Now more than ever, new shooter series are simply taking themselves way too seriously.
A shooter cannot exist without being gritty and having generic looking bald marines.
I cannot actually name a new shooter series that tries something somewhat different. Anything different works. The mediocre shooter is all generic unfun weapons with repetitive environments and that dumb on rail section, and it just isn't fun
I'm not saying that generic cannot be fun in shooters (i think R2 shows this), but where has creativity in design gone? Other genres really don't have a true niche that it makes some games of it indistuguishable from the other (for example, blacksite and timeshift are so similar in layout, save controlling time and can you even distinguish between a prey and quake screenshot if the weapons were blurred out?)
Whatever happened to, even last gen, stuff like Armed and Dangerous, Metal Arms, Oddworld: Stranger's Wrath, etc.?
Heck, where has the true sci-fi shooters gone? Yea, technically anything alien and whatever is sci-fi (see blacksite ) but what about more true sci-fi? This genre is becoming an endangered species, somehow. As much as we like to say that every other shooter is sci-fi, in reality, most of these fall under the modern shooter category. Again, yes, there are tons involving aliens or whatever, but so few truly feel sci-fi more than like a modern shooter with aliens.
In short, I guess this:
Why does this have to be the standard shooter
Why not something more like this?
Just some questions: these aren't bad qualities of games, but just so many games fall into it
Why is are tool like guns so rare? There's barely ever rapples now, or teleport guns.
Why does every gun need to have a zoom (think COD) to aim?
Why is jumping useless?
Why are fun and fast vehicles so rare?
Why can I only carry 2 weapons?
Why is radar fading away?
Why aren't there switches in maps?
Why are they so linear?
Why can I only jog or sprint? Why is there no flying or transforming into something else?
Where are the portals?
Where are the powerup?
What's with the same multiplayer gametypes in nearly every game? Can't we be creative?
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