Yeah that's irked me a little bit since the day I saw the first screenshots.
Don't get me wrong, I'm a huge fan of the WoW aesthetic but seeing as how Blizzard did it so well and so efficiently (min spec masters) and so many games have aped it since I think you gotta at least add your own touch, or do it so well that it can be seen as more than just a copy-paste.
I think of Vigil (Darksiders) as a great example of using a very similar "style" but then embellishing it enough that it stands on it own.
Obviously if the game is good enough none of this will matter, but yeah, it's visuals fail to pique any interest for me.
For me personally I get the most story out of open world games where I'm just wandering around aimlessly doing "ambient" challenges. In games like Skyrim or The Saboteur I get so into aimlessly wandering the world that the character and situation develop in my head on their own with no pesky plot line interrupting to tell me who I am or what my motives are.
I guess that's more an example of my ability to get immersed than it is an example of how games can tell a story but the key for me is still the world. A well crafted, fully realized world always goes a long way for me. It allows the writer to keep things to the point while the setting fills in the little details.
I just started playing it and think it's quite excellent.
I have a friend who bought and played it recently and felt the same. He's been insisting that I play it ever since. I just finished Bulletstorm (also awesome) and despite having a stack of new games sitting here I'm thinking I might hit Singularity next.
@Sooty said:
I did enjoy Wolfenstein (the latest one) quite a bit and this feels similar to me, but with a much better story.
Yeah, I've been meaning to get to Wolfenstein for a long time now. Looks like a good, fun romp.
Man I barely played any 2011 games in 2011 and now it looks like I'm starting to stack up the old titles for 2012 too.
As a Kinect owner and long-time fanboy of Schafer and Doublefine I was really excited for this, but I got my son Once Upon A Monster for Christmas and it is easily the worst controlling Kinect game I've played to date.
Very cool piece. A lot of what Manveer says resonates with my own views of the reviewing process and how it, in it's current state, really doesn't provide much for anyone, consumer, developer or the reviewer.
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