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consists of 9 releases.
Released Oct 11, 2005
Games which use an acronym or initialism for a title. The acronym is sometimes related to the games theme (ie. F.E.A.R. is a horror game, H.A.W.X. is a flight combat game).
Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.
An ability with which a person can uphold exceptional equilibrioception. In other words, not falling over.
When a character from an existing media franchise makes a brief appearance in a video game, sometimes without even openly acknowledging their origins.
A concept used in many racing and action games in which your vehicle or character is airborne and shot at an awesome angle, often in slow-mo.
Some games allow you to attack your opponents during a race.
Typically found in fighting games, combos are a series of strung-together moves.
Create-A modes allows the user to create the sports captain of their dreams, their own action hero, or the next Hulk Hogan of wrestling.
A crossover occurs when a character from one franchise makes a special appearance in a game from an unrelated franchise. Some games are specifically designed to be crossovers that bring together characters from two or more franchises.
Some games let players customize their character (or characters). Degree of customization may vary, with some games simply allowing to choose between different types of clothes, while others provide more detailed tinkering of features such as the distance between a character's eyes or hair color.
A technique used in most extreme sports that allows the athlete to twist their bodies while still maintaining possession of their board. Applicable to both snowboarding and skateboarding.
Greatest hits is a general term for re-releases of games which have sold a certain number of copies, as part of a program managed by the console manufacturer.
Grinding is the ability to slide along the edge of an object, usually a rail of some kind, with the trucks of a skateboard, the sole of a rollerblade, or the pegs of a BMX bike, in addition to grind boots or simply the character's feet.
Games featuring guests introduce playable, established characters from outside of a franchise. Primarily but not exclusively seen in fighting games.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
The 2006 Interactive Achievement Awards celebrated the best games of 2005.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Games that incorporate licensed music from popular bands and musicians for their soundtracks.
Sometimes one playable character just isn't enough.
Content such as modes, characters, maps, ect. that are exclusive to a single platform in a multiplatform game.
Digital re-releases of PlayStation 2 games for later Sony-branded game systems.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
A route shorter than the usual one.
This exploitation of the original Starsiege: Tribes' physics model speeds up player movement down declining surfaces.
Crunchy frozen water fallen from the sky. Many games feature a snow world, a snow level, or otherwise-connected regions of wintery landscapes.
The use of a board to ride down a snow-covered slope.
Whether it be for points, speed boosts or just for aesthetic purposes, this game includes fancy tricks that the player can perform.
The Uber Trick System was first introduced in SSX Tricky and is a meter, that when full, allows the user to perform extra special tricks.
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