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Persona 4 Post-Mortem Tells You What Went Right, Wrong

"In the end, we all wish for our next project to be an action game."

 If I may offer some advice about that action game you'd all like to make, how about a character action game starring this 'Chie' character? Eat steaks to recover health!
 If I may offer some advice about that action game you'd all like to make, how about a character action game starring this 'Chie' character? Eat steaks to recover health!
Gamasutra has a fascinating article from the team responsible for Atlus' Shin Megami Tensei: Persona 4. I... don't know if you've heard of this game, but it's a pretty amazing PS2 role-playing game that was held back here and there by the occasional interface quirk and some unclear structure. But hey, I'm just some dude who played the game. The article, attributed to "Persona 4 Team," briefly covers the "what went right" and "what went wrong" side of the game.

Here's what I feel is the biggest "wrong" about the entire game...

2. Real-time weather design: Unlike in the previous title, Persona 4's time limit for each dungeon was affected by the in-game weather. We did this with the belief that such a system would create the feeling of urgency, since the player didn't know when damage-causing fog would appear. 

However, when we implemented it in the game, players were inclined to make dungeon investigation their first priority. Their mentality was, "If I don’t know when the fog appears, I should finish the dungeon as soon as possible." As a result, dungeon crawling and working on the inter-character Social Links, which are equally important, became completely separate and imbalanced. 

We tried to compensate by adjusting the weather, in-game messages and story progression, but that created an unexpected workload. A huge amount of data could not be finalized until the weather was set, but the weather kept changing due to our design adjustments.

I would also add something like "fusing isn't clear to people who haven't been following the series" to that list. Parts of the game felt almost impenetrable at first, and even after seeing well over 100 hours of the game, I only feel partially closer to making sense of that stuff. Anyway, if you're interested in RPG design, it's a good, quick read. Also, if I may read into this a bit, these guys sure don't sound like they're in the right frame of mind to pick up development and move it to the PS3 for another sequel just yet.
Jeff Gerstmann on Google+

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Turambar

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Edited By Turambar
@DavidSnakes: Ironically, I'm amongst those that would like a longer play time out of P5.  The key is making the progression non-repetitive.  As long as the dev team can do that, I have no problems with even a 200 hour game.
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Drrizzit

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Edited By Drrizzit

Chie if your crotch looks like that, wear looser pants.

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AuthenticM

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Edited By AuthenticM

No! I don't want P5 to be delayed!

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DavidSnakes

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Edited By DavidSnakes

Cut the playtime in half, at least.  Jeff and Vinny even said at the beginning they'd never have time in their real lives to finish P4 so they did it at work.  100 hours of playtime is too much to ask from your audience.

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jeffgoldblum

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Edited By jeffgoldblum

That Chie drawing is quite horrific.
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brassmarsh

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Edited By brassmarsh

why does she have a massive wong?

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rjaylee

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Edited By rjaylee
@CH3BURASHKA:
That's not a camel toe, that's a bulge.
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FluxWaveZ

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Edited By FluxWaveZ
@CH3BURASHKA said:
" (take a fucking hint, Atlus, PS2 is on its way out). "
Not in Japan, it isn't.
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ch3burashka

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Edited By ch3burashka

What the fuck is up with Chie's cameltoe? It's massive...
 
As for the team's thoughts on their game, too true: becoming invested in characters only happens when you with to do so by yourself; otherwise, they're just an obstacle between you and another Social Link level. I'm very curious as to how they intend to rectify that in the next installment, Persona 5 on the PS3 (take a fucking hint, Atlus, PS2 is on its way out).

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tedbear

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Edited By tedbear

wooh, what does she have in her pants !

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FrankCanada97

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Edited By FrankCanada97

Is Chie hiding steak in there? o_O

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FluxWaveZ

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Edited By FluxWaveZ

And I hope you're absolutely wrong with your assumption, Jeff.  You did not exactly say that Persona 5 is not going to be on the PS3, but I would be willing to bet you money that an eventual sequel to Persona 5 will be released on the PS3.  At this point, I don't see it as being profitable for them to release the game on the PS2 (or at least in North America, as evidenced by the lifetime sales) and I don't want it to be on the PSP.  So, there...

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smokeyd123

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Edited By smokeyd123

I always hated the fact that when your main character died, it was  GAME OVER YEEEAAHH! (Hope someone gets the reference) Anyway, while I'd like for their next project to be an RPG, I am interested in seeing how they handle an action game.  On an unrelated note.
 
@CrazyManAndy said:

" Chie with a bulge. Mmm...now that's hot. "

...Yes. Yes it is.
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nick69

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Edited By nick69

I hope it's an action rpg.

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FluxWaveZ

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Edited By FluxWaveZ

" It took a tremendous amount of time and effort to finish the intense, suspenseful story with as many twists as it has, as well as integrating the game's theme of "how one accepts information from the media." While it was fun creating the mystery novel-like scenario, we had no previous experience in working on such a plot, so we were making adjustments to the storyline until the very end. "
 
That's probably why the ending was relatively weak compared to the rest of the story, and that's also why I think...
 
SPOILERS
 
 
 
 
The Izanami thing was added close to the end of development.  Seriously, you could remove everything referring to Izanami (Gas station attendant beginning, gas station attendant during rainy days and remove the whole of the True Ending) and the story would still flow perfectly.  My guess is they just forgot to explain what the TV world and the Midnight Channel was really all about (referring to the quote "how one accepts information from media) and they just added that so that there could be no loose ends to the story once it finishes.
 
 @gakon5 said:

"Also, I still can't figure out what these useless and redundant menus are. "

Seriously: me neither.  First off, if you think these menus were bad you'll be raging at those in Persona 3.  Changing your Persona was such a chore in there that it was like a breath of fresh air when I played Persona 4 right after finishing Persona 3 FES and seeing how well the menus flowed and how quickly they loaded (there was even a small loading time just for changing your Persona).
 
Secondly, how exactly could these menus be better?  The only thing I can think of is eliminating the Status menu because it was basically useless except for checking how much EXP was remaining to level up, and incorporating that information in something like the Persona menu.  I really don't think anything else could be ameliorated in that aspect.
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spilledmilkfactory

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@dbz1995 said:
" @Curufinwe said:
"
"one of the villain characters changed in the middle of development; since the character design was done before the story change, the design did not reflect the fact that he was a villain."

   Who are they talking about? Adachi? "
I think they're talking about Izanami-the hat to hide his face...maybe. "
i thought Izanami was a girl though...? the quote refers to a "he"
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Th3dz

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Edited By Th3dz

if you like persona 4 I strongly reccomend devil survivor for the DS which is similar in many ways, not as complicated and has an awesome story.

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s-a-n-JR

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Edited By s-a-n-JR

"Is that a steak in your pocket or you just happy to see me?"
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RLWIII

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Edited By RLWIII
@FluxWaveZ said:
" @PenguinDust said:
" @Turambar said:
" @Curufinwe: That'd be my only guess.  Going from his "normal face" to his "rape face" was hilariously jarring. "
[SPOILER AHEAD]  My guess is the kid that hits on Yukiko at the start of the game and later does what he does to Morooka.  Maybe at first he was just a kid to show how popular and sought after Yukiko was but later they [Atlus] decided to use him for the Morooka thing. "
What? "
SPOILER ALERT:
 
 
 
 
 
 
 
 
 
He's talking about Mitsuo.
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dbz1995

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Edited By dbz1995
@Curufinwe said:
"
"one of the villain characters changed in the middle of development; since the character design was done before the story change, the design did not reflect the fact that he was a villain."

   Who are they talking about? Adachi? "
I think they're talking about Izanami-the hat to hide his face...maybe.
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penguindust

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Edited By penguindust
@Turambar said:
" @Curufinwe: That'd be my only guess.  Going from his "normal face" to his "rape face" was hilariously jarring. "
[SPOILER AHEAD] 
My guess is the kid that hits on Yukiko at the start of the game and later does what he does to Morooka.  Maybe at first he was just a kid to show how popular and sought after Yukiko was but later they [Atlus] decided to use him for the Morooka thing.
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Computerplayer1

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Edited By Computerplayer1
@Delta_Ass said:
" Am I the only one who sees a gigantic bulge in Chie's crotch? "
You read my mind. I'm jealous of her.
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LiquidPrince

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Edited By LiquidPrince

Thanks.

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Sneakybadger

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Edited By Sneakybadger

they forgot to add " More music for battles" 
the soundtrack was great but if it had had different music per dungeon I wouldn't have driven myself and my flatmates insane with the battle music. 
 
 
Loved the game all the same tho.

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Undeadpool

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Edited By Undeadpool
@gakon5 said:
" @Undeadpool said:
"It's interesting how under the "what went right" it's all reactive stuff, stuff that happened AFTER the game came out. I'd like to see what they think was particularly strong about the final product.

I get the impression they were partly joking about the action game comment since it came after this list of how hard it is to make and RPG, though maybe they DO want to move on."

You're right; there's nothing about the game itself in the "right" section. Thinking about the weather, it almost works the opposite of Persona 3.  In P3, the simulation side was so interesting that you {or, I) procrastinated, and held off exploration until a week before the deadline.  But, maybe a long stretch of dungeon-crawling isn't any different from the monster hallways you find in other RPGs.  Here's two full screens of random encounters, and then a boss, and then some story. I still think the interface is about as good as it can be.  The worst I found were the "Persona" and "Status" menus, the second of which is only used to see your character's social stats.  Also, I think your own success in the game shows that you don't need to know anything beyond the basics of fusion.  As long as you know that skills are random, some are better to inherit than others, and there is a set of spells you need (all four elements, debuffs, etc.) you're mostly fine.  The minutiae are covered in the in-game help menu you never used. "

I'm not a big fan of any game where your main character dies and that means it's game over, ESPECIALLY if your enemies have insta-kill attacks. I think they should give you one full turn rotation to either revive him or end the battle.

Other than that it just seemed like there were a lot of redundant or otherwise useless menus, but the game's plot and voice acting were still amazing, I'm SO glad they gave us direct control over our party (that was easily my biggest peeve in P3). I thought that should've been #1 for what went right.

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ImperiousRix

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Edited By ImperiousRix
@Delta_Ass said:
"Am I the only one who sees a gigantic bulge in Chie's crotch? "
Yeesh, you're right.  Whoever drew that... no offense but... yeesh.
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Phished0ne

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Edited By Phished0ne
@Jake_K said:
"   Also, giving the stats/effects of stuff on the shopping channel before you buy it wouldn't hurt. "
NO, IMO half the fun of the shopping channel is that it is a gamble...
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delta_ass

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Edited By delta_ass

Am I the only one who sees a gigantic bulge in Chie's crotch?

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dazzhardy

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Edited By dazzhardy

Man, that is a pretty cool Chie pic, I wonder who drew it <_< >_>
Just a shame he never noticed certain areas looked kinda weird before, he should probably fix that at some point >_> <_<

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ht101

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Edited By ht101

Nice to see that Persona 4 is still getting love from the Giant Bomb crew.  Can't wait for the next Endurance Run, whatever it may be.  Might I suggest a Mass Effect 2 ER with Brad and Ryan.

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Edited By AndrewB

I've seen much better Chie porn.
 
But seriously, nice drawing, and I definitely agree with the article. Persona 4 is an overall amazing game with some key flaws; a lot of which seem to stem from how old the game is, and a need to evolve with the times (I'm not saying it *hasn't*, I'm just saying that maybe it needs a greater overhaul or a lot more of a tutorial).
 
I'm going to start playing Persona 3, and I'm a little worried about going back to an older game in the franchise, if Persona 4 already had its problems. I'd wait for the PSP remake, where they'll probably fix a lot of that stuff, but the style of the game just seems so different, and I want to play around with the original incarnation of it.

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RHCPfan24

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Edited By RHCPfan24

Yeah P4 had a few quirks but, still, what a game.

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iamjohn

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Edited By iamjohn
@TripMasterMunky said:
" Chie's got quite a bulge there. "
It's called a "FUPA," sir.
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Edited By nrain
@Oriental_Jams said:
" @Nexas said:
" Why does Chie have a package? "
This. "

This once again.
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Edited By Jimbo
@LordAndrew said:
" @Jimbo: Keep the Game Revolution trolling in the Game Revolution trolling thread. "
Lighten up, chum.  Just riffing on something in the newspost.
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LordAndrew

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Edited By LordAndrew
@Jimbo: Keep the Game Revolution trolling in the Game Revolution trolling thread.
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Edited By zgreenwell

The story could be a little more coherent and the localization could have been improved. People will always love the game though because they put so much work into their characters they find it impossible to separate themselves by the end. Its a classic JRPG with a lot more style, but to me it was too tedious.

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Edited By Jimbo
"That is the kind of article that may end up buried in the Arizona desert one day.  It's the worst thing to happen to Gamasutra since that bombcast incident.  Truly, there's nothing redeeming; you're just going to waste your time reading it.  If you have the self-control, please don't let morbid curiosity get the best of you.
 
F"
 
Gee thanks, ArticleRevolution.
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Jake_K

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Edited By Jake_K

I think a small thing they could have had that would have saved a ton of time and just be convenient is being able to simply press a button and see what an item you got out of a chest does.
 
Also, giving the stats/effects of stuff on the shopping channel before you buy it wouldn't hurt.

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s-a-n-JR

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Edited By s-a-n-JR


Interesting read. I sure hope you're wrong about the PS3 development though.

And that Chie drawing is pretty good from the waist up!

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ITSSEXYTIME

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Edited By ITSSEXYTIME

The part about the action game seems like it was more of a joke: They were joking that an action game would have less QA and that they'd "rather" do that style of game because they did so much QA on Persona 4.



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deactivated-5ffc9b0923f9f

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Chie's got quite a bulge there.

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natetodamax

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Edited By natetodamax
@Winternet said:
" First.
This isn't YouTube
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iamjohn

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Edited By iamjohn
@FuzzYLemoN said:
" Interesting, but that statement about them wanting to do an action game next is heartbreaking. They know to make a great RPG, and I'd hate to see that talent go to waste in a genre that typically doesn't have nearly as strong of a story or cast of characters. "
But what if they could bring that amazing storytelling and character development talent of theirs to a game in which instead of choosing a menu option to kick tanks in the face, you ARE kicking tanks in the face?  Sounds like a win-win scenario to me! :o
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iamjohn

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Edited By iamjohn

Thanks for posting this, Jeff!  Looks like an interesting read!

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Oriental_Jams

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Edited By Oriental_Jams
@Nexas said:
" Why does Chie have a package? "
This.
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stinky

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Edited By stinky
@TwoOneFive: 
" @Winternet said:
" First.  Thanks Jeff for reporting this. I'll read the article. "
dork. "
 
i'm not for calling people out, but dang if dork wasn't a good call.
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Undeadpool

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Edited By Undeadpool

It's interesting how under the "what went right" it's all reactive stuff, stuff that happened AFTER the game came out. I'd like to see what they think was particularly strong about the final product.

I get the impression they were partly joking about the action game comment since it came after this list of how hard it is to make and RPG, though maybe they DO want to move on.