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Rock Band 3 Makes A Killer First Impression

With more realistic instruments and a sharp redesign, Harmonix's next release might just save the music game genre from itself.

I don't think anyone's really sure about the future of the music game genre. When sales started to slip last year, things started looking incredibly over-saturated. This year, some publishers feel like they're retreating to familiar territory and hoping it all works itself out. But that's not the vibe you get from Harmonix Music Systems after you get a look at its next major release, Rock Band 3. There's a sort of "all or nothing" vibe to the game, and I was left with the distinct impression that the next Rock Band will either reinvigorate the genre or completely obliterate it. But at least Harmonix will rip it all apart on its own terms with an ambitious new set of optional hardware that lets players who crave a more realistic experience go absolutely overboard in incredibly exciting new ways.

The effects strip on the neck is the keyboard version of the whammy bar.
The effects strip on the neck is the keyboard version of the whammy bar.

The majority of the new hardware is being built by Mad Catz this time around. While I still remember the peripheral-focused company's shaky past, it's done all right by Street Fighter IV players for the past couple of years, and after gripping a prototype of the new keyboard controller for myself, it feels like a sturdy item. On top of that, it doubles as a keytar with a short neck--complete with effects strip--and pegs for attaching a strap. If you want to utilize the keyboard in non-Rock Band scenarios, it also has a MIDI out port. Sadly, the keyboard was duct-taped down to a stand when I saw it, dashing my keytar dreams before they were allowed to take flight.

By default, you'll use five keys on the keyboard, starting at middle C, to play the game. It's not unlike playing bass or guitar except there's nothing to strum. Adding keyboard parts to the songs opens up a wide new variety of music to the game, and some of the song selections for RB3 definitely have piano and synth parts in mind. For songs that don't have any keys to play, you can opt to play guitar or bass parts on the keyboard controller. Similarly, if you don't have the scratch to pick up a keyboard, you can play keyboard parts on guitar or bass. Of course, there are more than five keys on that keyboard. It covers a full two octaves. And if you turn on "pro mode," you'll have to play a lot more than just five keys.

The Mad Catz pro guitar has a ton of little buttons on it. Didn't get to try it in game, but I held one and it at least felt nice.
The Mad Catz pro guitar has a ton of little buttons on it. Didn't get to try it in game, but I held one and it at least felt nice.

Pro mode is the term the developers are using to differentiate a new upper tier of gameplay in Rock Band 3. It's designed to be more realistic and, by design, it ends up being a lot harder than what you're probably used to. When you enable it on the keyboard, the display changes to show more keys, forcing you to essentially play accurate keyboard parts on its highest setting. The keyboard will be available on its own for $79.99, or in a bundle with the game for $129.99.

Vocals get optional three-part harmonies, like Beatles and Green Day had, and by default, the drums in Rock Band 3 are unchanged. But remember those cymbal attachments that were sold alongside previous Rock Band kits? In the drummer's take on pro mode, some gems go between their regular style and tiny cymbals. This tells you when you'll hit the pads down below and when you'll go up top to hit one of your three cymbals. Interestingly, the expanded drum parts are backwards compatible, so much of the existing Rock Band DLC and on-disc tracks from the previous games will automatically feature the proper pro drum data. The cymbals on the Ion Drum Rocker will also work for pro drums.

Bass parts seem to be getting short shrift at the moment, as the version I saw didn't have pro bass in it. The over-the-top nature of pro guitar went a long way, though. Pro guitar will require an entirely different controller, one that's more like a real guitar. Mad Catz is making a MIDI guitar that has six strings at the bottom and a series of buttons that go all the way up the neck of the guitar, six per fret. Like the keytar, the guitar also has a MIDI out port on it. The guitar will sell for $149.99 and should be available at launch. MTV has also announced a deal with Fender to produce a real, amp-ready guitar that also doubles as a pro mode guitar controller. The "Squier By Fender Stratocaster" is a full-sized guitar. Pricing and availability of the Fender "controller" isn't available at this time.

Here's pro mode keys, drums, and guitar.
Here's pro mode keys, drums, and guitar.

So now we have two "real guitar" rhythm games coming out this year. Though I've only seen the PowerGig guitar, the biggest difference so far seems to be about the approach. While PowerGig's developers seem to shy away from being referred to as a teaching tool and sounds like it'll focus on power chords on its higher difficulty settings, Rock Band 3's expert-level pro guitar parts are said to be designed with authenticity in mind. In effect, if you're playing pro guitar on its highest setting, you're playing something that closely resembles that song's actual guitar part. To convey the information about how to actually play those parts, the note highways deliver shapes with numbers in them. The shapes will somehow tell you how and where to hold your hand on the neck of the guitar. Of course, you'll be able to play pro guitar on easy difficulty, giving you a whole new ramp to ascend. As a part of that process, you'll be able to enter the game's training mode, which allows you to take the songs down to 50 percent of normal speed and practice them until you get it down.

All of the pro mode stuff is a lot to take in, and it feels like the sort of thing that'll be best for actual musicians and the aspirational types that want to get their learn on. So it's a good thing that all of the old ways to play Rock Band are still intact. In fact, the entire software side of things has been redesigned with a focus on getting a group together and enjoying some songs a lot easier. This is done via something Harmonix is calling the "overshell," and it's basically a set of pop-out, per-player menus that you let you adjust your personal difficulty, pick your instrument, and turn on lefty flip while other players are still picking songs and moving about the rest of the game. It's designed to solve the drunken "wait, no, you hit the green button, now no one touch anything while I pick the song" moments that have turned many a Rock Band night into alcohol-fueled violence. Hmm. Maybe that's just me that gets violent.

This MIDI box lets you connect your existing MIDI drums or keyboards to your console. Crazy.
This MIDI box lets you connect your existing MIDI drums or keyboards to your console. Crazy.

Things like the world tour mode have been integrated more firmly into the core of the game, so the backgrounds of menus show your band making their way from gig to gig, all while you're still selecting songs and such. There's a new challenge system at work with over 700 things to accomplish, as well as the ability to build your own custom playlists. These playlists can be saved for easy access to your favorite songs, and you can also use them to challenge your friends to leaderboard battles. This stuff will be tied into social networks, like Facebook and Twitter. Visually, the game appears to be a step up from its predecessor, with a lot of crazy, colorful effects. Don't forget, with the addition of the keyboard, there are also now up to five different parts sharing the screen at any given time, and a potential total of seven players playing at once.

Though the whole idea for Rock Band since its original release has been that it's more of a platform unto itself than a series of individual games, the additions in Rock Band 3 appear to be totally worthy of an all-new piece of software. It'll also be compatible with all of your existing exported or downloaded Rock Band tracks, though older tracks won't suddenly receive vocal harmonies, keyboards, or pro guitar parts. Also, it's worth noting that due to changes in the file formats Harmonix is using for downloadable content, song packs released after RB3's release won't work in Rock Band 2, effectively putting an end to continued support for the first two games in the series. That seems like a very small bump in the road when taken alongside the large-sized leap that Rock Band 3 appears to be taking. It's due out on the PlayStation 3, Xbox 360, and Wii this holiday season. A DS version is also in development, but... well... I bet that one won't support pro guitar. No details on the handheld version have been made available at this time.

[UPDATE 6/12/10]: Updated this story to note that pro bass will be in the final product, but wasn't in the version we were shown.

Jeff Gerstmann on Google+

267 Comments

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NTA_Luciana

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Edited By NTA_Luciana

" PowerGig's developers seem to shy away from being referred to as a teaching tool and sounds like it'll focus on power chords on its higher difficulty settings, Rock Band 3's expert-level pro guitar parts are said to be designed with authenticity in mind."
 

No Caption Provided


 
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Food

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Edited By Food

now i see why jeff was so ambivalent about progig on the bombcast.  he had already seen something 404083933 times better.

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Tordah

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Edited By Tordah

Wow, as a musician myself, I think this midibox is an excellent idea. Being able to connect your own electric drumkit and Midi keyboard is a pretty damn awesome. More authenticity is definitely something I look forward to.
 
I'm still skeptical to the "pro guitar" stuff but we'll see how that turns out.

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morphinekiss

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Edited By morphinekiss

Awesome, I have a bunch of MIDI keyboards.

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peepeepoopoo696

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Edited By peepeepoopoo696

I am now totally psyched for this game.

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Mourne

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Edited By Mourne

This really is phenomenal. Congratulations to Harmonix on the accomplishment that is this video game.
 
I can't help but think of how embarrassing this is for Guitar Hero, though. It's honestly a little pathetic.

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Coombs

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Edited By Coombs

KeyBoard < Keytar
                                                                               Groovy

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Mourne

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Edited By Mourne
@Coombs said:
" KeyBoard < Keytar
                                                                               Groovy "
Just noting that the keyboard comes with a strap and can be played as a keytar, so it's technically both.
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Tordah

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Edited By Tordah
@Jiquk:  Dude, yes! Camel would be awesome.
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Wickstrom

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Edited By Wickstrom

I'm so pumped for RB3! Can't wait to check out the keyboard, new songs, and everything else new to the game!

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tebbit

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Edited By tebbit

Good lord. Only Harmonix can pull this off, but oh my god so many new things. SO MANY.

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jakob187

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Edited By jakob187

Now see...THIS is how you update your music/rhythm game!

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seakae

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Edited By seakae

So so so so so excited. SO DAMN EXCITED.

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jmrwacko

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Edited By jmrwacko

Wow @ xbox 360 midibox. This will mean I can play Rock Band 3 drums using my Yamaha set. Epic.
 
I hope you can import over DLC from Rock Band 2 to 3. I don't know what I'd do without Don't Stop Believing.

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chogi

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Edited By chogi

i wonder if having a 49 key midi keyboard will have an advantage over the original 21

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jeffgoldblum

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Edited By jeffgoldblum

I love articles that post on the midnight the embargo breaks.

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Faint

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Edited By Faint
@Mars_Cleric:  i feel your pain
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Sin4profit

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Edited By Sin4profit

Damn, i don't wanna sound like the nit-picky guy but i'm kinda bummed they didn't at least do open string playing for the Bass...then again maybe this Pro mode will feature some kind of open string playing.
 
Also, i wish i could install Rockband and play, at least all the DLC i have, without having to put the disc in.
 
...and i guess while i'm still bein nit-picky, i wish they would have added an extra pedal for the drums for open and closed hi-hats.

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knoxt

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Edited By knoxt

this actually sounds like, really really good, surprisingly

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triple07

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Edited By triple07

"I was left with the distinct impression that the next Rock Band will either reinvigorate the genre or completely obliterate it"  No pressure. Also game sounds cool. It might make me get back into music games. 

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deactivated-5f00787182625

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midi box ftw

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GHT

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Edited By GHT

well, since my guitar is broken and I don't have a keytar, surely I can justify buying those...

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AgentofChaos

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Edited By AgentofChaos

How to save a genre.

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President_Evil

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Edited By President_Evil

It's decided.  My band is using the keytar live.  At least for part of a song or an inspired bit of solo work.

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Vinny_Says

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Edited By Vinny_Says

wait...is this what Jeff was so pumped to see on Thursday night?

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cikame

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Edited By cikame

Weird name for the MTV guitar thing, i have a Squier Stratocaster but i'm pretty sure it won't work with the game...

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benderunit22

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Edited By benderunit22
@blacklabeldomm: My guess would be it's Mortal Kombat
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Death_Burnout

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Edited By Death_Burnout

Fuck Yes Keytar!

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Keeng

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Edited By Keeng

My brain has been overloaded. God, I want the inevitable super bundle but based on what they're saying about the Pro Guitar, that thing's gonna cost like $300.

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Kolonel_Kool

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Edited By Kolonel_Kool

I can't wait to play some Freezepop songs with the key-tar.

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Jazz

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Edited By Jazz

Yesterday I had no interest in another GH type game. 
Now I want that Keytar sooooo badly

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Alphawolfy

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Edited By Alphawolfy

Dang I hope this gets an Asia release... the previous ones weren't compatible with my 360 :(

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frankxiv

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Edited By frankxiv

as cool as all this is in theory, it pretty much seals the deal that i will never get into any of this. as late as i am to the party to begin with, all this new stuff is incredibly intimidating.

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MysteriousBob

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Edited By MysteriousBob

Same shit. They do some minor tweaks and all the idiots who are into this crap shell out all over again.

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FightMeNerd

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Edited By FightMeNerd
@MysteriousBob: 1/10 Too obvious trolling. Try again later I'm sure you will do better next time :]
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natetodamax

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Edited By natetodamax

This sounds kinda great.

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Kefkaesque

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Edited By Kefkaesque
"...it's basically a set of pop-out, per-player menus that you let you adjust your personal difficulty, pick your instrument, and turn on lefty flip while other players are still picking songs and moving about the rest of the game. It's designed to solve the drunken "wait, no, you hit the green button, now no one touch ... See More anything while I pick the song" moments that have turned many a Rock Band night into alcohol-fueled violence. Hmm. Maybe that's just me that gets violent..."

Jeff is a man who clearly understands the Rock Band experience.
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woodroez

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Edited By woodroez

 "A DS version is also in development, but... well... I bet that one won't support pro guitar. " 
 
Ah, but will it support the Korg synth?
 
In all seriousness, this all sounds pretty good...not sure if it will make me buy more plastic crap, but pretty good.
 
The characters seemed to look perhaps just slightly more soulless than I remember Rock Band characters looking though. Maybe I gave them too much credit before though.

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Korne

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Edited By Korne

Holy shit! that is a lot of awesome things. 
 
I want to enjoy RB3, but I don't have the money for the peripherals, and I'm already learning real guitar (with a real guitar). I think I'm done with the band music games.

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Blueblur1

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Edited By Blueblur1

I love E3 time. RB3 looks good.

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skrutop

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Edited By skrutop

"Also, it's worth noting that due to changes in the file formats Harmonix is using for downloadable content, song packs released after RB3's release won't work in Rock Band 2"
 
I find that very surprising, though RB3 will totally make RB2 obsolete (as RB2 did with RB1).
 
I've been basically playing pro drums for the last year, so I'm really, really happy that I'll now know if I've been playing the cymbals properly for some of my existing DLC.  I'm cautiously optimistic that a lot of my DLC will get the pro drums treatment.
 
@MysteriousBob: Name me a franchise that doesn't do that.

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Lethkhar

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Edited By Lethkhar

Whoa.... 
 
This article just blew my mind.

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Lobst

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Edited By Lobst
@MysteriousBob: Nobody believes you enough to argue with you. You may as well have said you're more looking forward to Guitar Hero 6. 
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vigorousjammer

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Edited By vigorousjammer

dude, I hope they have a bundle with Guitar, Drums, Mic & Midi Box.  The new Keyboard looks alright, but I'd rather use my full-size one ;-)

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Jimbo

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Edited By Jimbo

I think it's the concept the mainstream audience is tired of, rather than the execution.  
 
The days of rhythm games being the hottest shit on the market and selling 5+mil are probably over (for now at least).  But if they take it a little less casual and focus on a more niche audience, I could see them maintaining their 1-2 million sales.  Kinda like a not-so-popular sports franchise.

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Scrawnto

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Edited By Scrawnto
@Kolonel_Kool: Hell yeah! That will be awesome!
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vilhelmnielsen

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Edited By vilhelmnielsen

I'm so stumped by this, I don't even know if I like it or not. Only time wil tell.

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kagato

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Edited By kagato

Fantastic!  This is exactly what i was wanting from Rockband 3, those guys over at Harmonix just keep inovating the genre whilst Guitar Hero has done little to change its style.  I have invested heavily in the previous Rockband games and have everything excluding Beatles (a band i dont care for) so ill have around 500 tracks by the time im done importing.  Maybe ill actually learn how to play some basic cords on the real guitar too...