Yeah, I kinda do. It gave it the storybook and exciting feel that I got from A link To The Past and Link's Adventure.
I wouldn't like all of the Zelda games to look like that but I enjoyed Wind Waker alot, very funny game in some spots.
Do you guys LIKE the direction the art has taken in the new Zelda Games?
I don't own a Wii or a DS but I am shocked at what Zelda games look like now. They are becoming more and more cartoony and even remind me of that hideous cartoon show that once existed. The only Zelda game I ever really played was Ocarina of time and it wasn't cartoony at all. The argument can be made that all games on the 64 were a bit cartoony but I try to compare OoT against such games as Perfect Dar and Goldeneye. Zelda didn't look too different from either of those. I just get the feeling that Zelda used to be a game that everyone can enjoy and now it is becoming more focused on the younger crowd. All in all I am dissapointed in the direction they are going and see the possiblity of another perfect Zelda game ever being created.
Your thoughts?
" @Jack_Daniels: When I make a poll I usualy write out my post to go along with it and just copy & paste it the second I post the poll :). "Yeah, I should have done that.
Well I don't really understand what you mean in regards to the direction the art has taken. I have been playing Zelda games since the first one and they have always been cartoony, yes even OoT, MM, and TP. Looking at the art for the original Zelda and the art for WW I feel that the WW art style is the most natural in terms of progression and is the best in terms of taking things back to the roots of the Zelda franchises art style. It has also stood the test of time the best when compared with the more realistic Anime style they went with for OoT, MM, and TP. WW is what six years old now? It still looks just as good today as it did when it came out. TP is two years old and looks horrendous. That game hasn't aged well at all in terms of visuals.
Windwaker is the only Zelda game i've ever played and the only reason i played it was because of the art style.
I want to see Nintendo take a risk and try something new with the series rather than try the same old thing. Wind waker was a big risk for nintendo but it payed of in spades; it ended up being one of the best games on the gamecube and one of my favorite zelda games. that is also why i though that twilight princess was the most overrated zelda game made. it was nothing more than nintendo giving the stupid fanboys what they wanted rather than trying something new and the result was a game that, although was very good, felt extremely dated and old. so i would rather see the art style go in this direction if it meant new innovative gameplay mechanics, precise controls, brilliant level design, & a powerful story, than see nintendo succumb to the whining and bitching of fanboys and giving them a game that is about as useful as a paperweight.
The style they use now on the DS is perfect for that platform. I wouldn't want that style on a console though. Not only the visual style, but the light hearted air to the DS games wouldn't fit with my idea of a perfect console Zelda game. Ocarina of Time had some very dark atmospheric moments, and I loved it for them.
" @Edin8999 said:" Nintendo still makes videogames? good for those guys "well, obviously. i mean, they just came out with New Super Mario Bros Wii. "
Cool , they made another Mario game ! with the same gameplay as 20 years ago! Cool for those guys for making the same game for 20 years ! Cool, was that there only game this year? Cool!
" @Jack_Daniels: absolutely and that is still my favorite and probably most influential game of all time. that was the game that prob turned me from a kid who played video games into a full fledged gamer. Don't get me wrong, I thought that twilight princess was a great game, but it felt like more of the same which again is not a bad thing. However, the games that stick out the most in my mind are games that try something new and manage to make it work. thats also why super mario galaxy is one of my favorite games of this generation b/c it took platforming and completely changed it. again based on the trailers and initial media it seemed like pure novelty and something that wasnt going to work out in the long run but once i started playing it I found myself unable to stop and was blown away at the level design and gameplay mechanics. I just hope that zelda tries to do something like that. that being said the art style is very important too b/c it is the means by which the story & emotional depth is conveyed and of all the nintendo properties zelda is the one that carries the most emotional weight. Its why people continue to debate over the timeline and memorize every single dialogue and know details about even minor characters. I for one prefer the OoT art style but at the same time the art style in Wind Waker was really good at providing a lot of emotional expression to the characters and was appropriate for the story that was being told "Wow, that was a good reply. That actually answers the question I originally asked. Thanks!
The decision to split the franchise into effectively two different series was, at the very least, daring. Neither art style is, to my mind, inherently superior, but they make for different stories.
In the Windwaker series, the player so easily falls in love with the vivid world and characters that saving the world becomes less an heroic quest and more an act of courageous charity. The world is a bright place, full of wonder and beauty from the outset, whose problems, even when presented in dire terms, never seem like they would result in any less magnificent a world. Rather than being driven forward by the impending apocalypse, I love this world and want to make it better for its inhabitants.
The OOT and its ilk provide a different set of rules. We fall for the characters, but not for the same reasons. Fair maidens like Malon, the Zora princess and forest sage steal our hearts from a young age, only to be corrupted by the world's evil. This world has been upset tremendously, our loves damaged, and guts thoroughly wrenched by the time our quest begins in earnest. If Windwaker tasked us with weeding a beautiful garden, then OOT and her ilk demand we restore fertility to a desert.
For my own part, I'll always save both worlds.
I like the way the DS games look but I wish they would do something more styleized with the console games. Twilight Princess was on the right track with the whole dark world thing, more crazy stuff like that would be awesome.
I remember before it was released all the kids were bitching about the art style because they thought it might make them feel less secure about their age or some bullshit. I mean really stupid shit like "Hey this looks like a cartoon! I'm 16, dammit, I don't watch cartoons anymore! Honestly!" Wind Waker has the most style in the series, not including Twilight Princess which I haven't played so I can't judge.
I don't understand this aversion to what you call "cartoony" in the Zelda series, the Zelda franchise has always been "cartoony" since the very start. Windwaker is easily one of the best looking Zelda games made so far, any Zelda fan will tell you a much, it's art design is exceptional, it puts cell shaded art seen elsewhere, even in this current gen, to shame. It still holds up extremely well today, it has a timeless quality and it's graphics are beautiful throughout the entire game. No Zelda fan that has played the game complains about it's graphical style, the graphics style is seen as one of it's big strengths.
It's always wise to play a games before criticising their art style, after all, how can one possibly know the intention of a graphical style when you have no experience of what the game is trying to achieve with it.
Windwaker's art style achieves what it sets out to do - it's easily one of the best looking Zelda's made.
I never liked Toon Link. I grew up with normal adult link, I don't want him to become 6 and a cartoon.
Most of the people started the series with OoT. At the time, graphics were not really powerful enough to emphasized the art style of, say, ALttP very well. You'll note OoT is considerably more detailed than Super Mario 64. I don't think it's unreasonable that the new kids got the wrong idea, but their reaction was unreasonable. It was like they felt threatened by caricatures; like they wouldn't be "grown up" enough if they played a game like that. I don't think I should have been surprised that kids have no artistic taste, but then I was a kid myself at the time. :P
I don't see what the hell a lot of posters are talking about. The games seem to have taken a very definite split by console- handheld games get the cartoonier, easier to render style while the console ones get serious to stop the fanboy bitching. I think Wind Waker is indeed sharp and timeless looking, but I like the idea of changing the visual style too. If every game tried to be Wind Waker, it would get stale. I don't know how the new one's going to look, but I still don't mind if it's realistic. I think there should be new ideas to the gameplay is all. Polygons get old fast, too, where as the cel shaded gorgeousness of Wind Waker seems pretty timeless and still unbeaten.
I want a sequel to Windwaker also, but I want it on Nintendo's next console, not on Wii. I want the graphics designed for HD, unlike this:
I don't see how you can say that the games are becoming more and more cartoony just because of how the games look. Truth be told, I think the art style is absolutely gorgeous, but it's not like the games have become more "kiddie" to accommodate said style. I mean, Wind Waker still ends with Link stabbing a melancholy, conflicted Ganondorf in the mothereffin' face, and Spirit Tracks still begins with Zelda getting murdered and turned into a spirit.
The Wind Waker games are pretty true to the spirit of Ocarina and Link to the Past, honestly: bright, colorful games (taken to the Nth degree) with a bit of a dark, chaotic edge to them. If anything, I'd say that Twilight Princess was the anomaly, being the darkest the series has been since Majora's Mask (but nowhere near that messed up or morally twisted).
Please Log In to post.
Log in to comment