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DevourerOfTime

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Top 30 Most Anticipated Games for (the rest of) 2014 - #10 - #1

As I discussed in this blog post, I originally was going to make a list of games I was excited about for 2014 back in the start of January, but school kind of demanded my attention and I never got around to it. Now that school is done and summer is here, I would like to write a bit about the games left to come out this year (that I haven't already talked about) that I'm excited to play. So here's the second part of the Top 30 Most Anticipated Games for (the rest of) 2014.

Sorry this is a little late. I planned on having this out last week, but job hunting, traveling out of the country to attend UFGT, and getting sick kinda pushed this back a little farther than I'd like. Sorry!

#10 - Shantae: Half-Genie Hero

Platform: Vita, PS4, Xbone, Wii U, PC, 360, PS3

Release Date: October 2014

Trailer: https://www.youtube.com/watch?v=JNckNbeA4AM

No Caption Provided

Shantae and the Pirate’s Curse, the third entry in the series, isn’t even out yet and I’m still excited for the next sequel. While the 3DS eShop title Pirate’s Curse seems to be building on the established formula for fans to enjoy, Half-Genie Hero seems to be made to revamp Shantae and introduce new players to the series. Shantae has always been a relatively niche Nintendo handheld focused series and is now releasing on nearly every other platform under the sun, so it makes sense. I don’t know if Half-Genie Hero will be quite as good as the metroidvania goodness that came before it, but I’m kinda excited just to see the series get the audience and recognition it deserves.

#9 - Oreshika: Tainted Bloodlines

Platforms: Vita

Release Date: 2014

Trailer: https://www.youtube.com/watch?v=ta0ZUyEYhWw

No Caption Provided

Oreshika is not just on this list because it looks like a solid classic turn based JRPG with a beautiful cel-shaded aesthetic reminiscent of Okami on a platform that desperately needs it, it’s on here because it’s a sequel to a Japan-only classic that stole a gameplay hook I had been thinking about for years now. Okay “steal” is probably the wrong wording, as the original game, roughly translated to the badass name “Over My Dead Body”, was released on the PS1 and I just wasn’t aware of it until recently. Regardless, this game is an excellent opportunity to dissect how that mechanic benefits the game and how it was implemented and emphasized from start to finish.

It may seem like a standard JRPG, but Oreshika has some interesting mechanics that flip the genre on its head.
It may seem like a standard JRPG, but Oreshika has some interesting mechanics that flip the genre on its head.

Oh yeah, should probably explain what that mechanic is, eh? Well I’ve always been fascinated with permadeath. It works wonders to raise tension and stakes in the moment to moment gameplay of Diablo or Spelunky, while fostering a deeper connection with the characters of a story in Fire Emblem or even a Nuzlocke run in Pokémon. But permadeath is nearly nonexistent (beyond self-imposed rules like the aforementioned Nuzlocke runs) in the traditional turn based JRPG genre and I’ve brainstormed for years on how to pull it off.

And we came up with a fairly similar base solution: a multi generational story that’ll see many of your party members die of old age as well as in battle. It adds that juicy tension to the combat while creating a unique, gameplay driven relationship with a family line, kinda like how you naturally built a story and connection to your generic as hell characters in XCOM: Enemy Unknown.

Oreshika, unfortunately, chooses to up the anime factor (and, therefore, the embarrassment factor of even being excited for this game in the first place) on the idea by making your offspring age about 35x faster than normal and your characters have sex with gods to have children. Uhhhh….. Yeeeeeaahhh….. that’s a thing, but it doesn’t disuade me from still wanting to analyze it from start to finish.

#8 - Sportsfriends

Platform: PS3, PS4, PC

Release Date: June 2014 (PC)

Trailer: [Giant Bomb Link]

No Caption Provided

Yeah, I didn’t get through this list nearly fast enough to post before the PS3 & PS4 launch, but I have still yet to play the game(s) because of a foolish mistake to back the game’s Kickstarter and commit to getting the PC version. So hush.

Really, I could talk about how much fun Super Pole Riders is going to be in a social setting amongst friends or how cool Hokra is for actually making a video game that accurately depicts what it’s like to play a sport or I could talk about how much Johann Sebastian Joust reminds me of the impossible task of getting multiplayer games of The Legend of Zelda: Four Swords Adventure going, but this whole package is just a vehicle for me to play BaraBariBall.

BaraBariBall is Super Smash Bros. with the same approachability, easy controls, surface simplicity, and hidden depth, but A) doesn’t require mayhem to keep players engaged B) has a clear definable goal to a match that everyone can relate to C) that has excellent and varied maps that accentuate the core gameplay mechanics and D) that has a tournament level competitive nature to its gameplay without removing or ignoring mechanics. It is, basically, up there with Divekickas one of the most approachable fighting games I have ever seen.

And as someone who has much love for the FGC and puts a lot of effort into making it as approachable, inclusive, and accessible to as many people as possible, games like BaraBariBall are a godsend.

At the time of posting, Sportsfriends has been released on PS3 and PS4. Pick it up.

#7 - Sid Meier's Civilization: Beyond Earth

Platforms: PC

Release Date: Winter 2014

Trailer: https://www.youtube.com/watch?v=qtYWqE55s24

No Caption Provided

I’m a fairly recent fan of 4X games. To which I mean I’ve only played about 3 games of Civilization IV and Civilization V over the past year and the addicting one more turn gameplay is just as great as people made it out to be.

Beyond Earth is nothing more than more of the same with a twist. Same basic structure that’ll keep me up to 4am, but with aliens, less rigid progression, and the potential for cyborgs or alien-human hybrids taking over new planets.based on a game I never played, but has a concept I can get behind. In a predicted not-too-distant future (because it seems inevitable instead of dystopian) we try to colonize other, earth like planets that’ll have all sorts of alien lifeforms and civilizations. I could go into more detail, but blah blah blah you get the gist of it. It’s more Civilization! And I can’t really complain about that.

#6 - Bayonetta 2

Platforms: Wii U

Release Date: Summer 2014?

Trailer: https://www.youtube.com/watch?v=sY7O13bLagE

No Caption Provided

Character Action games, the weirdly named subgenre for what is essentially the stylish & fast-paced 3D evolution of the beat-em-up, enjoyed a lot of fantastic entrants this past generation. No More Heroes had some of the most challenging and rewarding boss fights out there, Metal Gear Rising: Revengeance was the best Metal Gear game in nearly a decade (and since), and Devil May Cry… had an HD port of Devil May Cryand Devil May Cry 3. But the subgenre found its peak in Platinum Games’ Bayonetta. It was everything you could ask for. Combat that constantly tested and rewarded your skill and reflexes, an incredible variety of weapons and abilities that drastically altered your approach to combat, and a control scheme and combo system that were pretty much perfect. The debate continues whether the sexually charged titular character was appropriately handled and I don’t think many people are going to jump to defend the goofy and convoluted story, but Bayonetta was basically what the entire genre was working towards on the gameplay side of things.

This looks like a new Bayonetta alright.
This looks like a new Bayonetta alright.

But how do you make a sequel to the quintessential character action game? I don’t know. I don’t know what Bayonetta 2 could be other than “just more Bayonetta" or "Bayonetta but not quite as good”, unfortunately. But I’m willing to give them the chance to surprise me. I know I really should condemn the medium for the constant unnecessary sequelization and push towards new ideas instead, but I don’t think more of the same is a always a bad thing. Bayonetta was fucking fantastic and even if they make a game that isn’t quite as good or tries a few new things that don’t quite work, I think giving a passionate team the opportunity to try to improve and innovate on already great game is worth a shot.

Much like how Dark Souls II disappointed many, no matter how hard Bayonetta 2 could fail, there is nothing it can do to affect anyone’s enjoyment out of the original. So why not give it a shot?

#5 - Ultra Street Fighter IV

Platforms: PC, 360, PS3

Release Date: June 3rd, 2014

Trailer: https://www.youtube.com/watch?v=vRA5hF1NBzo

No Caption Provided

People who complain about how many releases of Street Fighter IV there are simply don’t understand fighting games, let alone how much time and effort goes into balancing and tweaking them. Tier lists and match-ups can come down to a single pixel of a hit box, a single frame of invincibility or recovery, or how much metre an attack builds when it lands. When all of that is taken into account for each 24+ normals, 2+ specials with ~3 different versions, 1 super, and 2 ultras (which isn’t even counting command normals, distance dependent normals, EX moves, and special cases like Gen who has two complete movesets) for each of the 39 characters, you’re talking about making tiny, tiny tweaks that have huge impacts on the metagame. Without investing the time to properly balance and examine these tweaks carefully, you could have a character with an attack or technique that cannot be punished or a buff to a bad character that ignores their current flaws, keeping them at the bottom tier.

Hell, I don't even mind Decapre. She's shaping up to be an interesting and unique character, despite sharing a few normals (and DNA?) with Cammy.
Hell, I don't even mind Decapre. She's shaping up to be an interesting and unique character, despite sharing a few normals (and DNA?) with Cammy.

And these balance changes are lasting. Fighting games have tried to have constant patches for balance purposes like shooters or MOBAs, but it generally discourages a player from getting invested in the games. If the combos I spent 10 hours experimenting with and mastering the timing of won’t even work in a week, why would I put the time in to learn them? If my way of combating a certain strong attack by an opposing character has its hitbox shifted, why would I take the time to learn the match up? The infrequency of these updates allows for each nook and cranny of a game to be explored, for misunderstood characters to rise to the top, for “unbeatable” characters to have their weaknesses exposed, and for every player to strive to be more effective and efficient in their play.

Fans of Street Fighter IV will buy Ultra. It adds new dynamics to a game whose current state has been thoroughly explored for 2 years. It adds 5 new characters (and, therefore, 210 new match-ups), new interesting modes like Edition Select, and quality of life changes like online practice to a game that has been kicking around for five years. With that kind of support and hours of entertainment numbering in the thousands, I’d gladly pay the $140 total asking price.

And considering how much the FGC has grown over the past 5 years, I imagine I am very much not alone in thinking that.

#4 - Shin Megami Tensei X Fire Emblem

Platforms: Wii U

Release Date: 2014?

Trailer: https://www.youtube.com/watch?v=OK5-EIzDtKo

No Caption Provided

We know absolutely nothing about this crossover other than its platform, the two series involved, that Atlus and Intelligent Systems are co-developing it, and that it’s going to be some type of RPG.

We probably won't even see these characters in the final game.
We probably won't even see these characters in the final game.

Probably a turn-based tactical RPG, but we don’t know.

We know absolutely nothing about this game.

We don’t know if it will be good. We don’t know what it will play like. We don’t know if it will be generic sword & sorcery fantasy like Fire Emblem or sci-fi post-apocalyptic religious-nonsense like mainline Shin Megami Tensei. We don’t know if it fuses tactics with the dungeon crawling to make some sort of alternate take on Shin Megami Tensei: Devil Survivor. We don’t know if it will be grid-based, top-down, third person, or first-person. We don’t know if there will be permadeath or if there will be demon fusing. We don’t know if there will be manual stat allocations or if there will be class ups. We don’t know if it’s a direct crossover of established titles or a new title that takes the soul of both series into account. We don’t know what it’s about. We don’t know who it’s about.

For all we know this game will be absolute trash.

Who knows if this game is even going to come out? The video above and these stills of past characters are all we have.
Who knows if this game is even going to come out? The video above and these stills of past characters are all we have.

But it still doesn’t stop me from dreaming about how these very different series could be intertwined. It’s the concept of taking two established-yet-separate properties, really breaking down every element of each, and somehow fusing them into one being that makes crossovers (and, to a lesser extent, games that mix genres) so appealing to me. What elements are, when boiled down, truly necessary in a series? What elements work together and what no longer makes sense? How much do you remove from one series to make the game accessible for the other’s fans? What style do you go for artistically and musically?

We know nothing of Shin Megami Tensei x Fire Emblem, but that’s okay right now. The absurd concept of joining those two series I love is enough to get me excited about it. I know that the end result won’t be nearly as cool as the dozens of ideas I have when I daydream, but I’m still excited to see exactly what Nintendo and Atlus have in store for us.

#3 - Super Smash Bros. 4

Platforms: Wii U, 3DS

Release Date: Winter 2014

Trailer: https://www.youtube.com/watch?v=xEJBPMcbRkk

No Caption Provided

I spent the entire Sportsfriends post listing off ways in which BaraBariBall improves on the premise of this series in a more streamlined and approachable package, but what can I say? I love me some Smash Bros. and always have since I read in disbelief that extensive preview of the original in some obscure, forgotten gaming magazine. Link, Pikachu, and Mario in the same game? It’ll never happen! Yet the series would become a staple at my childhood birthday parties, during my teenage class skipping, in my crowded university dorm room, and in the basement of my own place. I grew up with this series and, despite how much my life has obviously changed, have never really stopped playing.

Nintendo's screenshot-a-day approach gives us a trickle of cool info, like having both genders of Animal Crossing Villagers.
Nintendo's screenshot-a-day approach gives us a trickle of cool info, like having both genders of Animal Crossing Villagers.

So, while many bemoan the series for its lack of commitment to the competitive style that was discovered within Melee and others see it as nothing but chaotic four player nonsense that doesn’t deserve to be looked in a competitive light, I’ve fallen into a more neutral role that just accepts the games for what they are, warts and all. There has never been a game in the series that has been “bad” yet, just a series of games that lack focus and don’t give enough attention to the style of play some exclusively prefer. It’s a jack of all trades multiplayer experience with Nintendo nostalgia filling in all of the cracks and I don’t see this fourth game changing all that.

But I am impressed with everything I’ve seen so far. The roster selections have been smart, there have been more concessions made to the competitive side without sacrificing the manic four player experience, and the flow of the gameplay is a distinct mix of previous entries. That’s really all I can ask for to keep me hooked for several more years.

#2 - Persona Q: Shadows of the Labyrinth

Platform: 3DS

Release Date: Winter 2014

Trailer: https://www.youtube.com/watch?v=N-lrvQRx3dA

No Caption Provided

You have to commend Atlus on how they handle their spin-offs. They consistently deliver excellently made games that capture the essence of the source material instead of relying on fanservice to succeed. Persona 4 Arena, for example, was a great fighting game that appropriately imitated each characters playstyle despite the abrupt genre shift and had the mechanical depth necessary to succeed in the genre, yet with an approachability rarely seen in anime fighting games. Hell, the Persona series itself is just a big spin-off of Megami Tensei and it still carries the same heart and soul of MegaTen despite it morphing into a (somehow critically acclaimed) high school simulator dungeon crawling JRPG.

Even with Personas helping you, F.O.E.!
Even with Personas helping you, F.O.E.!

So I don’t know why I would doubt Persona Q, despite having the dubious honour of being a spin-off crossover of a spin-off. Instead of just pumping out a story with the Persona 3 and Persona 4 characters with a tacked on gameplay system, they’re actually taking this crossover pretty seriously. Make no mistake, Persona Q is shaping up to be an Etrian Odyssey-ass Etrian Odyssey game. Even knowing that Persona attracts a more modern RPG player, they didn’t back down from including the complexity of Etrian Odyssey. Instead they decided to appropriately fuse in Persona gameplay elements to the Etrian Odyssey base wherever it made sense. They even make concessions to appeal to both crowds simultaneously, offering simpler difficulties and optional auto-mapping for Persona players and increased character customization for Etrian Odyssey fans.

So while I’m too big of a sucker for both series to resist the idea of a Persona 3 & Persona 4 crossover with Etrian Odyssey gameplay systems, it’s really the devotion to the execution that has me excited. It’s easy to say “wouldn’t it be cool if…” for crossovers, but it’s another to really break them down and fuse them together without alienating either side. It really looks like Atlus is taking all the right steps here and I can’t wait to play this game when it gets a localized release later this year.

And, as someone who has always described Persona 4 as an Anime Scooby Doo JRPG, JESUS do I love that Scooby Doo-esque logo.

#1 - Transistor

Platforms: PS4, PC

Release Date: May 20th, 2014

Trailer: [Giant Bomb Link]

No Caption Provided

Bastion was an obvious highlight of the last generation. If Braid put an end to the era of downloadable independent titles being viewed as just cheap fan efforts and simple retro inspired titles, Bastion made people seriously consider why they perceived a barrier of quality between retail and downloadable efforts. 2011 could be argued to be the last year where triple-A retail games thoroughly dominated the market and, with games like Saints Row: The Third, Portal 2, and The Witcher 2, they were no slouches either. Yet, despite the competition, Supergiant’s little game received an incredible amount of deserved praise and Game of the Year nods because of its smooth and responsive combat and storytelling that was quite mature for this medium, both in content and in presentation.

Bastion was quite possibly the best game to come out last generation, so how could Transistor not be #1?
Bastion was quite possibly the best game to come out last generation, so how could Transistor not be #1?

But Transistor is not Bastion. It cannot be Bastion. It’s the classic struggle to follow-up what came before, like a sophomore album or a younger sibling following in the footsteps of their accomplished sister/brother. Many people are going to be disappointed with Transistor, regardless of its quality. And I don’t really think there was anything Supergiant could have done to change that. People naturally enjoy a brand new experience that surprises and innovates, but you can’t make a second first impression.

Transistor is exactly the game that they should have made. It takes those magical parts in their previous game, like the stunning art direction and genre blending soundtrack, and incorporated them into a whole new gameplay and story experience. It tells the player to expect the same quality of experience, but nothing like what has come before. This capturing of the essence of what worked in prior works are what made Disney movies so magical and memorable in the nineties and Pixar movies now (well, before the last few films at least). Completely different specifics, but that same attention to detail and engagement with the audience.

And that’s exactly what I wanted.

At the time of posting, Transistor has been released. Pick it up on PC or PS4.

25 Comments

25 Comments

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Zevvion

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I'm right there with you with Civ and Bayonetta. I also dig Transistor but wouldn't put it that high up myself.

The thing I'm most looking forward to is the stuff that is unannounced yet (new XCOM) and stuff that we haven't seen any footage on yet (the new Mass Effect game). As for Mass Effect, I'm not entirely convinced it won't come out this year. Tweets dating back to last year from Casey Hudson and other BioWare employees already stated they were playing the game in playable build. Means alpha, but still.

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emfromthesea

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Cool list. The Binding of Isaac: Rebirth and The Forest are probably on the top of my list. Owning a fairly low standard PC, and not owning a next-gen console has somewhat limited me on the games I'm interested in. (which certainly isn't a bad thing)

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hollitz

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I've clocked 399 hours in Civ 5. Still not bored with it, but definitely looking forward to Beyond Earth.

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Mento

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Mento  Moderator

Man, you found a lot to get excited about. Good stuff.

I'm going to have to buy a Vita (and maybe PS+) at some point, aren't I? It's like JRPG Central over there.

And man alive could I use more Wii U games. I have four so far and they all feature Mario prominently, so that's a streak I gotta break with... oh, Mario Kart 8 and Smash Bros Wii U. Well then.

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Xavtron

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Edited By Xavtron

Good list, even had a couple I'm now interested in that I wasn't aware of.

Mine are probably:

  1. Destiny
  2. Quadrilateral Cowboy
  3. Evolve
  4. Massive Chalice
  5. Below
  6. The Witness
  7. Wildstar
  8. Gorogoa
  9. Hyper Light Drifter
  10. Persona Q
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Edited By RonGalaxy

Here are my most anticipated (at least the ones that come to my mind first).

  • Binding of Isaac: Rebirth
  • Mewgenics (really hope it makes it by the end of the year)
  • Hotline Miami 2
  • The Witness
  • Hyper Light Drifter (sounds like its gonna get pushed to 2015 though)
  • Arkham Knight (will probably be delayed)
  • The Evil Within
  • Proper Next Gen Ass Creed
  • Far Cry 4
  • Possible new Rockstar game that is probably just GTAV for new consoles.
  • GTAV single player dlc
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Corevi

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Edited By Corevi

I will totally defend Bayonetta's story, it's not great or anything, but it's exactly what you want from a game like that and is an amazing excuse for all the crazy shit that happens.

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pyrodactyl

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GTAV single player dlc

Is that a thing? I don't think it is.

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musubi

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I don't think I'll have 30 games for the entire year let alone 30 more by the time the end of the year rolls around.

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@narujoe93 said:

GTAV single player dlc

Is that a thing? I don't think it is.

It isn't announced, but come on? Why wouldn't they make single player dlc for one of the best selling games of all time? It's gonna happen, and I bet you it comes out in 2014 (this September will be a year since GTAV released)

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I'm way in to this list of yours all the way, with a lot of things I agree with all from all 30.

I'm totally with you on the attitude that people have towards fighting game updates. I must have played about 1000 hours of SF4 so far in it's various incarnations and I don't even live somewhere where playing online is particularly feasible, nor do I very often get the opportunity to play with other people locally. And I'm sure 1000 hours is a drop in the ocean compared to the playtimes of those that have local scenes or regularly play online or even both. With the enourmous number of hours of enjoyment that I get from not only playing all these versions of the game, but also the countless hours of streams of tournaments, weeklies etc, it's hard to feel too much like the victim of Capcom milking the game when this comes at the cost of a DLC update every few years. Fixing those little niggles that can only really be discovered after months of heaps of people poking and prodding away at the game, things like unblockables and the general Cammy set-play for example, do wonders for keeping the game fresh. I'm aware enough to know how silly it might seem to get excited about things like "hitbox on HP hit of Guy's target combo extended further forward", but it's also nice to be so invested in a game that something like that is potentially so meaningful. But maybe I'm just a foolish optimist, reading their recycling SFxT assets as well as recycling Cammy into Decapre as a way of overcoming the restrictions that a small budget might have on content generation, more than them being lazy or particularly greedy. I just hope they fixed the typo in the texture in the SFxT Dino stage that says "DINASAUR KING" :3

I totally agree with you on Shantae. Shantae kind of seems like a perfect property for something like Kickstarter. Not that many people played the GBC game, but plenty of those that did are very passionate about it. For games that are so well made and have so much character, while it definitely has a cult following, I'd love to see her gain some more recognition.

As far as Bayonetta and Persona Q go, these are very much potential system sellers for me.

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pyrodactyl

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@pyrodactyl said:

@narujoe93 said:

GTAV single player dlc

Is that a thing? I don't think it is.

It isn't announced, but come on? Why wouldn't they make single player dlc for one of the best selling games of all time? It's gonna happen, and I bet you it comes out in 2014 (this September will be a year since GTAV released)

They've been working on the online non stop and also their other project due this fiscal year. No way they had time to put a full unannounced DLC in a year. And GTA4 also sold extremely well but the DLCs did poorly.

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altairre

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@damodar said:

I'm totally with you on the attitude that people have towards fighting game updates. I must have played about 1000 hours of SF4 so far in it's various incarnations and I don't even live somewhere where playing online is particularly feasible, nor do I very often get the opportunity to play with other people locally. And I'm sure 1000 hours is a drop in the ocean compared to the playtimes of those that have local scenes or regularly play online or even both. With the enourmous number of hours of enjoyment that I get from not only playing all these versions of the game, but also the countless hours of streams of tournaments, weeklies etc, it's hard to feel too much like the victim of Capcom milking the game when this comes at the cost of a DLC update every few years. Fixing those little niggles that can only really be discovered after months of heaps of people poking and prodding away at the game, things like unblockables and the general Cammy set-play for example, do wonders for keeping the game fresh. I'm aware enough to know how silly it might seem to get excited about things like "hitbox on HP hit of Guy's target combo extended further forward", but it's also nice to be so invested in a game that something like that is potentially so meaningful. But maybe I'm just a foolish optimist, reading their recycling SFxT assets as well as recycling Cammy into Decapre as a way of overcoming the restrictions that a small budget might have on content generation, more than them being lazy or particularly greedy.

Yeah if you're not really into fighting games it seems crazy to have so many iterations but I feel like it is absolutely needed to keep it fresh. As someone who regularly watches big tournaments I'm super excited for Ultra not only because what the changes do for my gameplay since I'm not great at SF4 anyway (I like to play other games too and while I would consider myself decent I just don't have enough time to be anything more than that) but how the best players will adapt to the new version. I feel like the delayed wakeup is a needed change to give players more options to deal with vortex characters like Akuma or Cammy even if it takes time and skill to even use the vortex effectively.

Also, Bayonetta 2 is pretty much THE reason why I own a WiiU and the rumour that Platinum's next games will be Xbox exclusive makes my stomach turn.

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AlexW00d

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Man I wish I still cared enough to be looking forward to 30 games this year. I'm not sure I'm really looking forward to any.

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RonGalaxy

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@narujoe93 said:

@pyrodactyl said:

@narujoe93 said:

GTAV single player dlc

Is that a thing? I don't think it is.

It isn't announced, but come on? Why wouldn't they make single player dlc for one of the best selling games of all time? It's gonna happen, and I bet you it comes out in 2014 (this September will be a year since GTAV released)

They've been working on the online non stop and also their other project due this fiscal year. No way they had time to put a full unannounced DLC in a year. And GTA4 also sold extremely well but the DLCs did poorly.

Rockstar North has a separate team dedicated to multiplayer. They are working on maintaining GTAV's MP and creating content for it, and the rest of North is left to do whatever (porting the game and making new single player content). And the new Rockstar project is most definitely not from R* North, its probably from San Diego or one of the other multiple rockstar studios.

And when people say the DLC did poorly, that was in comparison to the base games sales. It was still a success for the amount of work they had to put into it (which wasnt much since they had already built the foundation of it, which was the world/engine). If we were to go by your logic, rockstar would have never made Undead Nightmare for RDR. But they did.

All I can say is I would be VERRRRRY surprised if they didn't make single player dlc for GTAV.

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No Dragon Age : Inquisition in the top 30?

Nice list , you had neat platformers on there I hand't heard of.

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@mento said:

I'm going to have to buy a Vita (and maybe PS+) at some point, aren't I? It's like JRPG Central over there.

Kiiiinnnndaaa. It's got Persona 4 Golden, Ys: Memories of Celceta, Disgaea 3, and the FFX/X-2 HD remakes, which are all excellent, but not really much else to write home about. If you didn't own a PSP then, yes, definitely grab a Vita because the PSP is a gold mine, but right now it's kind of... lacking. Oreshika and Disgaea 4 are coming later this year and Trails in the Sky Second Chapter is making its way to PSP finally, but it seems like I'm just going to be using the system as an awesome way to play indie games in the near future.

But I guess there's games like Mind Zero, Atelier, and Conception if you're interested. None of those games really do anything for me, so ¯\_(ツ)_/¯

@mento said:

And man alive could I use more Wii U games. I have four so far and they all feature Mario prominently, so that's a streak I gotta break with... oh, Mario Kart 8 and Smash Bros Wii U. Well then.

What about Bayonetta 2? Yarn Yoshi? Pushmo? Shovel Knight? X? SMTxFE? Scram Kitty? Tengami? Super Smash Bro- Oh.

@corruptedevil said:

I will totally defend Bayonetta's story, it's not great or anything, but it's exactly what you want from a game like that and is an amazing excuse for all the crazy shit that happens.

It definitely serves that function and I'm not saying you can't enjoy it, but it's not exactly going to win any awards or anything. You can love a game's story and still recognize that it's not very good. :D

@damodar said:
But maybe I'm just a foolish optimist, reading their recycling SFxT assets as well as recycling Cammy into Decapre as a way of overcoming the restrictions that a small budget might have on content generation, more than them being lazy or particularly greedy.

I don't think this is optimism. I think it's a realistic situation. SFIV is 5 years old and expecting to get a high return on investment for essentially a rerelease and dlc for the game is kinda unrealistic. I actually got a chance to talk to Combofiend at length at a tournament I went to about Ultra and just game development in general. He never said anything specific, but I got the impression that the team back in Japan is really trying to squeeze as much as they can into the game with very little resources. Ultra could easily have been a single brand new character with a single new stage plus balance changes, but by reusing assets and being clever on what they included, they were actually able to squeeze a lot into the game, well worth the $20 download price or $40 retail price, at the price of not having brand spanking new content.

@damodar said:
As far as Bayonetta and Persona Q go, these are very much potential system sellers for me.

The Wii U I can see. Pikmin 3, SM3DW, The Wonderful 101, and Wind Waker HD were enough for me to drop $200 on a 8GB Wii U on sale last summer, but I understand why people are hesitent to pick up the system if those games don't interest you.

The 3DS, on the other hand... I doubt the PS4, XBONE, Wii U, or Vita will have as many killer games on them in 16 months as the 3DS has now. It's a fucking gold mine of great content.

@alexw00d said:

Man I wish I still cared enough to be looking forward to 30 games this year. I'm not sure I'm really looking forward to any.

I realized a while ago that being jaded and negative about this industry doesn't really bode well for me staying in it. I still am from time to time, but I try to write a lot about how exciting this medium is and celebrate what its doing right (while being constantly aware of what it could do better).

Thankfully, the games I traditionally enjoy most (small budget indie games and portable games) are really doing well right now, so I didn't really have to dig that deep to find exciting titles for me. Hell, I have about 20-30 more titles I could list off that I want to play that are coming out by the end of the year.

The only advice I can give you is if you aren't satisfied with what the industry is offering in your tastes is try broadening your tastes a bit. Jump into something you haven't tried before or something that you're not normally into. Just experiment and see what sticks. I have a ton of JRPG's, fighting games, and platformers on my lists, but that doesn't mean I can't be excited for a Civilization game or Wildstar or Tex Murphy.

Well, I hope you find a way to get excited about video games again or at least find a game to be excited about.

@slag said:

No Dragon Age : Inquisition in the top 30?

Nice list , you had neat platformers on there I hand't heard of.

Thanks! I try to keep looking out for cool platformers as much as possible, as they are still kind of a rare beast despite having a resurgence when downloadable games became viable.

As for Dragon Age... let's just say that me and Western RPG's rarely see eye-to-eye. I've tried. Oh boy, have I tried. But the amount of Western RPG's I've actually enjoyed I could probably count on one hand. Maybe two.

(That all being said, The Witcher 3 was very near the top of my list before it was delayed into 2015.)

Dragon Age: Origins I sunk about 93 hours into before finally giving up very close to the end. If you ask me today why I played it so long, I cannot give you an answer. I respect the game, but I rarely found myself enjoying it. Soooo I really have no plans on jumping into the series again.

But who knows? I've said that before about Bioware and yet I've played almost every single one of their games. Sure, the only one I enjoyed was Mass Effect 2 (actually, I kinda loved it), but it doesn't stop me from thinking "maybe THIS will be the Bioware game I actually like" time and time again.

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@devoureroftime: It's not a case of not trying new things though. I'd say I have a fairly broad taste of videogames, although I won't touch any of that creep anime shit but I've just been burned way too often to actually get excited about anything before playing it. It is kinda nice though when you don't have any expectations of a game and then you play it and it's really fun.

Also to your last point about playing Dragon Age for 93 before you gave up... How did you even manage to get that much out of it? I think I completed absolutely everything in that game in about 50 hours.

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@slag said:

No Dragon Age : Inquisition in the top 30?

Nice list , you had neat platformers on there I hand't heard of.

Thanks! I try to keep looking out for cool platformers as much as possible, as they are still kind of a rare beast despite having a resurgence when downloadable games became viable.

As for Dragon Age... let's just say that me and Western RPG's rarely see eye-to-eye. I've tried. Oh boy, have I tried. But the amount of Western RPG's I've actually enjoyed I could probably count on one hand. Maybe two.

(That all being said, The Witcher 3 was very near the top of my list before it was delayed into 2015.)

Dragon Age: Origins I sunk about 93 hours into before finally giving up very close to the end. If you ask me today why I played it so long, I cannot give you an answer. I respect the game, but I rarely found myself enjoying it. Soooo I really have no plans on jumping into the series again.

But who knows? I've said that before about Bioware and yet I've played almost every single one of their games. Sure, the only one I enjoyed was Mass Effect 2 (actually, I kinda loved it), but it doesn't stop me from thinking "maybe THIS will be the Bioware game I actually like" time and time again.

Oh for sure! Totally get and respect that. different strokes for different folks y'know?

As someone who like RPGs, J&W versions, I'm just amazed and impressed you have 30 games you are looking forward to more given that your tatses seem similar to mine. I'm not that excited about DA:I but yet I'm very hard pressed to name even 5 releases this year I'm looking forward to more than DA and 3 of those are already out (Lightning Returns, Bravely Default and Stick of Truth). This year seems a year of good but not great games so far. Nothing has really wowed me.

btw since you like platformers, if you haven't played it.

I just played Teslagrad which was released last xmas time so few places seemed to cover it. Which is a real shame. Fantastic game steampunky puzzle metroidvania platformer. Absolutely gorgeous backgrounds and character animations, tight controls with fun magnetism based puzzles. The later Boss fights are a bit rough (since it's a one hit and you're dead kind of game), but really that's about the only flaw the game has.

I happened to get lucky and win in a steamgifts.com giveaway the developers were having, otherwise I probably would have never played it myself.

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@devoureroftime: Oh yeah, there's plenty of Wii U stuff to be excited for (the Xenoblade sequel is a must-buy for me), it just so happens the next two big releases coming up that I'm interested in feature Mario. This Mariopoly is entirely self-inflicted, trust me. I'm still wondering about buying MK8 early for that free game code, as it'd be a great excuse to finally get Pikmin 3 or Wonderful 101.

As for your Vita advice, understood and appreciated. I have a PSP so I might just stick with that a while longer. There'll be some Vita JRPG along eventually that I won't be able to live without though, so I'll probably just keep an eye on sales and the like for now.

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Cheers for the list, there's a couple there I hadn't heard of coming out on pc, my sole gaming platform. Actually before reading it I wasn't too sure what was coming out this year but after checking a release schedule...

The ones I'm looking forward to:

  • Binding of Isaac: Rebirth
  • Star Citizen (along with the Rift)
  • Next Car Game
  • Ultra Street Fighter IV

The ones I'm tentatively looking forward to:

  • The Crew
  • Hotline Miami 2
  • Elite Dangerous (again with a Rift)
  • Civilization: Beyond Earth
  • Carmageddon: Reincarnation
  • Far Cry 4
  • Project CARS
  • Batman Arkham Knight
  • Alien Isolation
  • Grid Autosport
  • Never Alone
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Ain't no way in hell is Fire Emblem X Shin Megami coming out this year. Right?

...Right?

I don't wanna have to buy a Wii U... I just bought a 3DS to play FE Awakening, damn it!

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@alexw00d said:

It's not a case of not trying new things though. I'd say I have a fairly broad taste of videogames, although I won't touch any of that creep anime shit but I've just been burned way too often to actually get excited about anything before playing it. It is kinda nice though when you don't have any expectations of a game and then you play it and it's really fun.

Also to your last point about playing Dragon Age for 93 before you gave up... How did you even manage to get that much out of it? I think I completed absolutely everything in that game in about 50 hours.

Ahhhhh.... I see. Sorry for misreading the situation then. Yeah, I've been burned probably just as many times as you, but I've learned to keep my expectations in check when I actually pick up the game. I rarely watch trailers or play demos, so that helps, but I've learned to really accept a game for what it is rather than being disappointed by what it's not. Like you said, it's way, way more fun that way.

Of course, I obviously look ahead a lot as to what is coming out and do formulate expectations. Even if I can ignore most of my expectations, I'm still affected by them. But that's kind of what I have to do if I want to be on top of this industry, especially trends within the independent scene. So, in a way, I envy your completely fresh approach to new games. :D

Well, Steam tells me I've played it for 93, so it might not be 100% accurate, but I know there are a few reasons I can think of...

  • My game was deleted about 15 hours in once and had to restart.
  • I played through the elf, mage, and dwarf starting scenarios.
  • I did a ton of sidequests in the game, as that's what I tend to do in RPG's.
  • I played the Ultimate Edition or whatever, so I played I think most of the DLC (the game doesn't really tell you all too explicitly what is DLC and what is not).
  • I played most of the game at my cabin on my laptop during rainy days, so I had no internet access. This meant that if I got stuck, I would have to brute force it. Also, I had some pretty shitty character builds.
  • I was kinda bad at it? I mean, I went through most of the game without a healer, which is incredibly stupid, but I liked my team make up and didn't bother to turn Morrigan into a full healer. I just bought a ton of potions.
  • I was RIGHT near the end when I had quit.
@slag said:

I just played Teslagrad which was released last xmas time so few places seemed to cover it.

Teslagrad is absolutely on my radar, but I'm actually waiting to pick it up on the Wii U. I don't know what it is, but I seem to enjoy playing indie games on Vita and Wii U the most. Probably because of my love of portable games, as taking that Wii U gamepad around the house is not much different than playing a 3DS or a Vita.

I'm job hunting right now, so my budget for video games is essentially nil. I'll pick it up when I can though.

@mento said:

I'm still wondering about buying MK8 early for that free game code, as it'd be a great excuse to finally get Pikmin 3 or Wonderful 101.

As for your Vita advice, understood and appreciated. I have a PSP so I might just stick with that a while longer. There'll be some Vita JRPG along eventually that I won't be able to live without though, so I'll probably just keep an eye on sales and the like for now.

Pikmin 3 is really, really good. Probably the best game in the series, though I do miss the underground "dungeons" from Pikmin 2. But if you enjoyed the earlier games, definitely check it out.

To be fair, Ys: Memories of Celceta IS excellent, but I can understand if it's not your thing. But yeah, if you're looking for quantity of JRPG's, the Vita just does not have it right now.

I'm still loving the hell out of the system though.

Ain't no way in hell is Fire Emblem X Shin Megami coming out this year. Right?

...Right?

I don't wanna have to buy a Wii U... I just bought a 3DS to play FE Awakening, damn it!

Again, we got very little info on the game right now. It could be cancelled for all we know. I just included it on the list because there is a faint hope that it'll pop up at E3 and be most of the way done. Plus, I'm excited as hell for it.
Realistically though, there is only a small, small chance of it coming out this year.
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@slag said:

I just played Teslagrad which was released last xmas time so few places seemed to cover it.

Teslagrad is absolutely on my radar, but I'm actually waiting to pick it up on the Wii U. I don't know what it is, but I seem to enjoy playing indie games on Vita and Wii U the most. Probably because of my love of portable games, as taking that Wii U gamepad around the house is not much different than playing a 3DS or a Vita.

I'm job hunting right now, so my budget for video games is essentially nil. I'll pick it up when I can though.

That sounds like an amazing way to play that game. I forgot it was also on WiiU. I could see the visuals translating really well to the gamepad.

fwiw I put 80+ hours into DA:O before burning out and I didn't finish it either.

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@devoureroftime: I was a big fan of Ys VI and VII, but a new one is not enough to get me to buy a new console. Especially as I still have to pick up Oath of Felghana (the Ys III remake) and Ys Origin on Steam at some point. Celceta itself is a remake of Ys IV, so I'm not sure what kind of order I'm going for here. I am sure it's the sort of series where chronological order doesn't matters too much.

I've heard a few troubling things about Pikmin 3 (not that it's bad, just that it's removed some of the things I loved about 2) but there's no way I'm ignoring a Pikmin game for long.