Put this in perspective, regarding Patrick. The previous news guy was a muscle-bound Geddy Lee-looking goofball who wrote terrible headlines and stole junk from Kotaku all the time. While Patrick may not be cut from the same cloth as everybody else on GB, he is a valuable asset and a drastic improvement.
This really ticks me off, the game industry keep interviewing Jordan Mechner and he keeps mispronouncing the name, and they he start making the interviewer mispronounce the name. Karateka is a WORD in Japanese, so even if you don't pronounce it in 'perfect' Japanese there is no reason to change the sounds and add emphasis to the wrong syllable.
Painkiller is a modern version of Doom, hate to break it to you bud. I guess if Painkiller had color coded key cards you'd like it more? Or if you automatically aimed everything?
Painkiller has you go into arenas and kill dudes until you get to the next checkpoint. Doom's goal was to find the exit, killing enemies and finding keys along the way. Different experiences, different games.
To call Painkiller and Serious Sam successors of the classic FPS formula is just wrong. They're more like "enemy hell" shooters.
One thing I wish they did have (and maybe they do; someone correct me on this if I am wrong) is one video from each of the premium content available to everyone. There are a few premium series that look interesting (like Jeff's Jar Time), but it's hard for me to know if they're worth investing in. Being able to see one episode, and go "yeah, that was good; I want to see more of that" would help a lot. Though I suppose you can just sign up for a month and do it that way, but I think it would help nonetheless.
Am I the only one who thinks early premium content should be free by now? I think they're probably not getting much money out of the old Happy Hours from 2010, I'd say make certain paid content free after a certain period of time. But hey, whatever works for them.
@Mirado: What makes you think it's gonna be "episodic"? They could make a 10+ hour FPS story and still call it "Episode Three."
Though, I wouldn't be surprised if it's called "Half-Life 2 Aftermath" or something, I think Valve would save "Half-Life 3" for a big, new entry in the franchise and not just a conclusion of the Half-Life 2 saga.
The level design is mostly crap in Doom II because 90% of it was done by Sandy Petersen, with a smattering of levels done by other designers (John Romero, American McGee, etc). According to an interview with somebody at id, they said that Sandy made ugly but functional levels, and that's mostly true. The levels were better in Ultimate Doom by far.
I'm glad you had fun with it, it's the sort of game that's still fun today despite being bested by many other games.
I played Chaos Theory. I hated its trial-and-error gameplay, as well as its clunky control and gunplay. Conviction streamlined it for the best. Blacklist seems to be a successor to that formula, and that's okay.
I honestly don't see the "Third person COD" argument. You still have to sneak, you're just given more options. Nothing sucked than getting forced into a frustrating gunfight if you got spotted, at least in Conviction I could save my ass with a simple melee takedown and not get attention. If anything I'd love to see the older SC games with the mechanics of Conviction/Blacklist. I bet that'd make the games 10 times more enjoyable.
I can't read RPS these days, it's just a bunch of cynical PC gamers telling all the "console kids" to get off their lawn. That and how they furiously masturbate to some bullshit indie game nobody will give a fuck about in a week's time makes them pretentious arthouse douchebags. I couldn't stand the snooty nature of their site so I removed them from their RSS and feel better as a result.