What like you were given the impression that Lara's guns had crazy recoil in the beginning stages?
When you see bullets hit, and they don't register, that's terrible. If gameplay surrounding the actual shooting, like a more floating aim or more sense of recoil makes the bullets not hit, then it becomes more acceptable.
Yeah, we've seen drunkenness in video game being implemented like that before. I don't think I would mind a floating aim scaling ever down until it that went away a hour or so in.
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