Daneian's forum posts

#1 Edited by Daneian (1229 posts) -

@daneian said:

I absorbed my brother in the womb.

You. Fucking. Wish.

PROVE. ME. WRONG.

#2 Posted by Daneian (1229 posts) -

I absorbed my brother in the womb.

#3 Posted by Daneian (1229 posts) -

@bollard said:

@daneian: Edit your blog from the blog page here: http://www.giantbomb.com/profile/daneian/blog/ not the forums. I swear the edit button wasn't actually there in the thread version. Unless you were doing that and I misunderstood haha.

Jeez, i was trying to edit it from the thread rather than the blog page. Don't remember it being that specific before. Thanks, I really appreciate you taking the time to help me out.

#4 Edited by Daneian (1229 posts) -

I was trying to make some edits to a blog I posted the other day, but 'edit' takes me to an empty box and 'full edit' takes me board associations. It's been a while since my last blog so I didn't realize things had been changed. I just want to add a few points without breaking the entire thing. Am I being simple and missing something?

#5 Edited by Daneian (1229 posts) -

To Ryan: I still think of you a lot. Hope that's ok.

#6 Posted by Daneian (1229 posts) -

@hurricaneivan29: I hope you enjoy it as much as I do, it really is something special. Glad it piqued your interest!

#7 Posted by Daneian (1229 posts) -

@csl316 said:

@daneian said:

@csl316 said:

Oddly enough, the characters and the music gave this game a ton of unexpected heart. It's not all just over-the-top craziness.

I think those two points in particular are what allow people who haven't witnessed the story to dismiss it. It's easy to gloss over the content because you see a massive space buddha and dudes jumping fifty feet straight up but its never treated superficially in game. Cynical people throw the phrase 'power fantasy' around like its automatically negative without looking deeper at individual context.You hear the name and it seems like its going to be an angry, jaded game about meat heads just beating the hell out of each other but its actually incredibly optimistic about humanity at its core. The exaggerated tone is what sells the story and counter-intuitively makes it more impactful, not less.

I specifically think of the last chapter of the DLC. When you meditate under a waterfall with your deceased crew looking on, jump into space for an epic battle, and soft violin and piano starts playing as worlds are being thrown at you. You get the sense that you're fighting for something rather than just seeing Michael Bay explosions. And hell, Asura's death brings a tear to my eye. "A Life Well-Lived" is a good description as there's a sense of finality and closure. While Mithra's epilogue scene giving a sense of hope and life going on.

I should be replaying this right now.

I agree wholeheartedly. I didn't really discuss much at the actual content of the story, instead focusing on the design decisions that allowed the devs to write the story they wanted, but its absolutely crammed with interesting and emotional moments both large and small. Many of them were mentioned here in the contents. Hell, i get choked up in a couple of places because its so easy to care about the protagonists. They do so much with their character design that allowed the characters to express themselves. That look on Yasha's face when his mask falls away after he's died will stay with me for a while as will that moment of release when Asura realizes his rage is gone.

#8 Posted by Daneian (1229 posts) -

@csl316 said:

Oddly enough, the characters and the music gave this game a ton of unexpected heart. It's not all just over-the-top craziness.

I think those two points in particular are what allow people who haven't witnessed the story to dismiss it. It's easy to gloss over the content because you see a massive space buddha and dudes jumping fifty feet straight up but its never treated superficially in game. Cynical people throw the phrase 'power fantasy' around like its automatically negative without looking deeper at individual context.You hear the name and it seems like its going to be an angry, jaded game about meat heads just beating the hell out of each other but its actually incredibly optimistic about humanity at its core. The exaggerated tone is what sells the story and counter-intuitively makes it more impactful, not less.

#9 Posted by Daneian (1229 posts) -

@golguin said:

Asura's Wrath is anime as hell and that made it a top tier experience for me. The DLC was amazing (it's unfortunate that it wasn't part of the final game) and it has some surprisingly sad moments (the ultimate bro fist). The final boss fight was one of the hypest things I've seen in a video game. It brought Gurren Lagann levels of scale and over the top action to the video game medium. No other game has really done that.

I'm totally with you man. Bro, bro fight the powa.

One of the things i was originally attempting to do- and the reason for the title- was to discuss how other series of any genre could use its ideas, but that didn't go as well as i'd like. Ultimately i feel that this lays an excellent foundation for others to follow suit but takes many of its ideas to their logical conclusions. I would love a Gundam or Lupin game in this vein but wonder if they would be able to do anything new with the ideas. Asura's Wrath just gets it so right.

#10 Posted by Daneian (1229 posts) -

@mrfluke: Wow, i really appreciate the kind words.