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Giant Bomb Review

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Street Fighter IV Review

5
  • X360
  • PS3

Street Fighter IV combines old and new in powerful ways, resulting in a game familiar enough to bring retired fans back into the fold while being different enough to appeal to the players who have stuck with the genre since day one.


When C. Viper isn't yakking away on her phone she can be a formidable opponent.
When C. Viper isn't yakking away on her phone she can be a formidable opponent.
Street Fighter IV is one of those games that makes me glad I'm not a game developer. Dealing with franchises that are beloved by the world, making dramatic changes to classic formulas, attempting to thread the needle between a wide, mainstream audience and an insatiable collection of die-hards... it's probably not too easy. And that's what makes Street Fighter IV that much more impressive. Smart choices were made at almost every turn, and the final result is an absolute masterpiece that will appeal to longtime fans as well as the people who haven't thrown a fireball since 1993.

Street Fighter IV gets back to basics in a lot of ways. If you played Street Fighter II Turbo: Hyper Fighting to death and then sort of drifted away from the genre, you'll probably be able to jump right back in after a little refresher course. The original 12 characters from Street Fighter II are present, and there are 25 characters in all. The rest of the roster pulls in a pair from Super Street Fighter II, a few from the Alpha games, and a collection of new fighters. From a gameplay perspective, the new characters fit in just fine. From a look-and-feel angle, though, guys like El Fuerte, the lucha libre chef, feel a little out of place. Likewise with the big, bobbling belly with appendages that is Rufus. But while they may look and act like comedy characters, they aren't total jokes when you're at the controls. Also not a joke? Gouken, a fighter who has appeared in the Street Fighter storyline before, but makes his first appearance as a playable fighter here. As Akuma's brother, he's the good guy to Akuma's raging demon badness. While you probably won't enjoy controlling every last fighter in the lineup (I've never been much for Dhalsim and I don't much care for Gen, either), there are enough different characters here to ensure that you've got a main selection and a couple of backups.

Ryu, readying his ultra.
Ryu, readying his ultra.
The core fighting of Street Fighter IV is largely based on Super Street Fighter II Turbo, but that doesn't mean that this is just a 3D version of an old 2D game. Sure, the old standbys still work. If you want to pop from a low forward into a fireball, you still can. But there's some new stuff in IV that really changes the game once you start getting into it. The biggest difference is the addition of the focus attack. This chargeable move will absorb an incoming attack and can also be charged to deliver an unblockable attack that stuns your opponent, ideally setting you up for some free hits. You can also cancel into a focus attack out of a special (at the expense of some of your super meter) and cancel out of the focus attack with a dash. There are two meters that charge over the course of a fight. The super meter charges as you do moves and lets you do pumped-up EX versions of your specials or a reasonably devastating super combo. There's also a revenge meter that fills as you take damage. When it reaches a certain point, you can perform an ultra combo, which is usually a hyped-up, more damaging version of a character's super. Each option has its place, obviously, and it's up to you to figure out when to employ them.

So what do you do if you can't quite figure out when and where to employ those techniques? Or, to be more direct, what do you do when everything I said in the previous paragraph sounds like meaningless jibber-jabber? Ideally, that's what the game's trial mode would teach you, as its main focus is to help people get better at the game. But it doesn't teach you anything about theory, the hows and whys of the way the game functions, or even basic stuff about when you can safely jump in on someone and when you shouldn't. Instead, the trial mode gives you a list of moves to perform, starting with the absolute basics, moving on to simple cancels, and eventually getting into some lengthy, difficult combos. If you already understand the basics, this mode will let you pick up some deadly combos. But it doesn't even meet you halfway and let you view the moves being performed before you attempt them, leaving things like working out the timing of the combo to you. If you already know how to play the game, it won't be an issue. But if you already know how to play the game, all you'll take away from it are a bunch of new combos that, depending on your skill level, you may or may not be able to actually complete. It's sort of frustrating, because if this mode were more fleshed out, it might help complete neophytes understand the core concepts behind canceling from one move into another.

E. Honda is... displeased.
E. Honda is... displeased.
The rest of the game's features are fairly standard, with the sorts of versus, survival, time trial, and training-against-dummies modes you'd expect from a fighting game. They're done up a bit differently here, though, with survival and time trial offering different levels of play with different goals to attain. You'll have to play a lot of arcade mode, as there are quite a few characters to unlock. In arcade mode, you'll get to see some short anime clips that bookend each character's trek through the mode and give the game more of a story than Street Fighter has presented in-game in the past. These range from serious, main-plotline clips about the nature of the game's final boss, Seth, to fairly whimsical stuff from characters that don't tie in as deeply, like Honda and Zangief. If you're just bent on unlocking characters, you may want to set the difficulty all the way down and play one-round fights to get it done quickly. It's also worth noting that the easiest difficulty setting is practically like playing against an empty controller. If you've had trouble with fighting game AI in the past, you still shouldn't have any serious trouble getting through the game. Of course, it can play pretty rough, as well, if you want to turn the difficulty up a few notches.

While fighting the game's AI can make for a fine time, the very nature of fighting games all but requires you to play against a human opponent. While you can certainly do that locally, the real draw of Street Fighter IV is its online play. As with anything played over a network, there are a lot of different factors that can hamper the game's ability to play smoothly, but other than a couple of typical, minor hitches, the online seems to work fantastically. For the most part, it's the typical ranked/unranked setup, but there's also a way to configure your arcade mode games to allow players to butt in with fight requests, which is a cool function that sort of replicates the arcade experience. A championship mode patch added a sort of ladder-like tournament setup to the online mode in the console releases, and this mode shipped by default in the PC version of the game. It's interesting because it doesn't require you to assemble a full tournament bracket before starting to fight. It just sort of assembles the brackets on the fly as you partake in tournament matches.

Online, you can present yourself via a title and an icon. You unlock additional titles and icons by performing certain tasks. So, for completing a trial stage with Sagat, you might earn the "Password is 'Tiger'" title. There are 16 pages of different titles to get, and once you start playing online, you seem to just start racking them up. Same goes for icons, which range from little leaves that denote some basic level of experience to a baby chick, to a picture of a joystick, and so on. The game doesn't really specify how these items are unlocked, so people on the hunt for all of them will have a lot of work ahead of them.

Seth can be bad news.
Seth can be bad news.
Probably the most impressive part of Street Fighter IV's visual style is its facial animation. Unlike a lot of other polygonal dudes out there in video game land, the characters in Street Fighter IV have a lively look to their faces that makes them stand out. It's especially noticeable during the startup of an ultra combo. The player on the receiving end of the ultra usually freaks out, with bulging eyes and a dropped jaw as if they can't believe what's about to head their way. Taking people out with an ultra also usually looks great, from the facial expressions to the huge sunburst effect that fills the screen. Moreover, the game seems to match its arcade counterpart in every way that matters. The PC version of the game also offers three addiitonal graphical filters that let you play around with the way the fighters look. They're fairly subtle, with one adding a bit of an ink effect that hovers around the edges of the fighters, another giving the characters a watercolor-like palette, and posterize effect that flattens the look of the characters out a little bit. Watercolor is probably the most striking, but I prefer the default look of the fighters.

The audio portion of Street Fighter IV might be a bit off-putting for some players at first, but you're given enough options to straighten things out to your liking. The game's main menu and intro is set to music that sounds like some kind of boy band nightmare. The worst part is that "Indestructible" is incredibly catchy, and it's been sort of half-stuck in my head for around 10 days or so. It's also worth mentioning that the character voices have all been recorded in English as well as Japanese. Now that doesn't mean that you're going to hear Ryu shouting "dragon punch" instead of "shoryuken," but the between-fight banter is spoken in English by default. Also, all of the fight voices have been recorded twice, so Ryu will say "shoryuken" differently depending on which voice actor is on the mic. After completing the game once, you can set any of the fighters to Japanese on an individual basis, so if you think it's wrong that Akuma's voice sounds a lot like Blanka's, you can opt for his Japanese track. I initially assumed I'd despise all the English acting and snob out like a purist, but most of it's just fine.

My only real complaint about Street Fighter IV is that the trial mode represents a missed opportunity to help brand-new players get into the game, and perhaps the genre, as well. I only know what I know about Street Fighter because I've been playing and watching it since the early 1990s. Will it take 20 years for new players to acquire the same bits of knowledge that I have? The good news is that Street Fighter IV is a game so great that playing it for that long doesn't immediately sound out of the question.
Jeff Gerstmann on Google+

155 Comments

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WEGGLES

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Edited By WEGGLES

I've always wanted to play fighting games, but have bad memories of getting thrashed over and over in MK2 :[
I'll rent this, and see if I can like it now

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Thunder

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Edited By Thunder

Looks cool dont know if ill pick it up or not

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Thunder

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Edited By Thunder

Looks cool dont know if ill pick it up or not

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deactivated-5c5cdba6e0b96

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I want to play this one, I`m going to have to find a way to pick this up, to many games!!!!

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DavidSnakes

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Edited By DavidSnakes

If the trial mode sucks, then forget it.  I've never "figured out" a fighting game before, and Street Fighter 4 probably won't change that. 

How the hell do people get these games without collectively learning in some arcade?  I play tons of games, but this genre is completely impenetrable.

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chewii101

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Edited By chewii101

I really want to buy this game but I havnt touched a fighting game since SF2 and the trial mode sounds like a bummer. I think I'll still get it but I agree with Jeff, that if the trial mode was better it would be perfect for both newplayers and oldplayers alike

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PsYuSoFly

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Edited By PsYuSoFly

To Toma: Nobody cares that you'll be playing Dawn Of War 2. Anyway awesome review Jeff, I'll be getting the 360 version because my friends have it and they say the D-pad works awesome for this game for some reason (This is coming from my friend who couldn't even throw a fireball in SFHD Remix, and now he's doing ultra's) Once again awesome review and hopefully I'll see you on the battlefield my friend =)

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TriangleHard

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Edited By TriangleHard

In~de~structable~

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fingofongo

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Edited By fingofongo

The greatest fighting game of the decade!

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Sushbag

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Edited By Sushbag

Looks like a great-looking fan service game. Since I'm not a big fan of technical, nerdy Japanese fighters, I'll pass.

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BasketSnake

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Edited By BasketSnake

Silly game. Thou shall not lie in me'shelf !

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Treppass

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Edited By Treppass

awesome, glad its liked. im soooo happy. my weekend is now fully booked

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DukeTogo

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Edited By DukeTogo

Waiting for Samurai Shodown 64 rebirth.

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Fawk

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Edited By Fawk

This game will absolutely suck to anyone not willing to put in the equivalent of a college degree in study to learn all the nuances and moves.

That is called work.  That is called the opposite of fun.  That is called a game for children, reviewers, or the unemployed void of a life spending every free moment they have learning to "fight".

Yeah....no thanks.

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John1912

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Edited By John1912

"This game will absolutely suck to anyone not willing to put in the equivalent of a college degree in study to learn all the nuances and moves."

Just cuz you suck doesnt mean it takes the avg person more then a week or two to learn how to play at a good level and really enjoy the game.  Do you ever have anything good to say about anything.  Every post I see you make, your crying about something or other.

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InFamous91

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Edited By InFamous91

My older brother will be getting this game soon

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TwoOneFive

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Edited By TwoOneFive

for now on, on with the review, enough of your life story in the beginning. 

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TwoOneFive

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Edited By TwoOneFive

im not good at it, but i know its definitely fun. i dont know though, im perfectly content with the hd turbo mix i downloaded of the PS Store

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SneakyPenguins

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Edited By SneakyPenguins

i wish they would talk a little bit about achivments in reviews

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senkir

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Edited By senkir

I miss D.Dark :(

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Whisperkill

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Edited By Whisperkill

is this game okay for people who suck at fighting games?


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Ontheocho

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Edited By Ontheocho

I remember how to throw a fireball, and I will be playing this game tomorrow.  Nice job with the timely video review.

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unclejohn0525

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Edited By unclejohn0525

Tomorrow for me!

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Aaron_G

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Edited By Aaron_G

I may make my first venture into the series with tthis one. 

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Skytylz

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Edited By Skytylz

I had completely wriiten this game off until i saw some gameplay and read this review, i just figured it would be the same thing as last time but Capcom successfully refreshed the series, unlike re5, looks like i am going to get this instead. : )

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Karbon

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Edited By Karbon

Nice review Jeff. The question I have is that after the nostalgia wears off, is it worth $60? I don't think so.

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Hedge

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Edited By Hedge

I just got addicted to hd remix, so I'm pretty sure this game is gonna make me flunk out of college.

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altdimension

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Edited By altdimension

Jeff, having never actually played a street fighter game... ever. After seeing the review I'm actually gonna pick it up. When the PC version comes out...

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Dan_CiTi

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Edited By Dan_CiTi

Yeah, I hate Gen too. I wanted a SF3 guy in there.

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Reverseface

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Edited By Reverseface

I wasn't sure if i was gonna get this but after seeing all the reviews and wanting a fighting game for awhile this is a must .. order placed!! ^^

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Masta_Pain

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Edited By Masta_Pain

i'd get it if there was arcade controls for PC. if there are, PM me cos i'll get it.

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RaynarBelmont

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Edited By RaynarBelmont

Looks good cant wait do get it O.O

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AnthraX

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Edited By AnthraX

I'm loving very minute of this! Street Fighter is back and better than ever!  It felt good to bust out a dragon punch on a new Street Fighter! Hopefully SF4 will revive the fighting game genre. SF4 deserves every one of those five stars.

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Ritz

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Edited By Ritz

5 stars, who'd have thought it.

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straight_up_cyborg2

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I got this game yesterday!  It is fantastic.  I can tell as I played it that there is depth there that has yet to be tapped by way of the focus attacks.  It felt great doing "2 in 1" chain moves again after so many years.  This game has lost of pros.  The only con I can think of is that I'm getting a callus on my left thumb.  I took years for the my SNES thumb callus to go away.  

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bartholomew999

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Edited By bartholomew999

Great review Jeff, as always.  Not a typical review in that it's more thoughtful and reflective rather than judgemental and you do that really well.

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Terrellism

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Edited By Terrellism

Sorry but I don't think this game deserves a 5. It's a good game don't get me wrong but it fails to grab new gamers, such as me. I bought this game because of the talk that it could grab new people to the SF franchise. I felt overwhelmed by all the moves and even the damn main menu. If you've never really like the franchise your opinion will remain the same. It would make a great $15 or $20 arcade game but not a full $60 game. Not my cup of tea.

Sorry, but if your new to the franchise. Just rent it. Because now i'm out $60 that could have gone towards something else.

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MagicKiwi

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Edited By MagicKiwi

The game doesn't do enough to teach people new to the fighitng genre (me) how to play. I get trounced by the 'very easy' computers. I don't see the appeal, frankly.

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REDRUN

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Edited By REDRUN

Great review. Your right again about the final quote on the review, this may be the game we will always come back to unless they either make a better sequel or just plain kill the franchise with a stinker. Too bad I couldn't pick this game up on launch form Gamestop. I have been playing this game to the point of blisters and now looking into a purchase in a fight stick. A $70 - $150 investment does not sound like a bad idea now.

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agentboolen

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Edited By agentboolen

Finally got to play it at a friends how and it amazing.  Had a lot of fun beating the arcade mode and then kicking his butt then kicking a few online players butts.  The game play really does feel like SF2 but at the same time really feeling new.  Couldn't have been more impressed, before I played his copy I wasn't sure if I would actually buy it, but now I want it big time!!

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Aaron_G

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Edited By Aaron_G

Thank-you for the review Jeff.

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Cubical

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Edited By Cubical

Please say they got rid of that horrible Hip-hop/rap stains  that  contaminated street fighter series starting with  the street figther 3' games god awful soundtracks.   Please tell me it is gone forever and they only got street fighter 2 style music in it. (or at least the less horrible street fighter alpha like music.)


and for god sake say they did not put in the horrible free  hiphop street fighter 2 remixes that they  gave ou freet on the psn/xbox stores.


better yet tell me the street fighter 2 music  dudes came back and did some new music for 4.

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bubbamark889

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Edited By bubbamark889

this game sucks ass and its stupid as hell.

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jive495

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Edited By jive495

I was actually more excited for the new King of Fighters game but after playing this SNK will have a hell of a time topping this.  Bring on the Cap vs SNK 2.0 series.

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ocdog45

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Edited By ocdog45

im gald i read this and saw the video. i was wondering about the online stuff.

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videogamememories

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Wow... Jeff did you get this game wrong. This is one of the most disappointing games I've ever played. The first few minutes were exciting, but the longer I play, the more I hate this game. From the shoddy graphics (looks like a cross between Paper Mario and Jet Set Radio), poor music, and the "been there done that" gameplay, this game has no soul. It feels like I'm playing a poor man's "re imagining" of Street Fighter 2. The only thing is that it's not 1992 anymore and this game proves fighting games are dead. In all seriousness, the original SF2 and the new HD Remix destroy this game.  Virtua Fighter 5 and Dead Or Alive 2/3/4 smoke this game too. I'm not feeling it. We'll see if it grows on me at all.  What's up with that last boss? A stupid name for a character that's just a ripoff of Dural.

ScrewyLouie from  VideoGameMemories.com

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Cubical

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Edited By Cubical

I just bought it , I hate the way the game looks it loks even worse than the OLD street fighter 2 usa box art. the graphics are really horrible in an art way.

the music,, not to bad a hell of a lot better than street fighter 3 music but not great either.

and the stages I do not feel the street fighter 2 magic at all and the new characters really suck the best one is C-viper and I hate the way she looks and sounds she is like  a cammy and chun-li rip off combined into one with over huge brest. She is a damn ugly character.


and throws you have to push 2 buttons now what the hell is up with that? and no characters have there own stages it seems in the story mode or theme songs to go with it? what the hell?

super street fighter 2 HD ia way better than this and I get less online lag.

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SavoyPrime

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Edited By SavoyPrime

I really hope this will help bring back another fighting franchise from Capcom that is my favorite fighter of all-time. RIVAL SCHOOLS!!!

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sfighter21

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Edited By sfighter21

Street Figh-TAH!!!