Something went wrong. Try again later

Giant Bomb Review

198 Comments

Mafia II Review

3
  • PC
  • PS3
  • X360

This decent tale of ascension through the mob ranks feels a little outdated as an actual video game.


Expect to do a lot of business with a lot of guys like these.          
Expect to do a lot of business with a lot of guys like these.          
I'm a sucker for a good mob story, but Mafia II's is merely decent. This mid-century tale of Sicilian immigrant turned low-level mob enforcer Vito Scaletta borrows so much from genre classics like The Godfather, Goodfellas, and The Sopranos that it's almost a surprise to see their respective filmmakers go uncredited at the end of the game. You end up with a lot of (maybe too many) recognizable elements and scenarios mashed together--dead bodies in trunks, mob bosses living in luxury behind bars, wiseguys turned Federal informants, traditionalist dons clinging to the old country fighting with American-bred bosses who are into dealing dope--that do fit together reasonably well and result in a few genuinely exciting moments toward the end. But you have to slog through just as many predictable turns, and a lot of uninspired game design--driving and shooting, then more driving and shooting, then still more driving--to get to them. Then, just when it seems like it's about to really get going, the game is over.

Cliched or not, the plot would be strong enough to support Mafia II if it were a better action game than it is. This is an open-world game that doesn't utilize or really even need its open world. The story progression is completely linear--there's only one plot-related mission available at any given time--and there are no side missions or activities to speak of, leaving the sprawling metropolis of Empire Bay to feel like so much finely crafted window dressing. There's some simple pleasure in hopping in a classic car and tooling around the beautifully rendered period trappings of the city, but at a certain point, you realize you're spending the majority of your time in the game merely ferrying yourself and some number of cohorts to or from your next mission objective, and this isn't an especially lengthy game to begin with.

Mafia II doesn't really take into account the eight years of progress in open-world game design since the first Mafia came out. Not only is there a conspicuous lack of significant activities to keep you busy between missions, most of the missions themselves merely revolve around functional third-person shooting that's really nothing you haven't seen before. At least there are some impressive surroundings in which to do all that shooting, like a lavishly decorated Chinese restaurant, a planetarium, and lots of the decrepit industrial parks and seedy-looking back rooms where mobsters seem to love doing business. To be fair, there are two sorts of collectibles scattered around the game world (one of which notoriously features several dozen Playboy centerfolds) that don't really add much to the experience of playing the game.

 You'll also do a whole lot of shooting.      
You'll also do a whole lot of shooting.      
In general, it's stop, pop, rinse and repeat from one mission to the next, and other than the occasional fistfight or car chase (there's that reliance on driving again), it's hard to play more than a handful of the story's 15 chapters without feeling like you've done all this before. Like the storyline, the missions have a couple of standout moments--an explosive assassination attempt atop the city's tallest, snazziest hotel comes to mind--but there aren't enough of them to keep the action moving consistently through the game. It's worth noting that the shooting is more precise (and the frame rate much smoother) on the PC, the platform the original Mafia originated on. That's probably the best platform to play the game on, despite the presence of some thin, action-oriented free DLC on the PS3.

Sandbox games used to be largely about making your own fun by taking advantage of a broad set of free-form gameplay tools, but I think Mafia II exemplifies a paradox that's been emerging as these games have evolved, as they've further humanized their protagonists, and rendered their urban environments in more and more lifelike detail. You just can't play this kind of game that carelessly anymore if you care about the underlying narrative. A guy like Vito Scaletta is no longer just a faceless cipher you use to run around wantonly wreaking havoc and killing innocent people. You see him serving in World War II, breaking bread with his meek little Sicilian mamma, looking out for his sister when the loan sharks come calling. The game does a decent job of making him feel like a real person, albeit one leading a morally questionable lifestyle. But either way, he's no fool.

It comes down to a question of how much larger-than-life absurdity you can accept in a story-driven game. Even the most hardened criminal doesn't run around spraying bullets in broad daylight, and given how intently Mafia II focuses on putting you in the role of a single character rising through the ranks in a believable depiction of mob life, it breaks the story's plausibility when you run amok the way you gleefully did in Grand Theft Auto III. Admittedly, it's entirely a matter of personal preference and play style, but I felt boxed in by the relatively realistic nature of the story. That feeling, combined with the lack of explicitly designed side missions and activities, left me to simply play through the story missions in a straight line over a dozen or so hours, watch the ending, and turn the game off.

Then of course there's the driving.
Then of course there's the driving.
Despite the dated game design, I couldn't help getting sort of attached to some of Mafia II's more colorful characters, or maybe it's more accurate that I at least developed some interest in finding out their ultimate fates. There's an endless parade of Italian gangsters here, so it's to the credit of the writing and voiceover that it's easy to keep them all straight, figure out who's working for whom, and get a general sense of Empire Bay's larger criminal underworld. There's a lot of entertaining, colorful (mostly blue) dialogue that at least enlivens your incessant driving from place to place, and spices up most of the cutscenes, even if that cutscene is basically the only thing you get to see or do when you arrive at your destination.

Playing Mafia II gives you the feeling that the developers put more emphasis on telling a great mob story than designing a great video game, but had to split their attention too much to effectively do either one. That story would have probably been better served if the game had shed its superfluous open-world trappings and focused on quicker pacing and greater diversity in the mission design. There are a lot of great mob stories out there already, and this one needed more focus to stand out next to all the memorable tales that came before.    
Brad Shoemaker on Google+

198 Comments

Avatar image for mysteriousbob
MysteriousBob

6262

Forum Posts

2231

Wiki Points

0

Followers

Reviews: 3

User Lists: 5

Edited By MysteriousBob

After playing the demo... yeah. I saw this coming. Shame.

Avatar image for hilbert
Hilbert

347

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Hilbert

This review is an opinion, and since it says nothing about bugs or crashes im just gonna play this game. Also, isn't more focus on the story and more straight forward gameplay exactly what they praised GTA4 so much for? 
 
This game sounds like Mafia 1 and the Getaway, thats a good thing for me.
Avatar image for manlybeast
ManlyBeast

1234

Forum Posts

49

Wiki Points

0

Followers

Reviews: 3

User Lists: 6

Edited By ManlyBeast

bad review. The game is great. I agree with gamespots review with gave it a 8.5. People only buy games if they get great review which is sad.

Avatar image for goodluck
tychoon

133

Forum Posts

645

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

Edited By tychoon
@MysteriousBob said:
" After playing the demo... yeah. I saw this coming. Shame. "
+1.
I'm still probably going to play it. Maybe not, maybe I'll just play Mafia again. I'm pretty disappointed tbh, I loved the original game so much.
Avatar image for matti00
matti00

677

Forum Posts

26

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By matti00
@MysteriousBob said:
" After playing the demo... yeah. I saw this coming. Shame. "
Agreed, the story seems really interesting but I played the demo, I didn't like the driving or the shooting really. It takes something special nowadays for me to fork over my £40. I guess I'll just watch Goodfellas again.
Avatar image for schizoid
Schizoid

1121

Forum Posts

7296

Wiki Points

0

Followers

Reviews: 2

User Lists: 3

Edited By Schizoid

I think Brad is sort of missing the point, I don't think the city is supposed to serve as an open world sandbox, it's just used as a back drop to further the story. I think the verdict is that if you like third person shooters, you'll like this.

Avatar image for shag
Shag

36

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

Edited By Shag

I still wish GB would score out of 10, not 5. I think 3 out of 5 is to low for this game. But it  depends what your into, I played Starcraft for 60mins and I have never gone back to it...

Avatar image for grissefar
Grissefar

2904

Forum Posts

384

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By Grissefar

Pretty spot on, Bradley. The game doesn't sound appealing - which was the impression the demo gave me. And I didn't know there wouldn't be any side missions.

Avatar image for kartanaold
kartanaold

223

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By kartanaold

Wall of text... where is the audiobook errr video review? ;)

Avatar image for ahmadmetallic
AhmadMetallic

19300

Forum Posts

-1

Wiki Points

0

Followers

Reviews: 1

User Lists: 11

Edited By AhmadMetallic
@EpicSteve said:
" i am so bored with this play style. "
how could u be so heartless (8)
Avatar image for dragonzord
dragonzord

846

Forum Posts

362

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

Edited By dragonzord

there's not supposed to be side activities. That's not how Mafia works. Not every game set in a city is supposed to be like GTA.

Avatar image for deactivated-5f8ac39b52e76
deactivated-5f8ac39b52e76

2590

Forum Posts

1360

Wiki Points

0

Followers

Reviews: 3

User Lists: 3

One guy in the forum where I usually hang out made an interesting point which I am just going to translate as it is:
 
"All those American reviews are biased. Every foreign game gets panned just because it is made in Europe or the East. Only the big US-based studios get the benefit of the doubt. Everything that is not running on the Unreal-engine is judged overly harsh. You can always find something to criticize and the preconceptions decide how those flaws are weighted.

Back in the day, Call of Juarez and Bound for Blood got panned for their untapped potential and it was said that the "Those polish dudes" had a lot to learn, instead of reviewing the game as they were. Especially funny was an American reviewer who compared Gothic to Oblivion."

 
You can find the original comment here.

Avatar image for eot
EOT

134

Forum Posts

296

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By EOT

Nice one. Another review that seems to think Mafia II (and number one for that matter) is some kind of sand-box game.  
 
Protip Brad. Its not. And that's what you're judging it on. It is an action game with open world elements. Your review fails because you fail to see this. 

Avatar image for addymac
AddyMac

262

Forum Posts

2

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

Edited By AddyMac

Now make Hidden and Dangerous 3.

Avatar image for rvone
RVonE

5027

Forum Posts

8740

Wiki Points

0

Followers

Reviews: 0

User Lists: 6

Edited By RVonE
@EOT said:
"Nice one. Another review that seems to think Mafia II (and number one for that matter) is some kind of sand-box game.  
 
Protip Brad. Its not. And that's what you're judging it on. It is an action game with open world elements. Your review fails because you fail to see this.  "

So his review fails because you disagree with him.
Avatar image for mrsokolov
MrSoKoLoV

11

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

Edited By MrSoKoLoV

The problem with everyone is (not really everyone) that they compare each game with another game. But then again that's life, as much as I hate it, we do it all the time. Compare that food with that food, the same with drinks, cars, women, men, games, elektronic stuff, houses, the list is endless. 
 
The thing you have to do is, ask yourself, no other person, just yourself. What do I think of this thing? In my case, since I do not compare it to GTA, I am going to love this game. The story looks brilliant, the action is great, the way you can really feel you are a mobster in that time of history, the driving of the cars, the music and how you do your missions. 
 
Sure you could compare it to GTA but then your doing the stupid thing. If this was meant to be compared to GTA, it would be called GTA Mafia or Mafia 2 GTA or something like that. Just enjoy the game, stop comparing it. And then it will have a much bigger score then 3 stars out of 5.

Avatar image for xealot42
Xealot42

444

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 7

Edited By Xealot42

Still going to pick this up on PC.  I'm a sucker for games set in the 1940s-1960s.

Avatar image for deactivated-5f8ac39b52e76
deactivated-5f8ac39b52e76

2590

Forum Posts

1360

Wiki Points

0

Followers

Reviews: 3

User Lists: 3

@RVonE said:

" @EOT said:

"Nice one. Another review that seems to think Mafia II (and number one for that matter) is some kind of sand-box game.  
 
Protip Brad. Its not. And that's what you're judging it on. It is an action game with open world elements. Your review fails because you fail to see this.  "
So his review fails because you disagree with him. "
It is unfairly judged as a sandbox game and compared to GTA IV, while it should be compared to games like Alan Wake, Kane & Lynch 2 or Red Faction Guerilla. It's like giving Mass Effect 2 a mediocre score because it's a worse turn-based strategy game than Civilisation 5.
Avatar image for rvone
RVonE

5027

Forum Posts

8740

Wiki Points

0

Followers

Reviews: 0

User Lists: 6

Edited By RVonE
@atomic_dumpling said:
"One guy in the forum where I usually hang out made an interesting point which I am just going to translate as it is:
 
"All those American reviews are biased. Every foreign game gets panned just because it is made in Europe or the East. Only the big US-based studios get the benefit of the doubt. Everything that is not running on the Unreal-engine is judged overly harsh. You can always find something to criticize and the preconceptions decide how those flaws are weighted.

Back in the day, Call of Juarez and Bound for Blood got panned for their untapped potential and it was said that the "Those polish dudes" had a lot to learn, instead of reviewing the game as they were. Especially funny was an American reviewer who compared Gothic to Oblivion."

 
You can find the original comment here. "

This would be an interesting point were it not for the fact that Killzone 2 received stellar reviews.
Avatar image for cramsy
Cramsy

1293

Forum Posts

158

Wiki Points

0

Followers

Reviews: 1

User Lists: 3

Edited By Cramsy
@Shag said:
" I still wish GB would score out of 10, not 5. I think 3 out of 5 is to low for this game. But it  depends what your into, I played Starcraft for 60mins and I have never gone back to it... "
It's above average.
Avatar image for jamesk
JamesK

88

Forum Posts

845

Wiki Points

0

Followers

Reviews: 1

User Lists: 4

Edited By JamesK

Shame. I wanted this game to be better than that. Think I'll give it a miss now.

Avatar image for rvone
RVonE

5027

Forum Posts

8740

Wiki Points

0

Followers

Reviews: 0

User Lists: 6

Edited By RVonE
@atomic_dumpling said:
"@RVonE said:

" @EOT said:

"Nice one. Another review that seems to think Mafia II (and number one for that matter) is some kind of sand-box game.  
 
Protip Brad. Its not. And that's what you're judging it on. It is an action game with open world elements. Your review fails because you fail to see this.  "
So his review fails because you disagree with him. "
It is unfairly judged as a sandbox game and compared to GTA IV, while it should be compared to games like Alan Wake, Kane & Lynch 2 or Red Faction Guerilla. It's like giving Mass Effect 2 a mediocre score because it's a worse turn-based strategy game than Civilisation 5. "

No, the ME2 hypothetical does not fly because those games don't even resemble each other. At the very least Alan Wake, Red Faction, and Mafia are third-person shooters. 
I also don't think it should be compared to Alan Wake or Kane & Lynch since those games offer a far tighter experience than what Mafia II goes for. Red Faction seems more apt, indeed. 
While Mafia II isn't really a sandbox game, it seems to me that it still goes for some of GTA's particular sensibilities.
Avatar image for carlos1408
Carlos1408

1635

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By Carlos1408

Sounds spot on to me Brad. I'm definitely not getting this game

Avatar image for insectecutor
Insectecutor

1264

Forum Posts

217

Wiki Points

0

Followers

Reviews: 1

User Lists: 2

Edited By Insectecutor
@atomic_dumpling said:
" One guy in the forum where I usually hang out made an interesting point which I am just going to translate as it is:
 
"All those American reviews are biased."
This is not an interesting comment, it's just bullshit.
Avatar image for jerichoblyth
JerichoBlyth

1039

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By JerichoBlyth

Faaaaaaaaaack

Avatar image for stinky
stinky

1564

Forum Posts

2

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By stinky
@teh_pwnzorer said:
" @Rhaknar said:
" @teh_pwnzorer said:
" @virtorio said:
" Not too surprised about the score after playing the demo - not brilliant, not terrible, just average.  May seek to acquire one day when it's super cheap.  "
Most places gave this game 7/10 or above.  The notable outliers are giantbomb and destructoid...   In grad school, "C" is failure. "
if by now you dont realise that a 3/5 in Giantbomb is actually more of a 7 or 7.5 (depends on the game really) and not a 6, then you must be new around here "
The giantbomb score is included in the metacritic average computation without being adjusted.  If 3/5(giantbomb) = 7/10, they should inform metacritic and other sites.   "
 
no, lets not inform anyone and just stop the stupid subjective view of users around here who recalculate to suit their whims.
Avatar image for jeffk38uk
jeffk38uk

726

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Edited By jeffk38uk

Interesting that alot of sites complain on the lack of to do in an open world. I would say that the first Mafia was the exact thing in open world but one mission. However I have to concede that by 2010, you kind of expect side missions and more to do if you now give the option to.
 
Still, a 3/5 or general 7's is still good to me, and I will certainly check it out.

Avatar image for gaff
Gaff

2768

Forum Posts

120

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By Gaff
@RVonE said:
"@atomic_dumpling said:
"One guy in the forum where I usually hang out made an interesting point which I am just going to translate as it is:
 
"All those American reviews are biased. Every foreign game gets panned just because it is made in Europe or the East. Only the big US-based studios get the benefit of the doubt. Everything that is not running on the Unreal-engine is judged overly harsh. You can always find something to criticize and the preconceptions decide how those flaws are weighted.

Back in the day, Call of Juarez and Bound for Blood got panned for their untapped potential and it was said that the "Those polish dudes" had a lot to learn, instead of reviewing the game as they were. Especially funny was an American reviewer who compared Gothic to Oblivion."

 
You can find the original comment here. "
This would be an interesting point were it not for the fact that Killzone 2 received stellar reviews."
Don't forget everyone's darling from 2009, Arkham Asylum, the London based Rocksteady Studios. Or LittleBigPlanet. Or the Battlefield series. Or Persona 4. Also, remember, back in the day, when games like Cannon Fodder (UK) and Syndicate (UK) were the top titles? Or hell, when Rare was good? Or Wipeout from Psygnosis?
 
Looking back on that list, it seemed a bit UK-centric back then, didn't it? Ok, add French Delphine Software (famed for Another World, Flashback), German Blue Byte (Settlers series) and Crytek. And since Canada isn't the same thing as the US, feel free to add anything Ubisoft Montreal has done too (Assassin's Creed, Splinter Cell).
Avatar image for shabs
Shabs

906

Forum Posts

312

Wiki Points

0

Followers

Reviews: 2

User Lists: 4

Edited By Shabs

Sounds like a good rental.
 
I am not bothered by the lack of a things to do in the open world.  If there's a narrative-driven experience to be had, I'm okay with them trimming the fluff of side missions.  If the open world is already built for the levels, they might as well let you wander around in it.

Avatar image for rvone
RVonE

5027

Forum Posts

8740

Wiki Points

0

Followers

Reviews: 0

User Lists: 6

Edited By RVonE
@Gaff said:
" @RVonE said:
"@atomic_dumpling said:
"One guy in the forum where I usually hang out made an interesting point which I am just going to translate as it is:
 
"All those American reviews are biased. Every foreign game gets panned just because it is made in Europe or the East. Only the big US-based studios get the benefit of the doubt. Everything that is not running on the Unreal-engine is judged overly harsh. You can always find something to criticize and the preconceptions decide how those flaws are weighted.

Back in the day, Call of Juarez and Bound for Blood got panned for their untapped potential and it was said that the "Those polish dudes" had a lot to learn, instead of reviewing the game as they were. Especially funny was an American reviewer who compared Gothic to Oblivion."

 
You can find the original comment here. "
This would be an interesting point were it not for the fact that Killzone 2 received stellar reviews."
Don't forget everyone's darling from 2009, Arkham Asylum, the London based Rocksteady Studios. Or LittleBigPlanet. Or the Battlefield series. Or Persona 4. Also, remember, back in the day, when games like Cannon Fodder (UK) and Syndicate (UK) were the top titles? Or hell, when Rare was good? Or Wipeout from Psygnosis?
 
Looking back on that list, it seemed a bit UK-centric back then, didn't it? Ok, add French Delphine Software (famed for Another World, Flashback), German Blue Byte (Settlers series) and Crytek. And since Canada isn't the same thing as the US, feel free to add anything Ubisoft Montreal has done too (Assassin's Creed, Splinter Cell). "

Indeed.
Avatar image for dwightdhoward
DwightDHoward

20

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By DwightDHoward
@MrSoKoLoV: You are spot on my friend, stop comparing this game to GTA and start playing this remarkable game!
Avatar image for dvorak
dvorak

1553

Forum Posts

616

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By dvorak

Money is completely useless in this game. You can walk right into a gun store, shoot the guy in the head and as long as you leave quickly the cops don't even come. Or if you don't leave before the police arrive, just run to the clothing store and shoot that woman in the head and steal a new suit. Even if the police are around, they just get in their cars and drive off. 
 
This game is very broken and outdated, but somehow still somewhat fun.

Avatar image for benu302000
benu302000

221

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 2

Edited By benu302000

That's unfortunate. Even the original Mafia had a challenge/free ride mode that was awesome. I'll probably pick this up once it get's a price cut.

Avatar image for deactivated-5f8ac39b52e76
deactivated-5f8ac39b52e76

2590

Forum Posts

1360

Wiki Points

0

Followers

Reviews: 3

User Lists: 3

@Insectecutor said:

" @atomic_dumpling said:

" One guy in the forum where I usually hang out made an interesting point which I am just going to translate as it is:
 
"All those American reviews are biased."
This is not an interesting comment, it's just bullshit. "
Also, it's not necessarily what I think. I just thought it was worth discussing because it's certainly a controversial claim.  Besides, the 4/10 from Eurogamer seem to debunk his theory. On the other hand, it's Eurogamer …
Avatar image for dvorak
dvorak

1553

Forum Posts

616

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By dvorak

Also, "WHY DO YOU SPEAK ENGLISH SO GOOD?" was the biggest tip-off ever.

Avatar image for bionicicide
Bionicicide

1230

Forum Posts

24

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Bionicicide

But where's the QL?

Avatar image for j0n3s1
J0n3s1

293

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By J0n3s1

Oh man.. 3/5 isn't a bad score but some people just wanted this to be a game of the year..

Avatar image for warpedzappa
warpedzappa

86

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By warpedzappa

I respect your review Brad, but I would have to disagree.  This is a great game.  I'm about 4 hours in and I'm quite impressed with the atmosphere and presentation.  While it does nothing innovative, at least I can actually shoot and drive properly unlike all the GTA games.  Also, you say the story  borrows from other mob films?  Thats naive considering they all borrow from each other in one way or another.  All in all, this is a 4/5 in my books.  It's quite entertaining and I'm loving every minute with it so far.   
 
BTW jut because a game doesn't have 'Starcraft II multiplayer gameplay complexity', doesn't mean it is 'outdated'.  ;)

Avatar image for gike987
gike987

1748

Forum Posts

85

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By gike987

The city looks like window dressing because it is and it's supposed to be like that. Mafia I & II are linear action game placed in a open world to help the immersion. It's not supposed be a sandbox like GTA. Complaining about boring missions I'm fine with but not complaining about it not being a sandbox like GTA.

Avatar image for insectecutor
Insectecutor

1264

Forum Posts

217

Wiki Points

0

Followers

Reviews: 1

User Lists: 2

Edited By Insectecutor
@atomic_dumpling said:
" @Insectecutor said:

" @atomic_dumpling said:

" One guy in the forum where I usually hang out made an interesting point which I am just going to translate as it is:
 
"All those American reviews are biased."
This is not an interesting comment, it's just bullshit. "
Also, it's not necessarily what I think. I just thought it was worth discussing because it's certainly a controversial claim.  Besides, the 4/10 from Eurogamer seem to debunk his theory. On the other hand, it's Eurogamer … "
Yeah but Eurogamer.cz apparently gave it a 9/10, so they seem to show the same national bias as he insists Americans do. You can claim anything if you select only the results that support your case.
Avatar image for gbrading
gbrading

3318

Forum Posts

10581

Wiki Points

0

Followers

Reviews: 34

User Lists: 5

Edited By gbrading

I can see why Brad might give it this score, but I personally don't agree with it. Mafia is, and never has been a sandbox game. The first game was also entirely linear, but it gives the illusion of being free-roam. Perhaps the main fault of Mafia II should be that it isn't innovative enough: It delivers a very similar experience to that of the first game.
Avatar image for brad
Brad

6955

Forum Posts

9601

Wiki Points

0

Followers

Reviews: 0

User Lists: 4

Edited By Brad
@Schizoid said:
" I think Brad is sort of missing the point, I don't think the city is supposed to serve as an open world sandbox, it's just used as a back drop to further the story. I think the verdict is that if you like third person shooters, you'll like this. "
That's debatable, since you spend far more time driving to and from those brief shooting interludes than you do actually shooting. If you're looking for a pure third-person shooter, there are plenty of games on the market that let you do nothing but shoot. The incessant driving dilutes the gameplay here. It gets boring.
 
The commenters hung up on my points about the dearth of activities in Mafia II's open world are looking at the issue from the wrong angle. It's not that this game needed more to do between missions; it's that it didn't need an open world to begin with. I think that's stated pretty clearly in the review.
Avatar image for death_burnout
Death_Burnout

3847

Forum Posts

1617

Wiki Points

0

Followers

Reviews: 5

User Lists: 6

Edited By Death_Burnout

Yeah i gotta say what has already been said, but Mafia was never a sandbox game, you went from mission to mission in a straight segmented line...it did have a "sandbox" mode though, that was very thin.
 
So does that justify what Mafia II is doing? thats hard to say because clearly they aimed more down the sandbox sights...but failed? i mean yeah you gotta go the whole way, not stick to the first games plan yet kinda let you linger in this small open world at the same time. One or the other I say in this games case.
 
It's a shame because i loved the demo, but i feel the full game will let me down entirely. I hope to be pleasantly surprised like i am with a lot of games like this that recieve similar criticisms.

Avatar image for duketogo
DukeTogo

1516

Forum Posts

626

Wiki Points

0

Followers

Reviews: 1

User Lists: 7

Edited By DukeTogo

So basically it's Crackdown 2 syndrome.  They made the same game they did years earlier but added nothing, ignoring the innovations made in the genre since, sort of like Starcraft 2.
 
I really enjoyed Mafia on PC, but there was room for improvement and the genre was still fresh since the open-world boom had just started (Vice City hadn't been released yet) making it unique at the time.  Eight years later and all that's improved is the tech.
 
I will defend the "played out" cliches of mob themes, those movies you mentioned all suffer from the same thing, they feed on each other and continue to use the old cliches - mostly because they are accurate.  Calling out a game called Mafia using those cliches - however rote they may be - is a little unfair given that it's not exactly the first - or last - time they have been used.  Open world games always have a form of organized crime you interact with, whether it's corporations, banditos or Sicilians, so saying it's unoriginal is naive - however correct it may be.

Avatar image for jimbo
Jimbo

10472

Forum Posts

2

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

Edited By Jimbo

The score was predictable enough from the first time Jeff commented on the game.  I'm not too worried about that because Mafia 1 was just as divisive, and I thought that was far better than anything in the GTA series.
 
This isn't a sandbox game and neither was Mafia.  I think an open-world setting can serve other purposes besides "do crazy shit".  It can ground the story, and it can allow a greater mission variety.  That said, if the game really has just become a series of TPS missions with driving in between then they (the developers) have missed the point, and probably been too seduced by the apparent need for everything to be Gears of War.  I get the feeling there's just starting to be a little bit of backlash against that though - after ~5 solid years of it - so they're probably a little unlucky in that regard.

Avatar image for deactivated-5ffc9b71f33ff
deactivated-5ffc9b71f33ff

502

Forum Posts

2348

Wiki Points

0

Followers

Reviews: 57

User Lists: 18

I loved the demo. I just hope I don't get tired of it. I'm a sucker for sandbox games.

Avatar image for death_unicorn
Death_Unicorn

2879

Forum Posts

12136

Wiki Points

0

Followers

Reviews: 3

User Lists: 6

Edited By Death_Unicorn

From my time with the demo, I kind of could see this coming.

Avatar image for harrysound
HarrySound

299

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By HarrySound

Too be honest the fact it's very linier actually appeals to me. 
I'm a bit fed up of being distracted by sub standard content in open world games. 
It's about time games reacted realisticly to your playing intervention and didn't hold you down while keeping you directed toward where the time well spent content is. 
At the end of the day though I think Mafia II has just missed the boat. I think open world games are now about to start their downward spiral into unimportance. 

Avatar image for andrewf87462
andrewf87462

1035

Forum Posts

45

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By andrewf87462

Good review Brad. After playing the demo I pre-ordered it immediately. The fact it's linear doesn't bother me. Kinda sick of all the side quests and activties that are available in other games, it's just a filler to make the game last longer, but they tend to bore me, I like just getting on with the story.
Avatar image for rvone
RVonE

5027

Forum Posts

8740

Wiki Points

0

Followers

Reviews: 0

User Lists: 6

Edited By RVonE
@Brad said:
" @Schizoid said:
" I think Brad is sort of missing the point, I don't think the city is supposed to serve as an open world sandbox, it's just used as a back drop to further the story. I think the verdict is that if you like third person shooters, you'll like this. "
That's debatable, since you spend far more time driving to and from those brief shooting interludes than you do actually shooting. If you're looking for a pure third-person shooter, there are plenty of games on the market that let you do nothing but shoot. The incessant driving dilutes the gameplay here. It gets boring.
 
The commenters hung up on my points about the dearth of activities in Mafia II's open world are looking at the issue from the wrong angle. It's not that this game needed more to do between missions; it's that it didn't need an open world to begin with. I think that's stated pretty clearly in the review. "

Exactly. While the game might be intended as a tight third-person shooting experience (debatable), it also seems to go for some of the same sensibilities that are common to open world games.