MuttersomeTaxicab's forum posts

#1 Posted by MuttersomeTaxicab (668 posts) -

@Demoskinos said:

@MuttersomeTaxicab: Fuck Nathan Drake. He has nothing to do with this. And he has never been portrayed like that anyways. He always has a gun ready to be the heroic bad ass and save the day. Secondly, what the producer "thinks" doesn't fucking matter what he "thinks" gamers will do and what they actually do are up to them. The views of one man doesn't mean we should condemn the whole project for being misogynistic.

As a character that is engaged in roughly the same profession as Lara, I think it's reasonable that people have pulled him out as a comparison. The fact that he's never been portrayed like that is exactly my point. And as far as Ron is a dude out there talking to the press about the game, I'd say what he "thinks" about the game carries a fair bit of weight, given his position. Games are never just blank slates - especially a larger title like this. What gamers "actually do" is explicitly limited to what is programmed into the game, so while, yeah, he's making a bit of a leap assuming that players won't "project" themselves into Lara (which kind of baffles me, but he doesn't give a reason why) - it's certainly something that has come up during development, which means design decisions are at least provisionally being made as a result of that dialogue. I'm not saying we should condemn the whole project as misogynistic, but the fact that his comments and attitude were reported and have not been roundly and vocally condemned by the community is troubling as hell.

In actuality, I really hope Tomb Raider is still an excellent game in spite of Ron's comments. I truly do. The idea of a weighty survivalist game that puts some meaning to its violence is interesting to me. It's just disheartening that the guy they're letting speak for the team sounds like exactly the kind of piece of shit that, through his own ignorance, reinforces the perception that the video game industry is still a collection of juvenile manchildren.

#2 Posted by MuttersomeTaxicab (668 posts) -

@Demoskinos said:

@MuttersomeTaxicab: Dude, anyone thrown into that situation is going to turn into a cornered animal when your reduced to your basest human element of survive or die.

1. At no point does Lara's male foil, Nathan Drake, come across as a caged animal.

2. You're still missing the point. The executive producer on this game has already decided that "gamers" will not project themselves into Lara, so they're making her this weak, frightened animal so she'll be sympathetic; something to be looked down upon and protected, not considered an equal.

#3 Posted by MuttersomeTaxicab (668 posts) -

Man. Now I just wish Relic would release an ARPG with The Last Stand mechanics.

#4 Edited by MuttersomeTaxicab (668 posts) -

@Kazona said:

That's why I always say that if everyone wants equal treatment, they have to take the good with the bad. Applying equal treatment, such that it only works in one group's favor, is not equal treatment.

This essentialization of feminism to "women want equal treatment but whine when they get it" is so hair-pullingly asinine I don't even know where to begin.

Cultural change is a process, and one that typically is never "done." Especially in video games, where strong characters, regardless of gender, are so rare and strong female characters are mostly nonexistent. Most of the controversy about the new Tomb Raider game isn't necessarily the depictions of Lara (which are still questionable, but pulled from their larger context, it's hard to get a reasonable bead on them.) The larger reason why a lot of people are (rightfully) up in arms about this is not necessarily the depictions of violence against Lara, but rather the statements made by Ron Rosenberg, the executive producer for the game made recently:

"When people play Lara, they don't really project themselves into the character," [...] "They're more like 'I want to protect her.' There's this sort of dynamic of 'I'm going to this adventure with her and trying to protect her.'"

“The ability to see her as a human is even more enticing to me than the more sexualized version of yesteryear,” he said. “She literally goes from zero to hero… we’re sort of building her up and just when she gets confident, we break her down again.”

In the new Tomb Raider, Lara Croft will suffer. Her best friend will be kidnapped. She’ll get taken prisoner by island scavengers. And then, Rosenberg says, those scavengers will try to rape her.”

“She is literally turned into a cornered animal,” Rosenberg said. “It’s a huge step in her evolution: she’s forced to either fight back or die.”

This is not "equal treatment." Not by a long shot. What Ron is articulating here is a very specific reinforcement of already-established power struggles, in which women are perpetually in peril and are literally reduced to non-human status. To make her a sympathetic character they have to reduce her to a cornered animal? It's easier to empathize with something that's rhetorically reduced to non-human than it is to identify with a female character? It boggles my mind that anyone who reads those statements isn't anything but concerned about what the fuck they're trying to do with this game.

Source: http://kotaku.com/5917400/youll-want-to-protect-the-new-less-curvy-lara-croft

#5 Posted by MuttersomeTaxicab (668 posts) -

Mass Effect 2.

#6 Posted by MuttersomeTaxicab (668 posts) -

Yeah. I flipped the fuck out when I saw this. I didn't have any regrets signing up for PS+ before, doubly don't now.

#7 Posted by MuttersomeTaxicab (668 posts) -

@mpgeist said:

Its a nervous tick, you answered your own question.

Wrong. Brad is clearly a robot. Since his internal processor is vastly overclocked to render the deep dulcet bass of his voice chip audible for mortal ears, he needs to vent excess heat occasionally or risk Red Ring of Brad. Touching the back of his head opens a small port along the small of his back to let some of that heat out.

#8 Posted by MuttersomeTaxicab (668 posts) -

That sounds utterly amazing. I fail to see where this is a bad thing.

#9 Posted by MuttersomeTaxicab (668 posts) -

@Totori said:

@MuttersomeTaxicab said:

I'm enjoying my time with Dragon's Dogma. That early mission where you're escorting a wagon was a lot of fun. Kinda chaotic, but I'm okay with that. Also, climbing on huge monsters is a great feeling. I totally get where people will not like the game and that's fine. For me, this falls in line with stuff like Dead Rising 2 and Dead Island, where there's some built in wonkiness, but there's typically enough of a hook that I have a small well of good will. Sometimes it'll run dry and I need to take a break from the game, but it always replenishes.

So it's a game with a special kind of taste, that you want from time to time but not every day?

Yeah, that's an excellent way to put it.

@FunExplosions said:

This game looks really cool. Patrick's whole notion of every fantasy game trying to imitate The Elder Scrolls is so damn wrong. It really shows that he's only played a couple fantasy games; I just wish he'd make the connection.

I don't know that he's necessarily positing that every fantasy game is trying to imitate the Elder Scrolls, but I don't know a single company that doesn't want the success of Skyrim, and I can't fathom a company in the business of making fantasy RPGs that didn't look real long and hard at what Skyrim was doing. I'm pretty sure he's able to recognize that Skyrim came out six months ago, too, so it's not like Capcom played that game and said "LET'S DO THIS BUT DO COMBAT BETTER" and then shipped this game six months later. In many, many ways, this feels like an attempt to make a more Western-friendly Monster Hunter. But ultimately, the sad fact is that there aren't a lot of mainstream fantasy action RPGs in recent memory that fall along these lines, so yeah, it's hard to fault him for trotting out the inevitable (and pretty apt) Dark Souls and Skyrim comparisons because that's what a casual reader is probably going to recognize.

#10 Posted by MuttersomeTaxicab (668 posts) -

I found a single legendary on Act 1 of Nightmare mode. It was a set of knuckles for the Monk, so not super helpful for a Witch Doctor, though, a buddy I was playing co-op with found legendary gauntlets for my Witch Doctor, so that was cool.