Every Game I've Ever Finished
Accurate count: 636
Accurate count: 636
Just recently started going back to legitimately finish all of the original six Mega man games (I had previously finished Mega Man 7), I finished this game about a month ago (so May 2010). Of the original six, this is one of my favorite, right behind Mega Man 2 and Mega Man 4.
Again, part of my quest to finish the classic Mega Man games (Mega Men?). So far this is my favorite of the bunch, as I really enjoyed the stage design, the bosses, and--naturally--the music. In my opinion, this game nailed the balance between difficult, yet still fun and unique.
I've finished it on NES and the 3DS Virtual Console.
I finished this one a couple years ago, and it was moderately entertaining. Having been the only Mega Man game I completed for a long time, it was sort of an interesting phenomenon, but now there has been a resurgence in my attempts at finishing these (punishingly difficult) games.
One of my favorite Xbox 360 games, I didn't finish (or even purchase) Mass Effect until about December of 2009. I went through it pretty fast, and enjoyed every minute. Still plan on S-ranking this sucker some day.
Finished this game earlier this year, and enjoyed it a whole lot more than Mass Effect (although I thought the original game had a better overall plot, Mass Effect 2 did a better job with the character development). This is another game that I plan on S-ranking some day.
Probably my most played game of 2009, and one of my most played games so far in 2010. I have played through the campaign three times, played enough Wrecking Crew (local multiplayer) to get every achievement, and played an estimated 400 hours of online multiplayer (mostly rolling with Metroid545 and jakob187).
Another game that I spent a ton of time in (probably around 100 hours or so), I've gotten every smash, every billboard, and every super jump. Even though this game can't "technically" be completed until I've finished every event (something I'm in the process of), I've played enough to count it as complete.
My favorite game in the Halo series (which isn't saying much, considering I don't really like the franchise that much), I played through this game several years ago on my crappy desktop PC on low settings and laggy gameplay. I still enjoyed it, but I also spent several hours with the multiplayer.
My friend and I played through the co-op over a weekend or two, and that's what really made this game enjoyable (otherwise I would have been bored out of my mind). I never spent any time with the multiplayer, aside from some local matches with my friend.
This fantastic game was finished somewhere around 2005 or 2006. It continues to be one of my favorite GameCube games. The wide variety of events to participate in made this game competent despite its strange premise.
I anticipated this game so much that I was dreaming about it--I'm not even joking. It wasn't as great as its console predecessor, but I still enjoyed it quite a bit, and even played around with an Action Replay after finishing the whole game.
This game I honestly only played for achievements. It wasn't worth it. I won't be finishing the second game.
Despite all of the praise this game received, I really did not enjoy it at all. I hated having to backtrack to collect required items, and really wanted a more linear experience.
After skipping Metroid Prime 2, I actually really enjoyed this game. Metroid Prime 3 is a lot more linear than Metroid Prime, which I think is what helped it to be more enjoyable to me. Also, the well-implemented motion controls make this game a whole ton of fun.
I think my friend convinced me to buy this, despite my dislike of Metroid Prime. I did not like this game, and used an Action Replay to get through it due to the fact that I didn't enjoy backtracking at all. The multiplayer was pretty fun.
Game Boy Color version
Originally a homebrew DS game, this platformer has a lot of charm and longevity, especially considering its asking price: $1.00. The game is pretty standard otherwise, with puzzle-platforming gameplay. However, one thing about this game is awful: its single song soundtrack that becomes grating ear-rape by the end of the game.
ANOTHER Cave shooter, DonPachi is among the best. The whole bee theme is a little strange, but the game is really fun. Great graphics, power-ups, and fast-paced gameplay... despite being relatively tough (in order to finish the game and get the true ending you have to play through the entire game twice).
One of many great shooters on the Indie Game marketplace, Groov is really unique for its dynamic soundtrack that changes based on enemies onscreen, rate of fire, and the speed of the rhythm. The game only has three modes, but for a dollar, it's not a bad deal.
A pretty fun game, Harmony of Despair is slightly overpriced, although I can see how it can be replayed multiple times. The multiplayer is a blast, but it's disappointing to see so many reused assets when the team could have created a completely new game with an additional multiplayer mode.
Shadow of the Ninja is basically Ninja Gaiden, but easier. It's still a fun game, but it's clear that this game is a complete clone of the original three Ninja Gaiden games.
It took me a couple months to finally finish Pokemon HeartGold after I picked it up for a single reason... I'm really getting burned out on Pokemon games. The formula really needs to be revised, because at this point it has gotten incredibly old.
A fantastic Capcom beat-em-up, Shadow Over Mystara has a lot of unique aspects that really should be implemented into modern day beat-em-ups to help the genre evolve beyond "punch that dude." This game has a leveling system, collectible treasures, characters with unique attributes and attacks, equipable items, shops, branching pathways, etc. Truly a great game, and future beat-em-ups should take after its example.
Picked this game up recently, and found it to be a lot easier than Mega Man 9 (which I'm still crawling through), and completed it within a couple days. While the music in this game is poor in comparison to other Mega Man games, that doesn't detract from the overall game, so it still comes highly recommended.
I played through this game and its sequel with a friend on one lazy summer afternoon. This game is a blast, featuring classic Mega Man bosses and music mixed with Capcom's unique flair for 2D fighting games.
A great 8-bit platformer, Kid Icarus is in many ways equal to the game that it shares an engine with; Metroid. Kid Icarus is a great game in its own right, with unique aspects such as the leveling system, shops, and the final side scrolling shooter stage.
Typically referred to as one of the worst Metroid games, I heartily disagree. This game is fantastic, and is almost as good as its predecessor. Despite the bad reputation this game gets, it is well worth a playthrough for any gamer who enjoys the Metroidvania formula.
A freakin' crazy game, Shoot 1UP is also unique and a lot of fun. It comes from Mommy's Best Games, an independent studio founded by an ex-Insomniac employee, and it's clear the care that was put into this game. It comes as no surprise that it's one of the highest rated Indie Games on the marketplace.
After completing the first Donkey Kong Country, I didn't continue this franchise for a while. When I finally did finish Donkey Kong Country 2... it ended up being my least favorite in the franchise. I don't know why, it must be those brutally difficult stages where if you make a single mistake you have to start over the entire stage.
My favorite game in the Double Dragon franchise, Advance does everything right; fast-paced gameplay that refines the style of the NES and arcade installments, just the right amount of challenge, and excellent graphics, this game is a great beat-em-up.
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