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Game » consists of 8 releases. Released Jun 22, 2000
Frequently featured as a class in many RPGs, the monk often fights unarmed and unarmored.
When monsters in a game can turn on each other after an accidental injury and fight to the death instead of focusing on the player, or when some of the player's enemies also hate each other, and will attack each other on sight.
Moral dilemmas presented to the player that often have a significant effect on the story or other characters.
Penalties to movement speed. How far/fast the player can walk. This may depend upon difficult terrain and what type of gear is being carried.
This gameplay feature is often associated with stealth games where the player cannot take the lives of his/her opponents or where the main goal is to avoid detection.
The presence of different kinds of ammunition that pose advantages depending on situational needs. They vary on a per-game basis, but popular types include incendiary and armor-piercing.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Genetically evolved humans, animals or aliens.
A character whose intentions seem to be to help the player character, but their motives are unclear.
A science that focuses on atomic and molecular scales.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Want to make your character grow how YOU want? These games let you develop whatever skills you want at any time, in any order.
OnLive was a cloud gaming service offering video game streaming through a user's computer, smartphone, or TV.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
An open source 3D graphics API used in computer and console games.
The concept of operating a computer inside a game via its own operating system. The player might have access to a virtual desktop or console commands to reach the desired information.
Games that have had an Original Soundtrack album released.
These games make it possible to finish them without killing any opponents.
Various effects using "particles" (billboard/sprite planes or full models).
A patrol is a common concept in many games in which a computer-controlled character moves back and forth along a set path repeatedly.
The permanent existence of one's body after death.
Player versus Player, commonly abbreviated as PvP, is a gaming term that originated in MMOs to refer to gameplay in which players fight against other player controlled characters.
A narrative that takes an unexpected turn. Commonly, plot twists come in the form of revealing that the player character is not actually who they thought.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
From shields to car doors to entire vehicles, and even people, portable cover puts a unique twist on the cover systems commonly found in modern action games.
A man or woman working the world's oldest profession. He/she might provide you a cutscene, health, or be a background NPC for an urban setting.
Prostitution is the exchange of money, drugs, favours, or other incentives for the performance of sexual acts.
Digital re-releases of PlayStation 2 games for later Sony-branded game systems.
Quicksave allows the player to save their progress in record time at the push of a button. It is more commonly found in PC games than in console games.
Radiation is energy in the form of waves or moving subatomic particles emitted by an atom or other body. Radiation in videogames is typically represented as a field, inside of which units will take damage.
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