People complained about Wind Waker and many wanted the next Zelda game to be like Ocarina Of Time. It was in many ways but it wasn't in the same league as Ocarina Of Time. Ocarina Of Time was revolutionary and new at its time of release Twilight Princess showed how far certain Zelda games had come and felt like a very old game of Zelda thats why it dissapointed.
The Legend of Zelda: Ocarina of Time
Game » consists of 20 releases. Released Nov 21, 1998
The first 3D Legend of Zelda game, Ocarina of Time was created for the Nintendo 64 in 1998 and introduced innovative mechanics such as Z-targeting as well as many of the series' other trademarks. It has frequently been ranked as the greatest game of all time by many publications.
Do you think this game is better than Twilight Princess?
Me too I hope the next Zelda game adds something different because Twilight Princess didn't feel to have anything different to other Zelda games.
"Twilight Princess is obviously superior than Ocarina of Time, but most people will remember OoT more because it was new.I don't agree. The difficulty was a lot easier and it wasn't nearly as good in my opinion.
"
Ocarina of Time I believe is one of the greatest games ever created. Everything about the game is amazing. The story, graphics, music, gameplay, all was top notch.
There aren't many games that can even top Ocarina. Everything around it is so well crafted. The thing is, for it's time it was so revolutionary. But for TP, well it hasn't added much new gameplay mechanics, just a few sword moves, and changing into a wolf but thats about all I could notice. Nonetheless, both are excellent games.
OoT I think is by far better than Twilight Princess. OoT brought more variety. Like many others have said, TP felt like it was trying to hard to re create that experience but I don't think it worked. I could not even find it in me to finish to TP. On the last dungeon I believe so maybe I will go back to it. I just really hope the next Zelda really takes advantage of the Wii's controls.
The answer is easily OoT, you can't argue against it. TP was definitely not that great whereas OoT was incredible for it's time. TP brought nothing to this generation that would wow us. It was even ridiculous that it was a GC game ported to the Wii but with nothing new except inverting the screen and some motion stuff. There is no way that TP would be better.
"Ocarina of Time still has the magic it had ten years ago.I agree......the trouble is,whenever i start thinking about OOT, it makes me want to dust off the GC and play it again.
"
When OoT came out, yes it was really good, The story was very well made, the dungeons and the gameplay at the time was nice, 3d graphics, targeting system, but to me OoT will always seam like the 3d version of Zelda: Link to the past.
Aside, from the storyline, and some changes here and there, *TO ME* it seams like I was playing link to the past, with the difference of it being in 3d, you got older, your sidekick was one of the most anoying things in gaming history, and they re-invented gannon.
As a 3d platformer, yes it was quite revolutionary, TP does take a lot of the good from OoT and changes it up, some of it for the better, some for the worse. I did enjoy the storyline, Midna was nowhere near as annoying as Navi, the wolf idea was strange but interesting, some of the dungeons were very enjoyable and different to play through ( the spinner top dungeon and the snow dungeon) the map was bigger, there was more variey out in the open world ( like the stage coach quest) The end boss battle was truely amazing and I think by far, the best fight(s) you encounter with gannon(dorf) and had some better emotional scenes in it. Of course the hardware now helps portray an emotional aspect a bit more.
Now, I don't hate OoT, it was enjoyable same as OoT:MQ version, and it has some amazing moments in the game and some very, but I feel that TP was a more enjoyable, not revolutionary, but more enhanced on the foundation OoT created.
I also could be in the minority anyway, My two favorite Zeldas of all time are Zelda:Wind Waker and Zelda: A link to the Past, so you may take my post with a grain of salt
*NOTE* Not stating this as fact, just my perspective on the subject.
Without a doubt. I think people that believe Twilight Princess is a better game either didn't play Ocarina of Time when it first came out, or they're Wii fanboys living in denial.
Twilight Princess has a lot of bad design choices that hurt the game a bit, also they managed to create a character far more annoying than Navi ever was with Midna. Several portions of the game really just seemed tacked on to extend the length and ultimately just feel kind of uninspired. The game really doesn't try anything new at all and sticks a little too close to the Zelda formula, which kind of held the game back from feeling truly next-gen. Now, for the record, I think Twilight Princess is a great game overall, but man, it felt like it was trying to top Ocarina of Time by doing many things it did and just making them bigger. In the end, it turns out that doesn't quite work and it just seems like they were playing it too safe. Remember the first trailer of the game? All the intensity and epicness? The horde of enemies approaching from the horizon? We didn't see that kind of awesomeness in the final game. Many of the bosses looked cool, but weren't much of a threat. The alternate outfits were quite lame, especially the final one which is just ridiculously dumb. Also, I'd say the lack of dual analog controls hurt the Wii version quite a bit. It's just more convenient to be able to control the camera at will rather than having to constantly press a button to recenter the camera. But that's more of a fault with the Wii controller than the design of the game.
I'll throw out a few examples of some of the problems I have with the game, just for the heck of it. Okay, once again, the rupee problem rears its ugly head, but this time it is worse than ever. Frequently in Zelda games, you'll have a full wallet and not much to spend it on, and which point collecting more rupees, while encouraged, is a waste of time. Twilight Princess did have some donation thing you could put money into, which temporarily helped this problem, but man, you're just collecting too much money in the game. Look at the bugs for instance, you want to collect them, but your only reward is money, and chances are your wallet is full so you can't carry it anyway. Wow, hey great, thanks for letting me know I'm wasting my time. Give me some better rewards, man. Something I can't normally access any other way would be cool. Here's what makes this problem worse than ever in TP. If you have a full wallet and open a chest with rupees you can't carry, what happens? Link puts the money back and closes the chest. Now, I understand what they were thinking when they did this. "Hey, we'll do this so they can go back later and pick up the money when they need it". The problem is that you'll never do that for one, and let's say you're trying to collect all the hearts in a temple. Well, you know that chest you opened but closed to put the rupees back? Well, it's still gonna appear on the map, so while you're trying to avoid it and get heart pieces instead, you'll likely end up going after a chest and finding out it's one with rupees you've already opened before. Pretty frustrating. This problem extends outside of dungeons, too. Twilight Princess has many well designed puzzles throughout Hyrule. Many of which you'll see throughout the game, but will be unable to solve until you get a certain item later. Just being teased by the chests like this really makes it more enticing to finally figure out the puzzle and open them. But then you finally solve this puzzle that has been taunting you throughout the entire game, and reach a chest, only to find..... a chest with rupees, oh, and your pockets are full so you put it back. Dude, that's freaking retarded. That's just a minor complaint that I've clearly dragged out too long, but it just goes to show how this seemingly good developer design ended up being very frustrating for gamers. And I'm sure anyone here who has beat the game knows exactly what I'm talking about. The money issue rears its head in nearly every aspect of the game with all the various things you'll want to collect.
Okay, another criticism. This will just be one specific example, but there are countless similar ones you'll experience in the game. Remember the cat in the first area of the game? The woman wants her cat to come home. You decide to help her out, since that's the polite thing to do and actually, I think it was necessary to progress in the game. So you bust out your fishing pole, and the cat starts following you. So you're like "Alright! This is easy!" and you get him to follow you to the door of the house and you go inside. Then what happens? Nothing. The cat didn't go inside. You go back out, the cat is where it originally was as if you never did anything. You probably try it again, and still see you have no success. After that, you're looking for another way. You're probably trying to see if you can chase the cat and catch it and carry it inside. That doesn't pan out. So then you decide to fish, since cats generally like fish. But this fishing is very awkward because this is just a short line on a stick. No reel or anything, you can't really cast it out into the water, which makes fishing kind of difficult because it seems like you're doing something wrong. Anyway, eventually you catch a fish, and hey, the cat's following you and the fish. You think you've solved the problem! Now he'll follow you into the house! You and the cat go to the house, you go inside. OH, JUST GREAT! The cat didn't come inside, once again! You know what? Screw the cat. Forget it, I'll go continue my quest without it. Oh, but wait! You can't! You need to get that cat in the house before you can continue! See how frustrating such a simple little task can be in Twilight Princess? Now how do you really solve this puzzle? Well, you have to catch a second fish for the cat! And the cat takes it and runs into the house on its own. Dude, that's freaking stupid and some bad game design. The cat should take it when you catch your first fish. Chances are that after you've tried luring it with the pole a couple times and even tried luring the cat with a fish, you're gonna think that it's not the answer and you're gonna be looking for another solution. But you know what? You're not gonna find one. Maybe you'll have enough patience to try fishing again with the lousiest fishing pole ever, or maybe you'll get stuck and frustrated and have to resort to a guide to find the answer. Now, if you're reading this, and it wouldn't surprise me if you aren't (since I seem to have an unusual habit of posting my longest, most detailed responses in like the 3rd or 4th pages of threads where almost no one looks), then you're probably thinking that's just one really specific instance and isn't enough to hurt the game. But in reality, there are several instances just like this in Twilight Princess, I'd say I encountered at least 4 during the game, and it's not because I'm retarded or bad at video games, but because the developers made some bad design choices.
Oh, and dude. Don't get me started on how lame of a character Zant turned out to be in the end. With that, I am off!
In terms of how I felt about them at the time, Ocarina is much better. That's only to do with the fact that when TP came out, I was a bit tired of the series, I just wasn't excited for it. When Ocarina came out, however, it was all fresh in my mind after playing A Link to the Past and I was hyped for it. In my mind, that's the biggest difference between those games, simple timing.
I'm not sure if they were released the opposite way round I would feel the same, but I would bet I probably would.
I played Ocarina of Time. I tried to like it, but I just couldn't. It is just SO FREAKIN' BORING! And this is coming from someone who has played so many JRPGs and have never purchased an FPS. The dungeons in Zelda are horrible, always have been and always will be. They're confusing and they pretty much feel like Pokemon when all your guys are almost dead and you're out of potions. It just feels sluggish and bitter. When you get to the bosses, they aren't that much fun. TP is a great game, however. The dungeons are still painful, but the bosses and set pieces are incredibly fun.
TheGreatGuero said:
"And I hated that part too.
Okay, another criticism. This will just be one specific example, but there are countless similar ones you'll experience in the game. Remember the cat in the first area of the game? The woman wants her cat to come home. You decide to help her out, since that's the polite thing to do and actually, I think it was necessary to progress in the game. So you bust out your fishing pole, and the cat starts following you. So you're like "Alright! This is easy!" and you get him to follow you to the door of the house and you go inside. Then what happens? Nothing. The cat didn't go inside. You go back out, the cat is where it originally was as if you never did anything. You probably try it again, and still see you have no success. After that, you're looking for another way. You're probably trying to see if you can chase the cat and catch it and carry it inside. That doesn't pan out. So then you decide to fish, since cats generally like fish. But this fishing is very awkward because this is just a short line on a stick. No reel or anything, you can't really cast it out into the water, which makes fishing kind of difficult because it seems like you're doing something wrong. Anyway, eventually you catch a fish, and hey, the cat's following you and the fish. You think you've solved the problem! Now he'll follow you into the house! You and the cat go to the house, you go inside. OH, JUST GREAT! The cat didn't come inside, once again! You know what? Screw the cat. Forget it, I'll go continue my quest without it. Oh, but wait! You can't! You need to get that cat in the house before you can continue! See how frustrating such a simple little task can be in Twilight Princess? Now how do you really solve this puzzle? Well, you have to catch a second fish for the cat! And the cat takes it and runs into the house on its own. Dude, that's freaking stupid and some bad game design. The cat should take it when you catch your first fish. Chances are that after you've tried luring it with the pole a couple times and even tried luring the cat with a fish, you're gonna think that it's not the answer and you're gonna be looking for another solution. But you know what? You're not gonna find one. Maybe you'll have enough patience to try fishing again with the lousiest fishing pole ever, or maybe you'll get stuck and frustrated and have to resort to a guide to find the answer. Now, if you're reading this, and it wouldn't surprise me if you aren't (since I seem to have an unusual habit of posting my longest, most detailed responses in like the 3rd or 4th pages of threads where almost no one looks), then you're probably thinking that's just one really specific instance and isn't enough to hurt the game. But in reality, there are several instances just like this in Twilight Princess, I'd say I encountered at least 4 during the game, and it's not because I'm retarded or bad at video games, but because the developers made some bad design choices.
Oh, and dude. Don't get me started on how lame of a character Zant turned out to be in the end. With that, I am off!
"
I know I'm in the major minority here but I preferred Twilight Princess to Ocarina of Time, however this is most likely because I didn't play Ocarina of Time when it was first released and only played it years later on the Gamecube. I think Twilight Princess is an awesome game but even years later I still enjoyed Ocarina of Time.
On topic though: Ocarina of Time is an exponentially better game than Twilight Princess. Hell, Wind Waker is a better game than TP. My problem with that game was that it tried too hard to be the same, but felt stale as a result. It's still a good game though.
" @JohnRehill: Well, thanks to you I have yet another opportunity to post this little picture:Well, I saw the thread and wanted to input my opinion, no harm in that. But cool card nonetheless.
On topic though: Ocarina of Time is an exponentially better game than Twilight Princess. Hell, Wind Waker is a better game than TP. My problem with that game was that it tried too hard to be the same, but felt stale as a result. It's still a good game though. "
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