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With the advent of 3D graphics at the end of the 90s, developers weren't releasing many 2D games, releasing for the new and innovative 3D way of doing things. Platformers had been revolutionized, first person shooters had been revolutionized, every genre had. There was no going back for many developers and 2D gaming was relegated to a stepping stone for indie designers to get into the big-time. But as of the past few years, 2D games have become more of a style than a way for low-budget games to get released without looking too crappy. Digital Distribution services like Steam, Xbox Live Arcade, Playstation Network and Wiiware lead by games like Braid, Castle Crashers and many other games just in 2008 have lead the way for new independent developers to make some money off of a fun hobby, that may just turn into a major job for them if they're successful enough.
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Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
2D, or two-dimensional, is the concept of everything being on one plane of existence. You would not be able to move from side to side, only horizontally and vertically. This was how video games were presented in their first decade or two, and until the late SNES era was a full 3D plane realized in a home console. Isometric style games (most commonly used in RPG games) are often confused with 2D games, but are not exactly the same. They're not 2D, yet not fully 3D. 2D games were used in the early years of video games for various reasons. One, and probably the most important reason, is that processing things in 3D took a lot of power in those days. It also would've taken a considerable amount of development time and development money to get it working well. It was completely unfeasible without having a unplayable game. It was so demanding it even took a special chip to get 3D graphics working in the SNES (and even then the games were made very basic polygons).With the advent of 3D graphics at the end of the 90s, developers weren't releasing many 2D games, releasing for the new and innovative 3D way of doing things. Platformers had been revolutionized, first person shooters had been revolutionized, every genre had. There was no going back for many developers and 2D gaming was relegated to a stepping stone for indie designers to get into the big-time. But as of the past few years, 2D games have become more of a style than a way for low-budget games to get released without looking too crappy. Digital Distribution services like Steam, Xbox Live Arcade, Playstation Network and Wiiware lead by games like Braid, Castle Crashers and many other games just in 2008 have lead the way for new independent developers to make some money off of a fun hobby, that may just turn into a major job for them if they're successful enough.
2D games
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| Concept Name: | 2D |
| Appears in: | 1256 games |
| First appearance: | Tennis for Two Simulator |
| Aliases | 2-D, Two-Dimensional, 2-Dimensional, Two Dimensions, 2 Dimensional |









































































































































