Nice impressions. I gotta admit that the longevity of the C&C/StarCraft RTS formula has dumbfounded me a bit. Yet at the same time I do feel worried when games like Dawn of War II go waaaay off track and simplify the moment-to-moment strategy into just managing a handful of units without any resource management. I didn't think it could happen but it sounds like C&C4 has an even more abstract war system than even its predecessors.
Maybe having barracks, harvesters and factories on the front lines IS quite a bit less far-fetched than a mobile crawler that spits out units specific to some abstract class and level designation...
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