my brain works. That means making progress is a slow, painful affair for me, and led to me not getting all that far before stopping. Baba is You a game I respect more than I enjoy playing as a result, and that's OK.

17. Ape Out. This has so much style, both in its visuals and its music -- I think its procedural generated jazz score is legit rad -- that I can’t help but like Ape Out. The game itself is fun in its rambunctious simplicity, though I did tire of it before I finished it, and it’s a short game no less. That makes me probably appreciate its artistic ambitions more than I like playing the actual game, but it’s a cool thing nonetheless.

I mostly felt like Control was a standard third-person shooter.
I mostly felt like Control was a standard third-person shooter.

18. Control. This might be the best game Remedy has made from a game feel standpoint, and you do get some cool powers that are fun to use in combat. Yet I still came away from it feeling like it was a pretty standard third-person shooter, one that on a mechanical level didn’t do much interesting for me. That’s normal for me with Remedy games, which usually rely more on style and story than their combat anyway, but even that was a mixed bag. I think some parts of Control’s lore are really interesting, but the actual happenings of the story just did not grab me, and the pace of it also felt off. I came away from it not caring much about the characters or what happened to them, and ended up rushing through the endgame just to be able to move on from it.

19. Remnant: From the Ashes. Another mostly standard third-person shooter, but one that gains something from both co-op and some pretty decent ideas and boss encounters. Mostly the former, as it’s less rote when playing with a friend. On the flipside I could do without the terrible writing/acting/story, the bland world design, and the repetitive encounters. I haven’t finished this one yet (primarily due to time restraints), but I would still like to sometime.

20. Katana Zero. I had a very love/hate relationship with this one during my time with it. I nearly stopped playing it multiple times, and it’s not even a long game. One minute I’d be soaking in the thick atmosphere (driven primarily by the cool soundtrack), and puzzling through a room of enemies laid out in an interesting way. Then the next I’d be groaning at the corny dialogue that think it’s more clever than it is, and takes up at least as much time as the killing does. I also got more tired of the standard combat as it went, as the game doesn’t evolve much during its run-time. Even after finishing it, I’m not sure how much I enjoyed it.

21. Bloodstained: Ritual of the Night. I know I’m in the minority on this one, but I don’t think Ritual of the Night is all that great; I didn’t even finish it out of boredom. Maybe I’ve just played too many Castlevania games of this style, but I think Ritual of the Night is, at absolute best, on par with the more mediocre ones. Everyone remembers Symphony of the Night, but seem to forget that half a dozen similar Castlevania games came out on handhelds over the following decade. Point being, there were a lot of these games already, and Ritual of the Night as a deliberate throwback feels dated and unnecessary. Especially given that so many other recent indie games have carried the torch in that space, and have shown so many other more interesting ideas. Then on top of that, last year’s excellent Curse of the Moon not only emulated Castlevania III, but modernized it and arguably bettered in it smart ways. Ritual of the Night has no such ambitions, and while it is a perfectly OK “one of those,” I’m not sure that plays in 2019 for me anymore. I think we can do better.

Pokemon has so much potential, and they're never going to do anything with it, are they?
Pokemon has so much potential, and they're never going to do anything with it, are they?

22. Pokemon Sword/Shield. I don’t give a shit about “dexit”; I think there are too many Pokemon at this point, and expecting all of them to be compatible with every game is a pipe dream that lasted way longer than I ever expected. I also don't give a shit about poor textures or animations or whatever else the internet is mad about. What I do give a shit about, is that Pokemon is one of the few Nintendo franchises that refuses to evolve over time. Sword and Shield are still following the same basic formula that the originals pioneered 20 years ago, and it has lost all novelty as a result. Forget diminishing returns; I've personally reached the point of no returns with this franchise, and have no interest in touching Pokemon again until it can prove it has any amount of creative spark left. That makes me sad to say, but here we are. Its minor quality of life improvements are the only things preventing it from falling further down this list.

23. Valfaris. I also have kind of a love/hate relationship with this one, albeit for slightly different reasons. One the one hand, I enjoy it’s retro style side-scrolling shooter challenge, and it nails what it’s going for pretty well; the visuals and music in particular are metal in the best way. On the other hand, it’s pretty one-note, and got old a little faster than I had hoped. I’m still somewhere in the middle, and not sure if I’ll finish it or not.

24. They Are Billions. Probably my biggest disappointment of the year. It had such a promising early access period with great reception, but I held off until I could play the campaign. Yet it turns out that the campaign in the final product is a horrible, horrible mess. Like, seriously, this campaign is bad. Too long, too repetitive, too punitive, and too bare bones to be interesting (I played three missions and quit). The saving grace of They are Billions is that the survival mode is still alright. I feel like I kind of "solved" it after a few games, but it saved the product from being a complete wash.

25. Apex Legends. I'm just not a battle royale person? But this seems like it's as good as any of them, and I enjoyed the handful of games of it I played just fine.

I bet there's a good story here, but I'm not sure I'll see it.
I bet there's a good story here, but I'm not sure I'll see it.

26. Life is Strange 2. I really liked the first season of Life is Strange, but two episodes in season two has yet to grab me. Maybe I’m just over this style of game, maybe I haven’t latched onto the characters in the same way, or maybe its themes don’t resonate with me as personally. My best guess is that this time around you’re not playing as the character with the powers, and that’s not as interesting to me. Part of the appeal of the first season was the ability to rewind time and experiment with your choices. Season two feels like a more straightforward story so far, and I’m not sure I’ll finish it as a result.

27. Tetris 99. Tetris battle royale is simultaneously a weird and effective idea. I'm not sure I'm into either Tetris or battle royale enough to get into this, but I have to admit they pulled it off way better than I think any of us could have expected. For "free" no less.

28. The Outer Worlds. This is the runner up for my biggest disappointment of the year. I’ve liked this style of RPG a lot in the past, and I like Obsidian as a studio. But I think The Outer Worlds is a subpar “one of those.” The loot is boring. The combat is boring. The character abilities and perks are boring. Even the story and dialogue, from what I’ve played, is boring. It all feels extremely rote and perfunctory, as if I was just going through the motions. Worst of all is that it occasionally showed bits of smart, aware writing, and if the entire game had writing at that level, it would have been much better. Instead I had to trudge through too much generic/bad satire about “evil corporations” to get a small nugget of interesting commentary. I didn’t continue past the Edgewater resolution as a result.

29. Gears 5. This is "more Gears," and that's fine. I just think I might be winding down on "more Gears." I'm not all that far into it, and may or may not finish it, but so far it's done very little for me.

I think DMC has always just been a bit too much style over substance for me?
I think DMC has always just been a bit too much style over substance for me?

30. Devil May Cry 5. I haven't bounced off a game this hard in a long, long time. DMC has never really clicked with me, so maybe I was setting myself up for disappointment by giving this latest iteration a shot. But less than an hour in I was already tired of the sluggish combat, the adolescent tone, and the rote game design. I didn't play much more before calling it quits, and think my DMC days are now truly done. Which is fine; nobody needs to like every franchise, and this is one that's clearly not for me.

31. Sunless Skies. I may have bounced off this one even faster than DMC5 if it wasn't such an odd thing. I kept going a little longer because I wanted to understand it more, but the tedium quickly overwhelmed me anyway. You have to be really, really into reading quirky lore that revels in its own quirkiness, which I was not able to do without at least some interesting gameplay systems to back it up. But the bulk of my time was spent trekking across large, empty expanses, while occasionally engaging in dull, rote combat. I don't know that I’d say Sunless Skies is a bad game, but more than any other game I played in 2019, it did not grab me in the slightest.

4 Comments

4 Comments

Avatar image for slag
Slag

8308

Forum Posts

15965

Wiki Points

0

Followers

Reviews: 8

User Lists: 45

Most of us play more than 10 games a year, so what happened to the others?

I definitely play more than 10, managed to hit 52 finished out of maybe 65 ishthat were substantively played. But the vast majority of what I play anymore seems to be anywhere from 1-4 years at any given time.

That's definitely a factor in why I don't make current GotY lists anymore, just hard to feel like I know what my real top 10 is if I've only put real time into 7-9 before the year ends. I don't feel that comfortable with even making a top 10 for 2018 yet, so now I'm really behind.

Frankly I'm always envious of how many current releases you manage to play! I once was like that haha, but then I took a hiatus for a few years from games at the beginning of Gen 7, and then indie floodgates opened up, and now it's impossible to catch back up haha. I thought GamePass would help get me more current, but it hasn't seemed to work out that way yet.

Awesome list as always @majormitch ! I always look at yours before making mine as I know our tastes track similarly and you've got a knack for succinctly articulating things I've noticed but can't distill as well.

I've barely touched Slay the Spire and won't get back to it for a while since I accidentally wiped my save, but I think one hangup I had with it was the music aspect of the game just wasn't there for me. One constant theme that doesn't change contextually (it never did even once in my 3 hours, I assume it might for final boss fights etc) just isn't close to enough. Didn't help that the game is kinda no frills in the other veneer aspects too (look, story etc). I need more of a carrot to run and rerun games over and over.

I liked Control a lot more than you did, I see all the same issues you do the game's strengths just suited my tastes a little better I think. I definitely feel like it setup a bunch of neat ideas for conflicts in the story that didn't materialize, which was pretty disappointing. As far as the combat goes, I felt the same way you did at first, but once I started experimenting with Jesse's kit more and played it more like Half-life 2 or Gravity Rush, it got a lot more fun imo.

fwiw I think you aren't going to have your opinion of Remnant:ftA change much if you finish it.

I really liked the feel of that. The souls roll plus shooting was enough to keep me pretty engaged. But you're absolutely right a lot about is very mediocre in that typical B game way. it's p much game that feels good to play and that's about it.

The one really novel thing I felt the game did that it doesn't get adequate credit for imo, is that it kinda inverts the shlooter norms. Instead of the loot being random, it's the world that is. Fixed loot, random worlds is a weird idea that I'm not sure entirely works (since your whole party ends up with exactly the same kit when maxxed out), but at least it's interesting to consider.

Also in light of that, playing that game on console has to be miserable. At least on PC there's a fan-made parser you can run that will tell you if your world roll has the gear pieces you are making. That's 100% the only reason I was willing to 100% that game.


Avatar image for majormitch
majormitch

1336

Forum Posts

2197

Wiki Points

0

Followers

Reviews: 119

User Lists: 31

@slag:Thanks slag! Honestly, the way I hit so many current releases isn't as hard as it probably looks... I mainly prioritize new releases over old ones, and try to be efficient with the games I pick. For example, I know I don't like Kojima games, so it's easy to just ignore Death Stranding and the 30+ hours it would take. That lets me focus on the games I think I have a good chance of liking. Otherwise I simply play games as close to when they come out as I can, and whatever I get to I get to.

Two other things I do: first, and this is huge, I've gotten much, much better about moving on from a game I'm not enjoying. I used to be bad about this and sink 50+ hours into a long game I didn't like, but I've learned over time that my time is precious. So when I played ~2 hours of DMC5 and didn't enjoy that, I moved on. That allows me to spend dozens of hours on games I genuinely do like, such as Fire Emblem, Sekiro, RE2, and so on, rather than on games that aren't grabbing me. I would actually say a theme of my year was spending more time on fewer games. While I tried the same number of games, the distribution of my play time was heavily skewed towards my top games.

Second, I do tend to prioritize smaller games in general. I manage to carve out time for a couple long games a year, like Fire Emblem this year, but generally speaking I shy away from most games longer than 20 hours or so. That does mean I miss 1 or 2 big RPGs every year that I would genuinely like to play (Disco Elysium, Divinity Original Sin 1/2, Dragon Quest 11, etc.), but in the grand scheme of things I've learned I can live with that. I tend to take the trade of a half a dozen smaller games over a 50 hour RPG these days, and that's worked for me. I also generally don't spend much time on multiplayer games for better or worse.

All that said, if you played 65 games substantially this year, even if they didn't come out this year, that's way more than I played, haha. I'm a bit envious of that! Since I focus mostly on new games, I didn't play many non-2019 games this year, so the 31 on this list covers most of the games I played in 2019 from any year. And given that I bounced off many of them before I finished, and also prioritize shorter games, I really only put a good amount of time (>10 hours) into maybe a third of them.

Anyway, long story short is you find the time management that works and run with it. As for the specific games, I definitely agree that Slay the Spire is kind of bare on the audiovisual front, and that hurts it. I got into the mechanics enough to enjoy the game overall, but it's not going to win any audiovisual awards, haha. Control I know is mostly me that doesn't get into the stylish narrative trappings, and I've always struggled with Remedy games on that front. I think their style may just not be for me, which is fine. I'm glad they have a hit that so many people like, because I do really admire them as a studio.

I actually am playing Remnant on PC (I had a realization at the end of the year that I never turned on my PS4 all year, every game I played was PC or Switch, haha). I do really enjoy things about this game, including the general feel of it like you say, and do want to finish it even though I know the experience won't change much. The trick is just coordinating with my brother who I play with, it's hard to sync up our play times...

Avatar image for slag
Slag

8308

Forum Posts

15965

Wiki Points

0

Followers

Reviews: 8

User Lists: 45

@majormitch: gotcha man, that makes a ton of sense the way you boil it down

The moving on part is big necessary maneuver for sure. I still try to see through anything I feel is 3Star + in terms of quality, but tbh I'll drift on from games anymore if real life intercedes and I don't get to play them for more than a week or so. I just emotionally disconnect if the gap is too long, even if I think the game is amazing.

I definitely prioritize shorter games over longer ones most of the time. That's certainly how I was able to crank through 50+ (think I only cleared 3-4 games over 30 hours this year) Totally understand you not wanting to drop 100 hours on a RPG when you gotta maximize the time you have.

I think where we probably differ significantly is purchasing behavior. I have a very hard time rationalizing to myself buying new games at full price in the launch window given how they quickly and steeply depreciate, how many games I still have in my backlog and knowing my own willingness to play old stuff.

So what I end doing a lot of times is taking that $60 a new game would cost and buying 3-6 older games instead. Which ofc only exacerbates the backlog aspect of the problem, but I tend to at least feel better that I didn't overpay or feel pressure to play it immediately or in many cases even feel pressure to play everything I bought. Your approach is probably smarter tho, since you probably don't have the backlog issue and you get the benefit of being more in the Zeitgeist. Not sure I can get myself back to doing that now that I'm so acclimated to cheap games.

Yeah scheduling is honestly the single worst thing about MP games. The good thing about Remnant is I found it isn't too awful to have a wide disparity in levels between players if you decide to play ahead a little. The leveling system in that game is very strange. Game's probably a lot shorter than you think, I think my crew smashed through it in like a 5-6 decent length sessions before doing post-game cleanup runs.

Avatar image for arbitrarywater
ArbitraryWater

16104

Forum Posts

5585

Wiki Points

0

Followers

Reviews: 8

User Lists: 66

Edited By ArbitraryWater

I've always been a fan of this sort of idea, and I feel like I accidentally did half of it this year with my six "honorable mentions" in my own Game of the Year blog.

I might argue that Devil May Cry has always been about Style and Substance, but also there's definitely just part of those games that comes from a very specific, very Japanese style of action game design circa 2001 that certain games like Bayonetta have made more... friendly? Let me tell you about enemy hop cancelling and how much more satisfying the game is on higher difficulties Wait, no, come back.

"Perfunctory" is a good way to describe how I ended up feeling about The Outer Worlds, so at least we share that opinion. I legitimately think that game's reception stems almost entirely from normal people being incredibly thirsty for a more casual RPG in the style of a Bethesda or Bioware in a console generation that has been mostly bereft of either. I'm sure the games press also values any game that values their time, and to its credit, The Outer Worlds definitely didn't waste too much of my time.

The last one that really sticks out is They Are Billions, which definitely comes off like a great example of an Early Access game with a solid hook that accidentally made itself worse by including a structured, paced-out campaign mode that didn't play to the game's strengths. It's like how I rarely played the campaigns for some of my favorite strategy games and mostly just focused on skirmishes.