So no batmobile or what. That is kinda upsetting, but doesn't kill the game for me. I'm still excited to play this masterpiece.
Batman: Arkham City
Game » consists of 23 releases. Released Oct 18, 2011
- Xbox 360
- PlayStation 3
- PC
- PlayStation Network (PS3)
- + 5 more
- Xbox 360 Games Store
- Wii U
- Mac
- Xbox One
- PlayStation 4
When Gotham City's slums have been transformed into a secluded super-prison, it's up to Batman to uncover its conspiracy in the sequel to 2009's Batman: Arkham Asylum.
Batman's Arkham City Is Five Times Larger Than Arkham Asylum
" @Underachiever007: @Underachiever007 said:yeah?, well i like aquaman - but i dont go shouting about it!" @TheSeductiveMoose said:t('.'t) "D:< "" @pwnasaurus said:
>:/ "" @RE_Player92 said:
" I prefer Spider Man... ": / "
" Open world games suck. A story focused adventure is exactly where The Batman shines. I'm stoked that they are trying to keep the adventure tight. The first Arkham was a fucking superhero revelation. "Maybe for Batman, but for a character like Spider-Man, an open-world is a necessity.
" I AM BATMAN "Well that was pretty stupid! Now that you've outed yourself, super villains from all over will home in on your location and murder all your loved ones. Nice going bats! >_>
So will players get to use the Batmobile? Or web-sling (er, Grapple hook) their way across the city?
" The first game was the perfect size with an enjoyable element of backtracking. I don't know about this 5 XL city, but then again what other medium size environment can you lock up the Bman in besides the Asylum...Comic book guys- anything? "Being stuck at the Wayne Manson.
Then again, that would be about a 1 hour game.
I really get sick of big empty worlds where everytime I want to do anything I need to spend five minutes driving to something interesting.
Right great environments, cool characters, and fun story mode. Wait these are all the things are were right with the first game. How about we here how you guys didn't just make five or six of the exact same boss fights? Or how you changed up the enemy encounters to be something other than a gargoyle hopping game of tag?
I'll be impressed and ready for this sequel when it starts acting like a sequel. The first game was great but its flaws were only forgivable because, a) it was a decent Batman (or even super hero) game and b) it was the first. I do not think they can get away with the same lazy mistakes again. They've created an amazing skeleton for a game now they just need to build something amazing on top of that.
When I was a kid I used to think Batman was kind of lame. Now, thanks to the new Batman movies I pick up a controller to play Arkham: Asylum and while I am breaking henchman faces I think to myself: *"Yeah I'm fucking Batman!".
No game and no character has ever made me feel this way so I am totally looking forward to this game.
*In no way do I mean this literally
Big is fine as long as the narrative and the focus is controlled for this kind of game. Definately looking forward to it though
" @deadmenrise: Batmobile driving section would be great... but why stop there?! How about Batjet or Batboat section too?! :D "Completely miss-read 'Batjet' as Ballet :S
" I really get sick of big empty worlds where everytime I want to do anything I need to spend five minutes driving to something interesting. "Yeah, i am getting the feeling that the world will be filled with buildings that i can't enter, streets that go nowhere, and the same 5 random npcs walking around. Hopefully i am wrong, but yeah...
Overall, the news doesn't make me feel very good. I loved AA's tight experience, and hope they can do the same with a bigger space. Also, this is going to make cleaning up riddles even more annoying. Though swinging around should be fun.
First game was awesome and wasn't even that large once you'd unlocked all the areas really. Did a great job of pacing your progress to hide it. Five times larger sounds like a nice sweet spot between bigger and too big to me :-D
This is what I want from open world games: the option to do things your way without sacrificing the hand crafted quality of a linear game.
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