No, I think Nintendo should optimize games for the hardware that's in the box for their system, not expect you to either already own a Wii remote or that you'll go out and buy one.
Daneian's forum posts
You're going to have to do better than that. Especially as long as the CDi Zelda games remain a part of reality. Twilight Princess is far from being the worst Zelda game. Comments from most people I've read that claim to hate it don't even cite why they hate it.
I'm playing through it again and there's a lot that I don't care for. On the larger scale, the pacing at the beginning is an issue. It just takes too long to get to your first dungeon. I understand why its done that way though. They wanted to have the wolf form from the beginning so needed to spend a decent amount of time establishing the world before they flipped it on its head, but none of that opening content is very interesting including the goat herding. Because you start in the twilight realm, the game needs a mechanism for you to return it to normal, but their answer- which involves hunting down a dozen insects- is slow and plodding and feels like busy work. And you do it three times.
I realize functionality was shoehorned onto the controller but the games combat is significantly diminished because of the wii remote, wich lacks fidelity and response. The horse combat certainly doesn't make it any more fun, since the scenarios where you're chasing after moblins riding boars or defending the carriage involves rubbing up on your enemies to get your attack of. And the wolf's is worse. The regular attacks lack a satisfying punch and the jump attack cover too much ground. Its not even as tight as regular Links combat. I'm not sure where the issue here is, but the combat just doesn't cohere.
I also know story isn't really the meat and potatoes of Zelda, but many of the story beats lack clarity and context. When did Zant invade Hyrule and when is that compared to the opening? Why did Link get randomly thrown into the dungeon of Zelda's castle after he turned into the wolf for the first time? And the second act is just as weak and doesn't do a good job of explaining why you're collecting the mirror fragments. You just kinda start doing it.
The first few dungeons are incredibly straight forward, to the point where you are just running through them without any real obstacles, be they enemies or puzzles. They only exist for the sake of the weapons, many of which have little use outside of the dungeons that they either appear or in the sequences directly leading into them. Does the game really need the slingshot or the Dominion Rod or the Spinner? Because they have no real use, Hyrule Field just becomes the dumping ground for their gameplay, making those spaces unnecessarily large and lifeless and forces a behavior of running around to see which caves you can check off your list so you have something- anything- to do. It makes exploration a chore rather than a joy.
And you don't even really get anything substantial from it. Really only heart pieces or rupees. You're collecting so many heart pieces that they stop being special and since Nintendo increased the number required to make a heart container from four to five, the entire thing just comes off as a shallow collectathon. Same for the rupees, since you regularly get more than you can hold in your wallet and when you collect one from a treasure chest that exceeds that limit, the game wont even let you take them so that chest just sits there. And since there's very little to actually buy since the game goes out of its way to give you exactly what you need next exactly when you need it, it just becomes frustrating. You'll only really be buying bombs and arrows when you need more and one of three potions or lantern oil, many of which you can get any number of other ways. But the merchants only sell these same items. The only real thing to do with your money is donate it to Malo Mart (all 3100 rupees of it) so you can ultimately get the last armor and have it suck away the rest when you wear it. Kinda makes me feel like I'm doing it for the sake of having something to do.
Twilight Princess' fundamental problem is that it tries to distill the idea of adventure down to 'finding secrets' rather than 'earning rewards' so puts those secrets everywhere. When you put them everywhere, they can't be worth much so you end up with a 40 hour checklist.
Edit: Sorry this is so long but I've been doing a lot of thinking about Zelda. It bums me out that this isn't even everything that i think is wrong with the game.
@ll_exile_ll: I'm not really sure the debate is over, just less heated. For me, simulations of actions that appear in reality, be they pulling a gun trigger to get a head shot, holding a companions hand or walking along a beach, aren't any more artistic than performing those actions in real life. I would also argue that just because a game has rules, mechanics and systems, doesn't give it any more artistic merit than a game of chess, poker or twister.
I also don't really think that just because a game has a story and music- both art forms- means that the medium is artistic, only that it has elements of things that are art. Just because you can create art within a medium doesn't mean that every use of the medium is inherently artistic either. Casablanca is a work of art, but that doesn't mean that a recorded cooking program or news broadcast is just because they're both recorded.
I absolutely believe that videogames can be an emotionally enriching form of expression that can allow us experiences we wouldn't otherwise have from perspectives we wouldn't normally perceive but for me that doesn't change the points i've already enumerated here.
But who cares? That doesn't diminish your experiences with any game.
But regarding melee, I found it stopped working once I had the super sprint tornado ability, because by the time I got near an enemy they were always knocked down. It was also just way less efficient than dropping an explosion-chaining fireball at your feet.
That's a good point. I used melee far more at the beginning than at the end unless i really needed the health. Because of that I wasn't really paying attention to the guns the game was giving me. I'm at the point where if i want to complete some of the gun challenges, i need to grind with the Infalte-o-ray, dubstep gun and several others and that's not something that i really feel like doing any more.