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Ranking of All PS1 Games

As I play every PS1 game in chronological order, I'm going to rank them here by how much I liked my time with them. An explanation of this Sisyphean task can be found in the introductory post of the blog series.

Some games are going inevitably be technically unplayable for one reason or another. Those games are given a N/A and are not ranked. Those games are as follows:

Brain Dead 13 (Part 018)

List items

  • Release Date: 9/9/1995?

    Developer: Namco

    Publisher: Namco

    Time to Completion: 2.5 hours

    ---

    Port from arcade of 3D flight combat game. Enjoyable basic gameplay loop, wide variety of different planes, plenty of content, and a goofy premise.

    ---

    Featured in Part 001

  • Release Date: 11/1/1995

    Developer: Exact

    Publisher: Sony Computer Entertainment

    Time to pulling up a guide: 35 Minutes

    Time to I Think I Beat It?: 95 Minutes

    ---

    First attempt at a 3D platformer. Succeeds at its own concept, but needed twice as much content.

    ---

    Featured in Part 007

  • Release Date: 11/25/1995

    Developer: Panther Software

    Publisher: Atlus

    Time to Completion: 10 Hours

    ---

    Weird FPS dungeon-crawling JRPG. Gameplay largely holds up but the appeal is in the bonkers dialogue and unfortunate voice-acting.

    ---

    Featured in Parts 011 and 011A

  • Release Date: 9/9/1995

    Developer: Namco

    Publisher: Sony Computer Entertainment

    Time to Yelling at The Other Cars: 30 Minutes

    Time to Topping the Leaderboard: 55 Minutes

    ---

    Port from arcade of the 3D racing game. Still fun and has a bangin' soundtrack. Too few courses, though.

    ---

    Featured in Part 004

  • Release Date: 11/16/1995

    Developer: Id Software

    Publisher: Williams Entertainment

    Time to Played Enough Doom: 90 Minutes

    **NOTE: This is the last game on the list that I enjoyed playing**

    ---

    Port/collection of Doom and Doom II. Preserves fun of originals, but d-pad controls are lame.

    ---

    Featured in Part 009

  • Release Date: 10/18/1995

    Developer: Midway

    Publisher: Acclaim

    Time to Getting Suplexed or Something, I Don't Know: 25 minutes

    ---

    Port from arcade of a pretty alright fighting game with wrestling themed stylistic touches. Fun to look at.

    ---

    Featured in Part 006

  • Developer: EA Canada

    Publisher: THQ

    Release Date: 3/10/1996

    Time to Bullying The Jazz: 45 Minutes

    ---

    First PS1 release of EA's Basketball series. Graphically mediocre but plays better and is more fun than other contemporary sports games.

    ---

    Featured in Part 019

  • Developer: Parallax Software

    Publisher: Interplay

    Release Date: 3/12/1996

    Time to Venusian Insertion If You Know What I Mean: 66 Minutes

    ---

    Port from PC of the original Six Degrees of Freedom Shooter. The base game is a classic, and it adapts well enough for the PS1.

    ---

    Featured in Part 020

  • Release Date: 11/14/1995

    Developer: Probe Entertainment

    Publisher: Time Warner Interactive

    Time to Beating it a Couple of Times: 40 Minutes

    ---

    Port of very dumb 2D fighting game from arcade. Knock-off of Mortal Kombat but with claymation monsters.

    ---

    Featured in Part 008

  • Release Date: 9/9/1995

    Developer: Genki

    Publisher: Sony Computer Entertainment

    Time to Turning on God Mode: 30 Minutes

    Time to Complete Disillusionment: 75 Minutes

    ---

    Dumb and poorly designed corridor shooter. Basically playable with funny dialogue.

    ---

    Featured in Part 002

  • Release Date: 9/9/1995

    Developer: Seibu Kaihatsu

    Publisher: Sony Computer Entertainment

    Time to Defeated by Raiden: 25 Minutes

    Time to Defeated by Raiden II: 40 Minutes

    Total: 65 Minutes

    ---

    No frills arcade collection of first two Raiden games.

    ---

    Featured in Part 003

  • WipEout

    Release Date: 11/21/1995

    Developer: Psygnosis

    Publisher: Psygnosis

    Time to Disqualified: 40 Minutes

    ---

    Stylish futuristic racing game that looks and sounds cool but isn't enjoyable to play.

    ---

    Featured in Part 010

  • Release Date: 11/30/1995

    Developer: Sony Interactive Studios America

    Publisher: Sony Computer Entertainment

    Time to Beating The Jaguars: 30 Minutes

    --

    Sony's first Hockey game. Seems like a good one of these with some nice features.

    ---

    Featured in Part 012

  • Developer: Origin Systems

    Publisher: Origin Systems

    Release Date: 3/15/1996

    Time to Looking Up The Manual And Restarting: 30 Minutes

    Time to Being A Pathetic Descendent Of Monkeys: 2 Hours

    ---

    Port from PC of the 1994 Wing Commander sequel. This Space Sim was lauded in its time for its FMV and complex gameplay, none of which lands that well now. Still a fully featured and functional video game, even though it's on 5 discs.

    ---

    Featured in Part 021

  • **Reviewed as Williams Arcade's Greatest Hits**

    Developer: Digital Eclipse

    Publisher: Williams

    Release Date: 4/10/1996

    Time to Seeing Everything: 90 Minutes

    ---

    Collection containing Defender, Defender II, Robotron 2084, Bubbles, Joust, and Sinistar. I appreciate the documentary work included with the arcade accurate emulation.

    ---

    Featured in Part 022

  • Developer: Capcom

    Publisher: Capcom

    Release Date: 6/10/1996

    Time to Hi Felicia: 36 Minutes

    ---

    Port from Arcade of the 1994 Fighting game. Generally pretty good, but it's weird that it was ported after its sequel.

    ---

    Featured in Part 026

  • Release Date: 9/9/1995 (9/5/1995?)

    Developer: Midway Games

    Publisher: Midway Games

    Time to Tired of Being Dunked On: 20 minutes

    ---

    Port of NBA Jam arcade re-release. Single-player mode isn't that fun.

    ---

    Featured in Part 003

  • Developer: Tecmo

    Publisher: Tecmo

    Release Date: 6/1/1996

    Time to Flipping The Birdie: 45 Minutes

    ---

    Golf game with an absurd amount of content and fundamentally playable game systems. Visually underwhelming, though.

    ---

    Featured in Part 024

  • Release Date: 9/15/1995

    Developer: Mindscape

    Publisher: Mindscape

    Time to Equally Flummoxed and Infuriated: 40 Minutes

    ---

    Bizarre futuristic racing game with dead-end design innovations. Doesn't work that well in execution. Tries too hard to be funny.

    ---

    Featured in Part 005

  • Release Date: 9/23/1995

    Developer: Hitmen Productions

    Publisher: Electronic Arts

    Time to Uninvited to The Masters: 35 Minutes

    Time to Making it to an Hour: 60 Minutes

    ---

    Old school golfing game with FMV golfers and bad UI.

    ---

    Featured in Part 005

  • Release Date: 11/8/1995

    Developer: Namco

    Publisher: Namco

    Time to "Fuck it, I'm using cheats": 30 Minutes

    Time to Admitting I Will Never Improve at Fighting Games: 2.5 Hours

    ---

    Port from arcade of the first entry in what would become the premier 3D fighting game franchise. Looks nice and is basically playable. AI is brutal.

    ---

    Featured in Part 008

  • Release Date: 1/15/1996

    Developer: Konami

    Publisher: Konami

    Time to Finally Winning A Match: 25 Minutes

    ---

    First entry in the Winning Eleven franchise and first Soccer game that I enjoyed in any way.

    ---

    Featured in Part 015

  • Release Date: 10/15/1995

    Developer: Bullfrog Productions, Ltd.

    Publisher: Electronic Arts

    Time to Annoyed by the Barf Sounds: 60 Minutes

    ---

    Port of the first ever park management sim from PC. Controls and menu navigation don't translate well to a controller.

    ---

    Featured in Part 006

  • Release Date: 2/7/1996

    Developer: Capcom

    Publisher: Capcom

    Time to Taking An Uppercut To The Face: 40 Minutes

    ---

    Port from Arcade of the follow up to Street Fighter II. Improves the look and feel, and made several high level changes that are inaccessible to inexperienced players.

    ---

    Featured in Part 017

  • Developer: High Tech Lab Japan

    Publisher: Namco

    Release Date: 4/27/1996

    Time to Blowing Up The Not Death Star: 40 Minutes

    ---

    Port of a port from arcade of the earliest polygonal Rail Shooter. Very straightforward and primitive by PS1 standards, but still highly playable.

    ---

    Featured in Part 023

  • Release Date: 2/15/1996

    Developer: Rage Software

    Publisher: Acclaim

    Time to What A Crunching Tackle: 33 Minutes

    ---

    Also-ran Soccer game that balances its low production values with being basically enjoyable.

    ---

    Featured in Part 018

  • Release Date: 11/22/1995

    Developer: EA Canada

    Publisher: Electronic Arts

    Time to Trounced By The Canadians: 25 Minutes

    ---

    First polygonal soccer game. Seems to work well enough for what it is.

    ---

    Featured in Part 011

  • Release Date: 11/15/1995

    Developer: Perfect Entertainment

    Publisher: Psygnosis

    Time to Soft-Locking The Game: 5 Minutes

    Time to Realizing I Soft-Locked The Game: 30 Minutes

    Time to Soft-Locking Again After Restarting The Game: 60 Minutes

    ---

    Port of PC adventure game based on Terry Pratchett novels. Decent humor with voice acting by Eric Idle. Controls are bad and design is janky.

    ---

    Featured in Part 009

  • Release Date: 10/18/1995

    Developer: Namco

    Publisher: Sony Computer Entertainment

    Time to Not Wanting To Play Anymore: 30 Minutes

    Time to Seeing What It Would Take To Win: 50 Minutes

    ---

    Port of basic arena combat arcade game. Works well enough for what it is.

    ---

    Featured in Part 006

  • Release Date: 12/16/1995

    Developer: ZOOM Inc.

    Publisher: Time Warner Interactive

    Time to Whooped By a Monkbot: 30 Minutes

    ---

    Otherwise unremarkable 3D fighting game with an interesting aesthetic and alright music.

    ---

    Feature in Part 014

  • Release Date: 1/10/1996

    Developer: G Artist

    Publisher: SCEA

    Time to Looking up Cheats: 23 Minutes

    Time to Fertilization Complete: 65 Minutes

    ---

    Interesting Shoot 'Em Up / Rail Shooter hybrid with a rote but decently handled sci-fi horror plot. Doesn't do any one thing particularly well, but it ends up being greater than the sum of its parts.

    ---

    Featured in Part 015

  • Developer: Microprose

    Publisher: Spectrum Holobyte

    Release Date: 6/1/1996

    Time to Taken To The Danger Zone: 56 Minutes

    ---

    Semi-remake of the 1995 PC game. Basically competent Flight Combat gameplay with laughable FMV and a plot that bizarrely ties to the movie.

    ---

    Featured in Part 025

  • Developer: Capcom

    Publisher: Capcom

    Release Date: 3/30/1996

    Time to Becoming A Jill Sandwich: 20 Minutes

    **NOTE: This is objectively the best game on this list**

    ---

    Classic Survival Horror game that created the genre. It's importance to gaming is matched only by how miserable it is to play. Truly hilarious writing and voice acting, though.

    ---

    Featured in Part 021

  • Release Date: 11/10/1995

    Developer: Sony Interactive Studios America

    Publisher: Sony Computer Entertainment

    Time to Completely Losing Patience: 25 minutes

    ---

    Sony's first attempt at a Football game. Looks decent enough but I never figured out how to pass the ball.

    ---

    Featured in Part 008

  • Release Date: 12/1/1995

    Developer: Bullfrog Productions

    Publisher: Electronic Arts

    Time to Slightly Irritated: 45 Minutes

    ---

    Slapdash futuristic racing game that works because the experience is greater than the some of its half-baked parts.

    ---

    Featured in Part 012

  • Release Date: 2/1/1996

    Developer: WARP

    Publisher: Acclaim Entertainment

    Time to Stuck: 23 Minutes

    Time to Looking Up ZP's Blog: 30 Minutes

    Time to Learning A Valuable Lesson About Multi-Disk Emulation: 70 Minutes

    ---

    Ported from 3DO. Bizarre early Horror Adventure game with fully pre-rendered graphics. weighed down by terrible interface and arbitrary puzzle design.

    ---

    Feratured in Part 016

  • Release Date: 11/20/1995

    Developer: Hookstone

    Publisher: Viacom New Media

    Time to Looking Up Instructions: 15 Minutes

    Time to Getting Zooped: 25 Minutes

    ---

    Also-ran color-matching puzzle game that tries and fails to be the next Tetris.

    ---

    Featured in Part 010

  • Developer: Namco

    Publisher: Namco

    Release Date: 6/10/1996

    Time to Exiting Through The Gift Shop: 55 Minutes

    ---

    Collection of Namco arcade games from the early 80's (Pac-Man, Pole Position, Galaga, Rally-X, Bosconian, and Toy Pop) with a weird polygonal museum front-end.

    ---

    Featured in Part 026

  • Developer: Taito

    Publisher: Acclaim

    Release Date: 6/1/1996

    Time to My Best Friend Harry Has A Brother Larry: 35 Minutes

    ---

    Port of the 1995 Arcade Puzzle game. The basic concept is good and looks decently good. On the other hand, the physics of the gameplay don't work that well.

    ---

    Featured in Part 024

  • Developer: Koei

    Publisher: Koei

    Release Date: 3/10/1996

    Time to Ambushed By Bandits: 20 Minutes

    ---

    First entry for the PS1 of the long-running Grand Strategy franchise. It's a very obvious previous gen game, though it works well enough for what it is.

    ---

    Featured in Part 020

  • Release Date: 9/9/1995

    Developer: Capcom

    Publisher: Acclaim

    Time to Getting My Ass Kicked So Hard That The Next Chronogaming Wannabee Feels It: 50 Minutes

    ---

    Very silly and janky reskin of Street Fighter 2. Runs poorly.

    ---

    Featured in Part 004

  • Release Date: 11/16/1995

    Developer: Reflections Interactive

    Publisher: Psygnosis

    Time to Getting Wrecked: 50 Minutes

    ---

    Racing game with interesting car damage system. Damage model is too severe in practice.

    ---

    Featured in Part 009

  • Developer: Funcom Dublin

    Publisher: THQ

    Release Date: 3/15/1996

    Time to Torpedoed: 28 Minutes

    ---

    Port from Arcade of the side-scrolling Shooter. This is one of the conceptual precursors to the Metal Slug series, and it gets a lot of the way there.

    ---

    Featured in Part 020

  • Release Date: 12/10/1995

    Developer: Technos Japan

    Publisher: Technos

    Time to Owned By Lisa: 35 Minutes

    ---

    Almost competent attempt at a 3D Tetris.

    ---

    Featured in Part 013

  • Developer: Iguana Entertainment

    Publisher: Acclaim

    Release Date: 6/5/1996

    Time to Ground Ball: 35 Minutes

    ---

    Licensed Baseball game with sprite based graphics and basically competent gameplay.

    ---

    Featured in Part 025

  • Release Date: 12/29/1995

    Developer: Buzz Puppet Productions

    Publisher: Electronic Arts

    Time to Whacked Over The Head: 70 Minutes

    ---

    32-bit remake of Road Rash II that was originally released on the 3DO. Plays well enough but has a trash aesthetic.

    ---

    Featured in Part 014

  • Developer: Neversoft Entertainment

    Publisher: Playmates

    Release Date: 5/22/1996

    Time to Not Making That Jump: 43 Minutes

    **NOTE: This is the last game on this list that I might recommend for any reason**

    ---

    Generic Side-Scrolling Action game in the style of the previous generation. Based on a short-lived and already defunct toy line.

    ---

    Featured in Part 023

  • Release Date: 12/4/1995

    Developer: Core Design

    Publisher: Core Design

    Time to Winning The Drug War: 45 Minutes

    ---

    Helicopter action game that feels like an up-modelled SNES game.

    ---

    Featured in Part 012

  • Release Date: 1/17/1996

    Developer: Mindscape

    Publisher: Mindscape

    Time to Checkmate: 21 Minutes

    ---

    Semi-ported from PC. Console version of first polygonal entry in the long-running Chess franchise. Technically dense Chess software.

    ---

    Featured in Part 016

  • Release Date: 3/1/1996

    Developer: Colossal Pictures

    Publisher: Electronic Arts

    Time to Village Idiot: 36 Minutes

    ---

    Truly bizarre Interactive Movie port from PC. Combining narrative compromises inherent to run-based gameplay with the intentional and unintentional disorienting effects leads to a fever dream that is memorable for the wrong reasons.

    ---

    Featured in Part 018

  • Developer: Silent Software Inc.

    Publisher: Time Warner Interactive

    Release Date: 4/12/1996

    Time to WHAT DO YOU MEAN THIS ISN'T AN AMIGA GAME: 45 Minutes

    ---

    Port from 3DO of the top-down Vehicle Shooter. Unremarkable in just about every way, other than the annoying use of public domain music.

    ---

    Featured in Part 022

  • Release Date: 12/6/1995

    Developer: Taito Corporation

    Publisher: Acclaim Entertainment

    Time to Bored and Frustrated: 30 Minutes

    ---

    Uninspiring fully polygonal Rail Shooter

    ---

    Featured in Part 013

  • Release Date: 2/1/1996

    Developer: Psygnosis

    Publisher: Psygnosis

    Time to Entering Arener: 40 Minutes

    ---

    Mediocre hover tank Arena Combat game. Floaty controls and grating art design don't help the middling level layout and combat.

    ---

    Featured in Part 016

  • Developer: Tamsoft

    Publisher: Takara

    Release Date: 5/23/1996

    Time to We Have Virtua Fighter At Home: 36 Minutes

    ---

    Port from Arcade. Sequel that improves on the first in every way to some extent, though that isn't saying much.

    ---

    Featured in Part 024

  • Developer: Mindspan

    Publisher: Accolade

    Release Date: 4/15/1996

    Time to Struck Out: 38 Minutes

    ---

    Port from SNES of the penultimate game in the venerable old Baseball series. Plays well enough, though it feels outdated for its time.

    ---

    Featured in Part 023

  • Developer: Genki

    Publisher: SCEA

    Release Date: 6/14/1996

    Time to Tripping The Alarm: 17 Minutes

    ---

    Direct sequel to Kileak: The DNA Imperative. While more technically advanced, the new gameplay features make it a worse experience.

    ---

    Featured in Part 026

  • Developer: Epic MegaGames

    Publisher: Electronic Arts

    Release Date: 3/28/1996

    Time to Gutter Ball Or Something I Don't Know: 26 Minutes

    ---

    Port from PC of the barely anything Pinball game. Contains four tables of moderate to low quality and has questionable ball physics.

    ---

    Featured in Part 021

  • Release Date: 2/10/1996

    Developer: Iguana Entertainment

    Publisher: Acclaim

    Time to A Boring Megadunk: 15 Minutes

    ---

    Lazy reskin of NBA Jam: Tournament Edition using the NCAA license. Loses all sense of style in the transition, but plays mostly competently.

    ---

    Featured in Part 017

  • Developer: EA Canada

    Publisher: Electronic Arts

    Release Date: 3/20/1996

    Time to Winning Literally Anything: 55 Minutes

    ---

    Port from 3DO of the first entry in the long-running Racing series. Gets the series off to an inauspicious start with bad Sim Racing gameplay and overemphasis on looking at the cars.

    ---

    Featured in Part 021

  • Developer: Any Channel

    Publisher: Accolade

    Release Date: 4/10/1996

    Time to More Bored Than Pissed: 50 Minutes

    ---

    Port from 3DO of the mildly rude First Person Shooter. Terrible platforming and severe texture warping bring down an otherwise competent Doom-clone.

    ---

    Featured in Part 022

  • Developer: Tonkin House

    Publisher: Acclaim

    Release Date: 6/1/1996

    Time to DOUBLE FAULT: 25 Minutes

    ---

    Barebones Tennis game that is mostly playable.

    ---

    Featured in Part 025

  • Release Date: 11/2/1995

    Developer: Psygnosis

    Publisher: Psygnosis

    Time to Apathy: 30 minutes

    ---

    Port of a barely anything rail-shooter from the Sega CD. First two disc PS1 game.

    ---

    Featured in Part 007

  • Developer: London Studio

    Publisher: SCEA

    Release Date: 3/10/1996

    Time to Offensive Foul: 24 Minutes

    ---

    First Sony published Basketball game. Also the first fully polygonal 5v5 Basketball game on fifth gen systems. Plays poorly.

    ---

    Featured in Part 019

  • Release Date: 9/29/1995

    Developer: Crystal Dynamics

    Publisher: Crystal Dynamics

    Time to Not Being Worth the Effort: 50 Minutes

    ---

    Port of ground-based rail shooter from the 3DO. Mediocre gameplay with offensively redubbed FMV cutscenes.

    ---

    Featured in Part 005

  • Developer: Konami

    Publisher: Konami

    Release Date: 6/15/1996

    Time to Developing Carpal Tunnel: 23 Minutes

    ---

    First PS1 entry in the long-running Track & Field series. While it has competent graphics and four-player, the gameplay has advanced little since the NES days.

    ---

    Featured in Part 026

  • Release Date: 9/9/1995 (8/30/1995?)

    Developer: Crystal Dynamics

    Publisher: Crystal Dynamics

    Time to Getting a Little Bit Tired: 35 Minutes

    ---

    Port of mediocre rail-shooter from the 3DO. Annoying level design and the bullets are too small.

    ---

    Featured in Part 004

  • Developer: Artdink

    Publisher: Maxis

    Release Date: 6/5/1996

    Time to Needing The Manual: 7 Minutes

    ---

    Port from PC of the fourth game in the A-Train series. Largely incomprehensible without prior experience with the series.

    ---

    Featured in Part 025

  • Release Date: 11/24/1995

    Developer: Millennium Interactive

    Publisher: Data East

    Time to Killed By Aliens: 30 Minutes

    ---

    Odd pseudo-roguelike with not much going on except managing a computer OS.

    ---

    Featured in Part 011

  • Release Date: 2/29/1996

    Developer: Probe Entertainment

    Publisher: Acclaim

    Time to Facehugged: 22 Minutes

    ---

    Mediocre Horror FPS that attempts to combine Doom style gameplay with the aesthetic from Aliens. Partially successful in the aesthetic and a complete failure in the gameplay.

    ---

    Featured in Part 018

  • Release Date: 11/5/1995

    Developer: SingleTrac

    Publisher: Sony Computer Entertainment

    Time to Getting Tired of This Shit: 40 Minutes

    ---

    First interpretation of 3D car combat game design. Combat and aesthetic are obnoxious.

    ---

    Featured in Part 007

  • Release Date: 12/14/1995

    Developer: Konami

    Publisher: Konami

    Time to Barely Beating the Nets: 30 Minutes

    ---

    Middling first entry in Konami's series of middling basketball games.

    ---

    Featured in Part 014

  • Developer: SSI

    Publisher: SSI

    Release Date: 3/10/1996

    Time to More Like Shitzkrieg: 52 Minutes

    ---

    Port from PC of the 1994 Turn Based Strategy game. An important game in development of strategy genre, but it was very long in the tooth by the PS1 release. Also has a problematic subject matter.

    ---

    Featured in Part 019

  • Release Date: 12/5/1995

    Developer: Advanced Technology Group

    Publisher: Electronic Arts

    Time to Sick of Being Negged: 45 Minutes

    ---

    Semi-on rails flight combat game ported from the 3DO. Has bad FMV, plays poorly, and frequently insults the player.

    ---

    Featured in Part 012

  • Developer: Left Field Productions

    Publisher: Crystal Dynamics

    Release Date: 5/10/1996

    Time to Wanting To Do Anything Else: 14 Minutes

    ---

    Sequel to the 3DO Basketball game. Completely unlicensed save for the two title players, and almost unplayably bad.

    ---

    Featured in Part 023

  • Release Date: 10/7/1995

    Developer: Midway

    Publisher: Sony Computer Entertainment America

    Time to Crushed by an Arcade Machine: 30 Minutes

    ---

    Port of original arcade release of MK3. Arcade quality version of a frustrating dud.

    ---

    Featured in Part 005

  • Release Date: 11/10/1995

    Developer: SingleTrac

    Publisher: Sony Computer Entertainment

    Time to Low-Key Furious: 2.5 Hours

    ---

    Flight combat game with solid graphics. Bad level and encounter design breaks enjoyment.

    ---

    Featured in Part 008

  • Release Date: 2/15/1996

    Developer: Psygnosis

    Publisher: Psygnosis

    Time to Dead In The Desert: 31 Minutes

    ---

    Mech-based FPS with terrible, moderately racist FMV. Cookie cutter level design and boring visuals don't help the experience.

    ---

    Featured in Part 017

  • Release Date: 9/9/1995 (9/1/1995?)

    Developer: SPS

    Publisher: Ocean Software

    Time to First Fault: 5 Seconds

    Time to Completely Done: 30 Minutes

    ---

    Barely anything Tennis game. Looks ugly and sounds bad. Timing for shots feels off.

    ---

    Featured in Part 003

  • Release Date: 1/4/1996

    Developer: Software Creations

    Publisher: Acclaim

    Time to Desert Bus For Bullshit: 33 Minutes

    ---

    Poor conversion of the 1994 Arcade game. Bad Light Gun game with Aerosmith branding and campy everything.

    ---

    Featured in Part 015

  • Release Date: 12/22/1995

    Developer: Jaleco Entertainment

    Publisher: Jaleco Entertainment

    Time to Owned By Kurt Schilling: 35 Minutes

    ---

    Poor attempt at bringing the Bases Loaded series to new consoles. Failed badly enough to kill the series.

    ---

    Featured in Part 014

  • Developer: Millennium Interactive

    Publisher: Vic Tokai

    Release Date: 5/31/1996

    Time to Fumbling The Menu Navigation: 32 Minutes

    ---

    Remake of the disastrous PC Adventure game. While functionally superior to the original, it still falls apart in just about every way possible without the entire experience coming unglued.

    ---

    Featured in Part 024

  • Release Date: 11/28/1995

    Developer: Visual Concepts

    Publisher: Electronic Arts

    Time to Obliterated: 12 Minutes

    Time to Getting Further In The Original Version: 4 Minutes

    ---

    Isometric shmup with unique style that was disastrously ported from the NeoGeo.

    ---

    Featured in Part 011

  • Release Date: 10/25/1995

    Developer: MicroProse

    Publisher: MicroProse

    Time to Getting My Squad Wiped Out: 100 Minutes

    ---

    Port of turn-based strategy game from PC. Unfair difficulty and insane controls ruin the experience.

    ---

    Featured in Part 006

  • Developer: Mirage

    Publisher: Acclaim

    Release Date: 3/6/1996

    Time to Insane Wins: 23 Minutes

    ---

    Port from PC of the truly awful Mortal Kombat knock-off Fighting game. Looks bad, sounds bad, and plays terribly. Still somehow better than Criticom, and I couldn't bring myself to hate it.

    ---

    Featured in Part 019

  • Developer: Konami

    Publisher: Konami

    Release Date: 4/4/1996

    Time to Completely Enraged: 28 Minutes

    **NOTE: This is the first game on the list that I actively hated**

    ---

    Konami's first Baseball game for the PS1. Despite its competent production, the haphazard implementation of its gameplay innovations create an infuriating experience.

    ---

    Featured in Part 022

  • Developer: Krisalis Software

    Publisher: Electronic Arts

    Release Date: 3/15/1996

    Time to Looking Up The Manual: 20 Minutes

    Time to Killed By Birds: 45 Minutes

    ---

    Port of the PC game that tries to blend RTS and Flight Combat gameplay. A supposedly seminal game in the history of polygonal gaming, but it's a miserable chore to actually play.

    ---

    Featured in Part 020

  • Release Date: 9/9/1995

    Developer: Tamsoft

    Publisher: Sony

    Time to pissed off: 5 minutes

    Time to rage quit: 30 minutes

    ---

    Low-quality 3D fighting game. Movement feels bad and style offers no appeal.

    ---

    Featured in Part 001

  • Release Date: 9/9/1995

    Developer: Sony Interactive Studios America

    Publisher: Sony Computer Entertainment

    Time to Full Irritation: 45 minutes

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    Extremely misguided and poorly executed racing game. Has no redeeming qualities.

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    Featured in Part 002

  • Release Date: 12/13/1995

    Developer: Crystal Dynamics

    Publisher: Crystal Dynamics

    Time to [Insert Poorly Aged Reference]: 30 Minutes

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    Below average 2D Platformer crammed full of corny jokes told badly.

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    Featured in Part 013

  • Release Date: 11/15/1995

    Developer: Kronos Digital Entertainment

    Publisher: Vic Tokai

    Time to Utter Bafflement: 25 Minutes

    **NOTE: This is objectively the worst game on this list**

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    Bizarre attempt at a 3D fighting game. Plays poorly and AI is almost impossible.

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    Featured in Part 009

  • Release Date: 1/2/1996

    Developer: Xatrix

    Publisher: Interplay

    Time to Losing All Patience: 36 Minutes

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    Port from PC of the 1994 Adventure(?) game. Attempts a cinematic presentation using entirely pre-rendered CG. Some of the worst gameplay I've yet seen on the PS1.

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    Featured in Part 015

  • Release Date: 9/9/1995 (9/7/1995?)

    Developer: Ubisoft

    Publisher: Ubisoft

    Time to Holding This Against The French: 40 Minutes

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    Poorly designed and aesthetically nauseating 2D platformer. Its sparse redeeming features are drowned out by shoddy gameplay and misguided style.

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    Featured in Part 004

  • Release Date: 12/12/1995

    Developer: Gremlin Interactive

    Publisher: Interplay

    Time to Nibbled By Rats: 50 Minutes

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    Subpar Top Down Shooter with uninteresting gameplay and sensibilities so gross I had to take a shower afterwards.

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    Featured in Part 013

  • Release Date: 2/15/1996

    Developer: Arc Developments

    Publisher: U.S. Gold

    Time to Going Bazooka Tone Deaf: 22 Minutes

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    Low rent and highly incompetent 2D Action Platformer. Attempts and fails to have a music themed gimmick. Also fails in every other way imaginable. There is nothing to recommend.

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    Featured in Part 017

  • Release Date: 11/21/1995

    Developer: Clockwork Games

    Publisher: Psygnosis

    Time to Figuring Out The Controls: 15 Minutes

    Time to Holding It Against The British: 30 Minutes

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    Half-assed port from PC of the first attempt at a 3D interpretation of Lemmings gameplay. Fails in every way.

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    Featured in Part 010

  • Release Date: 11/21/1995

    Developer: Black Ops Entertainment

    Publisher: Virgin Interactive

    Time to Shot Down by Drug Terrorists: 50 Minutes

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    Janky combat sim with terrible undertones and no redeeming value. This game looks bad, sounds bad, feels bad, and was a mistake in every way.

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    Featured in Part 010