The level design is mostly crap in Doom II because 90% of it was done by Sandy Petersen, with a smattering of levels done by other designers (John Romero, American McGee, etc). According to an interview with somebody at id, they said that Sandy made ugly but functional levels, and that's mostly true. The levels were better in Ultimate Doom by far.
I'm glad you had fun with it, it's the sort of game that's still fun today despite being bested by many other games.
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