Half-Life 2 Would it be a better point and click game?

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MeetThePyro

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#1  Edited By MeetThePyro

No hear me out, the only thing I can think of that the FP perspective brings to the game is combat and that's so scripted already. Its always shoot barrel to kill guy here orjust run away here and stuff like that. Some times it feels more scripted than CoD! The puzzles  would fit so well in a point and click game. Example: Use Gravity Gun on brick. Use Brick on seesaw.  Walk up seesaw.  So remove combat+change perspective = good Point and Click game? What do you think?

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tekmojo

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#2  Edited By tekmojo

I think you're high.

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baba2

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#3  Edited By baba2

This guy is making so many threads, about every topic under the sun. SOMEONE STOP HIM!


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deactivated-5c5cdba6e0b96

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Meth can do these things you, now we should all learn from this before valve thinks this is a good idea and starts producing left 4 dead 3 and making it a point and click.

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Claude

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#5  Edited By Claude

I think I played a mod of the source engine that was point and click.

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tovan

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#6  Edited By tovan

Don't do drugs kids, Jeff doesn't.

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Shermanator

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#7  Edited By Shermanator

no

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DrainDeimo

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#8  Edited By DrainDeimo

I just can't see it. This to me seems like a terrible idea.

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Alex_V

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#9  Edited By Alex_V

I don't agree. But I do think that HL2 is often much more of a puzzle game than people give it credit. Actually the episodes take that idea even further.

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The_A_Drain

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#10  Edited By The_A_Drain

I.... Think my brain.... is on fire.

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yates

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#11  Edited By yates

Not really. If you took away the unique way Half-Life tells the story from the first person and turned it into a point and click it would be dull as hell, the game is far too linear.

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evanbrau

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#12  Edited By evanbrau

No

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#13  Edited By dudacles

It would be interesting though, to see a cinematic point-and-click game.

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breadfan

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#14  Edited By breadfan

Half-Life: The iPhone Game...oh god

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Nat3TheGreat13

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#15  Edited By Nat3TheGreat13

No Way

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Pie

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#16  Edited By Pie

The puzzles just aint hard enough for a point and clicker. Also a lot of point and click games are quite comedic which half life is not.

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karneh

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#17  Edited By karneh
@Claude said:
" I think I played a mod of the source engine that was point and click. "
Weekday Warrior.
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natetodamax

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#18  Edited By natetodamax

No.

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#19  Edited By Pazy

Part of what made half life great was the storytelling in the enviroment, being a point and click game might preserve the story in the enviroment but it would never be quite the same as moving through it yourself. Like the moments where you get the HEV suit and the gravity gun, it would be less cool to see a guy do it than see "you" do it.

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MeetThePyro

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#20  Edited By MeetThePyro
@yates said:
" Not really. If you took away the unique way Half-Life tells the story from the first person and turned it into a point and click it would be dull as hell, the game is far too linear. "
See this was the answer I was looking for!
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sjschmidt93

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#21  Edited By sjschmidt93

Umm..

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Griddler

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#22  Edited By Griddler

NEVER!

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fuzzyponken

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#23  Edited By fuzzyponken

I hear ya. Half Life 2 is an overrated, glorified tech demo for Havok physics. 

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#24  Edited By jeffgoldblum
@MeetThePyro said:
" @yates said:
" Not really. If you took away the unique way Half-Life tells the story from the first person and turned it into a point and click it would be dull as hell, the game is far too linear. "
See this was the answer I was looking for! "
You wanted to be proven wrong?
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mordukai

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#25  Edited By mordukai
@JeffGoldblum said:
" @MeetThePyro said:
" @yates said:
" Not really. If you took away the unique way Half-Life tells the story from the first person and turned it into a point and click it would be dull as hell, the game is far too linear. "
See this was the answer I was looking for! "
You wanted to be proven wrong? "
He is not all here. 
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AndrewB

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#26  Edited By AndrewB

No.

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JJOR64

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#27  Edited By JJOR64

It would be kinda goofy yet, cool at the same time I think.  Just make the game have the same visuals as the original Monkey Island.

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MeetThePyro

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#28  Edited By MeetThePyro
@JJOR64 said:
" It would be kinda goofy yet, cool at the same time I think.  Just make the game have the same visuals as the original Monkey Island. "

Exactly!
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MattyFTM

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#29  Edited By MattyFTM  Moderator

You raise an interesting point. The combat is one of the weak points of the game. The storyline and puzzle solving are the main draws of Half-Life 2. And since the best genre for storytelling and puzzles are adventure games, then, at least on the face of it, adventure would be a superior genre for the game.

However, Half-Life 2 has a lot of pace. You're rushing through the area's reasonably quickly to get to the next. And adventure games are far slower paced. You have to take your time to explore your surroundings and solve the puzzles. So it would involve making the game an excruciatingly long experience, or removing some of the locations, and therefore storyline, vital to the games status. And I don't know how I'd feel about the half-life universe if I was given more time to explore it. It might lead players to view it in a different light, and I don't know if I want to see it in a different light.

So I'm going to say no. If they had made it an adventure game from the start, I have no doubt it would be awesome, and if I had played this hypothetical adventure game before playing the FPS, I'd probably feel the opposite way, that an FPS alters the Half-Life 2 too much, but that never happened.

Unless you've got a time machine. Dude, tell me you've got a time machine. I'd love to go back, convince the devs to make an adventure game and see what it'd be like.

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MeetThePyro

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#30  Edited By MeetThePyro
@MattyFTM said:
" You raise an interesting point. The combat is one of the weak points of the game. The storyline and puzzle solving are the main draws of Half-Life 2. And since the best genre for storytelling and puzzles are adventure games, then, at least on the face of it, adventure would be a superior genre for the game. However, Half-Life 2 has a lot of pace. You're rushing through the area's reasonably quickly to get to the next. And adventure games are far slower paced. You have to take your time to explore your surroundings and solve the puzzles. So it would involve making the game an excruciatingly long experience, or removing some of the locations, and therefore storyline, vital to the games status. And I don't know how I'd feel about the half-life universe if I was given more time to explore it. It might lead players to view it in a different light, and I don't know if I want to see it in a different light.So I'm going to say no. If they had made it an adventure game from the start, I have no doubt it would be awesome, and if I had played this hypothetical adventure game before playing the FPS, I'd probably feel the opposite way, that an FPS alters the Half-Life 2 too much, but that never happened. Unless you've got a time machine. Dude, tell me you've got a time machine. I'd love to go back, convince the devs to make an adventure game and see what it'd be like. "
The reason I posted this is that I found Half-Life 2's pacing to be very similar to a PnC. When your on a roll your moving fast. But when your stuck, your really stuck.
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animateria

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#31  Edited By animateria

Click crowbar.

Click Headcrab.

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manurok1

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#32  Edited By manurok1

NO I think Half life 2 was made an FPS for a reason, it could have been a decent game in almost any genre but it is a GREAT game because Valve made it an FPS.

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gamer_152

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#33  Edited By gamer_152  Moderator

Even if point-and-click was Valve's forte I still wouldn't want a Half-Life point-and-click game just for the sake of it, I think Half-Life is great the way it is. In short, as Girdz put it, "NEVER!".

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#34  Edited By CL60

Uh, no.