It's my game of the moment as of now. Made a joke out of Insanity with a level 60 adept plus Spectre weapons and Colossus armor for Shepard and all squadmates.
Which is better? I dunno. The shooting is clearly better in the second game. The conversation/cutscene camera shots and overall feel and graphical presentation is much improved. The AI is improved. The weapon and upgrade management was ridiculous in the first one. Needlessly cluttered does not equal better. There were tons of upgrades, weapons, and armor to chose from, and I ended up using only about 4 of each in the end.
And the Mako was terrible. Thank you for killing it, Bioware. Don't complain about side-worlds being much smaller. All you're doing in side-worlds is traversing over boring, feature-less terrain for a while, only to get to a very small facility, which is another iteration of the same 3 basic buildings (the two floor structure, the underground research facility, the underground mine, I might've forgotten one). All boardable ships are the same. So what are you really losing with smaller, but more detailed worlds that are all unique from one another in Mass 2?
And the glitches. Oh my god, the glitches.
There are a few other things about 2, though. SPOILER (not that you should be here if you haven't played both games)
The story is probably better in the first game. Collectors look NOTHING AT ALL like genetically engineered descendants of Protheans. You'd think there would be a slight resemblance. The more I think of a human Reaper, the more it bothers me. And, of course, Shepard's death and resurrection is stretching it a bit. The first one had more of an actual story and relied less on shock value as the second one did.
I took issue with the inventory management in the first one. I'm sorry, apologists, you don't need 10 manufactures with 10 versions of every single weapon in the game. No. But I DO think they severely simplified it to the point where If I had a gun to my head and had to pick, I would actually choose the inventory management of the first one. The lack of customization kills me. The research upgrades were a nice way to get around that but, still. I could understand if people preferred the streamlined skills management of the second game but there's something oddly satisfying in fine-tuning your Shepard and his 'mates with such detail in the first game.
I maxed out my adept in Mass 2 and have since built a level 60 adept in Mass 1. Comparing the two, they took the balls out of biotics. It's a shame that Mass 2 definitely feels more shooterish and less RPG in that way. Remember when we could Lift an armature off the ground? Now biotics are worthless against regular enemies with multiple layers of defense. Stupid.
I might say that 2 is still the better game. But it's not that big a difference to me as it is for others. That's the end of my ramble, I'm sorry.
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